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Bakgrind

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  1. Personally I think Bioware is the "other" thing that he is talking about since they appear to not be able to manage and multitask all of their projects that they are responsible for making. It had been reported that not only had Andromeda received limited funding,but lost developers to Anthem. The same thing is currently happening to SWTOR where resources had been diverted to Anthem. So in essence Anthem is a problem not just for Bioware , but to the fans that enjoyed the other games that Bioware has neglected in favor of Anthem.
  2. Well said. Bethesda is good, but they aren't all that. And accurate statement could be that Bethesda games actually requires player made mods. Not only does the gaming community make patches for their games they also create player made content for them as well. And their player made content is usually more creative than what Bethesda brings to the table.
  3. That's why they do it like that because they know you wont be there . Joking of course I don't visit any social media sites as well.
  4. I would say that your interpretation of the situation would be pretty much spot on. There was and article back in March of this year about Drew Karpyshyn leaving Bioare and joining Fogbank Entertainment which is a FoxNext studio. Interestingly enough other ex-BioWare employees work too, like Daniel Erickson and Alex Freed according to the following article. Source: https://www.nerdmuch.com/games/155419/major-bioware-writer-leaves-studio-for-21st-century-fox/
  5. Speaking of nostalgia and why neither Bioware nor the people over at Hero don't speaks about the game engine any more. The Hero Engine website had at one time a long and lengthy blog which was essentially a disclaimer about how Bioware knowingly purchased an Alpha build of that engine and not a fully tested and proven engine. That particular blog which was titled Hero engine meets star wars has long since gone the way of 404 on their website. You can search the web and there are bits and pieces of that blog floating around. The following was taken from a forum post back in jan of 2012 and the conversation was around 2005. http://www.ign.com/boards/t... "We showed the game to our friend Gordon Walton. We had known Gordon for many years, back in the days when he worked for Kesmai, our late great competitor. Gordon had since been with Sony for its Star Wars Galaxies game among other places. He knows games, especially online games. Not only did we show him the game, but because Gordon knew us so well we showed him the development tools we had built around our special process – building the game online, in realtime, with tools for the entire team all in one package. “I need this,” said Gordon. “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.” Gordon is not an excitable guy by nature but this had his adrenaline flowing. “This is just what I need! I want to license your engine.” We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine. “It’s not productized yet,” we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.” He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.”
  6. We have been beta testing more than just the features going into the game The Dark vs Light even was nothing more than a 4 month beta event that would help them determine how much content a player could burn through during that time frame. Whoops...Now how often does that happen. Quoted the wrong post . Here is the post I meant to quote by Akeev 6.0 isn't going to happen. It is the carrot on a string to the donkey, to keep folks subscribed. The "features" we're getting are tests for interface ideas and matchmaking methods for Anthem. We are the proverbial guinea pigs. EA is a studio killer, and Bioware is just the latest victim. Enjoy the game while it lasts. See the stuff you wanted to. Get that last datacron. Finish Makeb. Its all decent enough. No need to worry or expect about 6 though. If that's what's keeping you here, its going to be a -very- long wait.
  7. I don't think the games stability would be all that good and simply would not handle the presumed "small" amount of people on one server.
  8. Back when Ben Irving was at the helm of SWTOR he wanted to release monthly installments for the game. Which in and of it self doesn't sound like a bad idea except that they failed in the implementation of it. They simply could not release a quality piece meal monthly content in a timely fashion that wasn't buggy and behind schedule. So what was supposed to be monthly turned out to be anything but monthly. And now we are at the is what it aspect of the game. August 7 SWTOR is Introducing the New Rishi Stronghold. But if that doesn't interest you ( it doesn't me ) then you are in for a rather long wait until next year.
  9. ESO doesn't use the Hero engine. According to the ESO people they only used it during very early development "so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of Hero Engine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development." Biowares version of Hero was actually an alpha build for it. It is a totally customized version of the engine which really makes it a non Hero traditional engine. But, to answer your question of if they could I have no idea. I would suspect it would cost more than what they would be willing to pay. Source for ESO : https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
  10. Alpha/Beta tester here as well. The only class story that was changed from beta to launch was the Smugglers Tatooine quest line where he got the option to get a kiss from Nariel Pridence the female Jedi. And you are correct the game that we have today does not resemble the game we had at launch. Today's game is simply superior to what it was back in 2012.
  11. Just logging into the game and have noticed that both NA servers are offline. Did I miss a maintenance post?
  12. I am going to say no only because you have already started the xpac. Using the abandon button will only allow you to continue the story from that exact point on. KOTFE and KOTET are they only xpacs that do allow you to be able to replay chapters.
  13. The only benefit that the CXP grind has over the old system is that you can get the best gear whilst grinding solo to 300 rank. As you have pointed out it is a long ordeal. As an example I just took an assassin with no CXP boost whom was already at command rank 4 through Makeb, SOR,Oricon, KOTFE and KOTET along with more than a dozen or so Heroics and I am at command rank 51 with 174 points in with an item rating of 230. I was expecting that going through all of those expansions would of at least of gotten me higher than the rank I finished out.
  14. My best guess is that they aren't ready to give up the $15 a month sub fee for this game just yet.
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