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Exertim

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Everything posted by Exertim

  1. This was reported multiple times way, WAY back in closed beta and to this day has never been fully addressed outside of one or two "bandaid" patches that have made it happen a bit less frequently. I definitely have it happen a whole a lot more on my Sentinel than my Assassin or Commando. Will it ever be fixed? I highly doubt it. For such a big problem to persist for so long (longer than two years now) one can only assume that the problem is a core game engine issue that can never really be fully fixed outside of a major engine overhaul.
  2. Not sure if trolling or just incompetent at playing easy video games. I've tanked and DPS'ed HM LI many times, and if your DPS or tank are too retarded to interrupt Incinerate (tanks can actually solo interrupt it by themselves; if you're fast enough on the interrupt, you won't get a single tick of Incinerate) and/or move out of the easy to see lightning/fire then yeah, you're going to have a problem with the droid. The only real heavy damage you should be taking is from the uninterruptable channeled spell that the droid occasionally casts on a random player.
  3. Ability delay was improved but never fully fixed. It's less noticeable on some classes but if you play a Marauder/Sentinel, Sorce/Sage, or even a Merc/Trooper (most noticeably on railshots, death from above, and unload) you probably know that ability delay has pretty much just been swept under the rug by the devs at this point. Do a forum search for ability delay and you'll realize that it's still a very big problem that the devs are seemingly turning a blind eye to now.
  4. You're completely dodging my entire point. No where in my post did I say it was impossible to to beat Soa. The mere fact that an endgame encounter as big as Soa is still buggy 4+ months post launch is embarrassing, especially for a company as big as Bioware/EA. "Pretty much everybody" according to you? Do a quick "abiltiy delay" search on these very forums. Since you apparently have trouble with basic reading comprehension, I'll make it simple for you: I was not comparing SWToR in its entirety to WAR but rather its ability delay issues and how it's being handled (devs acknowledge problem after a huge campaign by players -> devs apply fixes that ultimately never fully fix the issue -> issue gets swept under the rug). Let's face it, a game with combat that's practically a mirror image of WoW's should not be having ability delay issues. It's absolutely unacceptable, especially given how much money has been spent to develop SWToR. But what's stopping you from using the default UI if you dislike addons? This has been argued since this game was in very early beta. But the fact remains that having a choice to use addons or not is better than not having a choice at all. I wasn't implying anything, only stating the facts. I'm sorry that it somehow offends you.
  5. 1. Soa was never fixed. Even post patch 1.2, you have people running into many Soa bugs such as: * Soa randomly resetting in phase 3 after a mind trap * Soa not losing his buff even though your raid kills the power sources on the way down during a phase change, causing him to AoE the raid down * Platforms randomly not showing up, potentially causing a raid wipe if it's a platform you need during a phase change And that's just off the top of my head. It was improved, but never fully fixed and is now being swept under the rug. As I said, this whole "ability delay" debacle is a complete mirror of what happened with Warhammer Online. Then give players full reign on how to customize their UI. There is no ability to change height/width of your HP bars outside of scaling, no way to separate your HP/resource bar, no way to increase your raid frame's debuff/buff icons without scaling the entire raid frame, etc. Bioware should have let the playerbase create their own addons and locked API's for stuff they didn't want to be tampered with (e.g. group wide damage meters, threat meters, etc). I never said EA was the developer of SWToR or WAR; I merely mentioned that they are both under the EA banner, which they are.
  6. Have you played NA/EU Tera? There is no grind. They massively westernized many aspects of it to appease their new playerbase. The NCSoft vs Bluehole studio lawsuit has already been settled and Bluehole wasn't found of any wrong doings. However, several former NCSoft & Bluehole employees (who no longer work at either company) were found liable and were ordered to pay several million in USD as reparations. I don't know why this lawsuit would make you hate TERA as it has no bearing on the game itself, but let's stay on topic.
  7. These forums are nothing different from the last 3 "WoW killers" (AoC, WAR, Aion). You have a huge initial subscriber base, then people ultimately quit and "go back to WoW" (ironically, what they're told to do by white knights) and the forums devolve into conspiracy theorists. This is the 3rd official MMO forum where I've seen this kind of thread pop up in. Blizzard isn't spending money on a smear campaign. Why should they when Bioware is literally shooting themselves in the foot as it is. Ability delay still isn't fixed, and it looks like a complete repeat of what happened in WAR (which, I should mention, is also under the EA banner): devs make several posts promising fixes, said "fixes" are patched in, the problem is still there, devs quietly sweep it under the rug. No custom UI, no LFD 4+ months after game launch (whereas competing MMOs like TERA are launching with their own LFD system), several Operation fights still bugged since live (the biggest one being Soa), etc. These are all just a few issues I randomly pulled out off the top of my head since I don't intend on writing an essay to describe what's causing SWToR's subscription hemorrhage .
  8. I don't even know what to say. Going from the item drop rates/amount in EQ (split amongst 72 players in your raid, by the way, before GoD) to FFXI to WoW (prior to WoTLK) to SWToR, I personally feel that SWToR hands out far too much gear as it is. Giving your playerbase all of the items that they want within weeks of a content patch is a surefire way to decrease said content patch's life span, and it's a mistake that Bioware will eventually realize. It's not broken. The concept of raiding has always had a cost associated with it, whether it was EXP loss (EQ, FFXI ; the former having the added fun of you possibly losing all of your items if you couldn't get your corpse back) or money sink via repairs (WoW, SWToR). Raiding had always been a "hardcore" activity in MMOs and this has only changed in recent years (2009 and later). What exactly do you want Bioware to do here? You're already getting commendations which work towards your T3/T4 sets. I wanted to vent a whole lot more but I'll stop here and spare everyone. It's unbelievable how entitled people get with every passing year. I'm going to have to partially blame Blizzard for starting the slippery slope with WoTLK; you give people an inch and sure enough they want a mile not too long later.
  9. This is the only fault I could find with the new website/forum. Honestly don't see what the huge uproar is about; it's far better than the old forum design. Tweak it around to appease some of the whiners, but please don't revert it to how it was before.
  10. So in other words, Bioware is fine with people with a G15 or similar keyboard having an advantage over those that don't. I'm completely OK with this.
  11. I can't believe it took 3 pages before someone mentioned enrage. Which the OP is definitely hitting, btw. Enraged boss = one shot aoe missiles. Your dps players are bad, tell them to play better.
  12. Anyone that doesn't see there being a problem with Heatseeker Missiles/Demo benefiting from multiple BH/Commando Tracer/Grav Round debuffs are fooling themselves. The only reason why there isn't a bigger outcry about it at the moment is because there aren't any combat logs available. I guarantee that once the masses get wind of this it'll be fixed. It really is broken damage; even with just one additional BH in the raid, my Heatseekers were critting for 6.5k+ on Soa. I can't even imagine how much more I would be doing if it was in a 16man raid with 4+ other Arsenal BHs
  13. Have the people that are the same class as the guy you want to gear exit area before a boss dies. It's bothersome to do it after every boss but that's a work around that's always worked for us.
  14. Posts like OP's just irritates the hell out of me. It's like the current crop of gamers simply don't want any challenge at all. Rather than go to the forums and ask for advice/tactics/info, they go straight to making a thread about "Nerf xxxx, I couldn't do it".
  15. Because gear in this game isn't ridiculously easy enough to obtain as it is. Please, just stop it with your ridiculous "everyone is going to quit if you don't meet MY demands right NOW Bioware" hyperbole; it's pathetic.
  16. Any news on future improvements on delays? I still think it's the biggest issue with this game atm. Played a bit of TERA's closed beta and it just made me realize how bad SWTOR's combat is when your abilities just randomly don't fire or are delayed for 0.5-1 second. Completely unacceptable in this day and age, especially when games like WoW have had combat fluidness down since 2004.
  17. +1. Something desperately needs to be done with this game's targeting system. It's a problem in PvE as well, not just PvP.
  18. I have well over 6 million and I haven't touched dailies in over a month. Biochem Columi implants make some good money on my server, heh. There's really nothing to spend all of that money on aside from repairs atm so I'm pretty excited about the upcoming color crystal credit sink.
  19. * If your class can't use it/not ideal for your class (e.g. Cunning/Endurance medium armor and Marauders/Sentinels), the "Need" button is grayed out. Want it for cosmetics? Hit greed or work it out with your group. * Add a "Need for Companion" button. Loot assignment priority goes Need -> Need for Companion -> Greed I'm honestly surprised this system (or some variant of it) isn't already in place. You figure Bioware would take a few notes from what WoW and RIFT have done with their Need/Greed systems in recent years. Instead, they opted to copy from vanilla/TBC WoW's system. /headdesk
  20. Cool, so they're fixing a bug that was caused by a previous patch that attempted to "fix" Soa. Unfortunately there are still a bunch of other bugs still floating around such as: * Platforms randomly missing in P2, potentially causing an unavoidable wipe when you transition from P2 to P3 depending on which ones are missing. * Soa not losing his stacking buff as you move downwards while killing the pylons, causing him to AoE the group down at the start of P2 or P3. * Soa himself randomly despawning, which still occurs even after their horrible bandaid fix that also caused him to randomly drop aggro The fight itself isn't even hard - it's just frustrating that this stuff is still bugged 2+ months into the game. I would honestly be 100% fine with the Soa fight even with the threat drop if it was completely bugless - it wasn't hard regardless, you just let him float until one of the spinning pyramids spawned then you taunted and dragged him under it. It's obvious there's no internal testing (or they're highly incompetent if there are) for endgame content. The best thing Bioware can do right now is to set up PTR character copies and/or premades ASAP so their playerbase can test it for them.
  21. Annihilation is fine when you're playing against clueless pugs. Have fun getting your dots chain removed if you play premade vs premade against non terrible healers. I play a bodyguard Merc and lol whenever a Watchman Sentinel (or Annihilation Marauder) tries to 1v1 me. Annihilate/Watchman desperately needs some kind of DoT protection, whether it's % chance to resist cleanse/dispel or an ability similar to UA for Warlocks in WoW. Rage is unbelievably good not only because of its heavy pressure, but because you can literally spam Predation with 2/2 Relentless Fury. And I mean really spam. If you're playing in a premade and your group members move with you, you will literally have Predation up 24/7. Whether it's intended that every person hit by Predation refunds 5 Fury or not, there's no denying how powerful that single aspect of Rage is.
  22. I wouldn't be surprised if he was telling the truth. I recall doing 175k-200k+ dmg and 250k-300k+ healing consistently in sub level 50 Warzones on my Merc not too long ago in full duration pug vs pug Huttball/Voidstar games. I can only imagine how much higher you could push that number once you hit 50 and get geared.
  23. I can't even tell if you're serious or just trolling.
  24. 100% agree with Gabe on that. So incredibly pointless; it's bad enough that you have to go through the idiotic spaceports as you go back and forth as it is (you have to do the same thing on the Sith Warrior, Jedi Knight, Trooper, and Bounty Hunter storylines or some variant of it). I'm sure the Biodrone defense force will be out in full force real soon though, so I hope you brought your flame resistant shield.
  25. - Not re-useable - Ridiculous amount of paste per stim - Not re-able for a re-useable version - 12 more stats and slightly more power It's not even worth it to make the Exotech stims unless you're a super min/maxer. You'll actually end up losing money (at least on my server) if you made them vs just selling the paste.
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