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sekon

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  1. Healers seem so insanely bad at this point that people only talk how DPS classes can be fixed to compete each other
  2. Everyone liked it. There is no negetive site about them. If you care, good. If you dont...well you just dont no loss.
  3. You are asking the right thing to the wrong audience. This issue was forced by removing ranked PvP where premades made sense. People who enjoy playing as a premade in PvP have no other option but to go into casual warzones now. Premade palyers think, this decision was crap, casual players begin to see why the decision was crap. Blame the game, not the players who try to enjoy grouped content.
  4. This game still forces people into stuff they hate and dont want to play. Every Battleground or Arena you are playing or facing people who are only there to get rewards. They hate PvP but are forced to do it to get weekly rewards, and the PvP Community hates to play with people who are dead weight because tehy have no intention to play it in the first place. Solve this issue by making people to decide if they want to do weekly PvE or weekly PvP quests NOT BOTH. Let people play what they enjoy and stop them to be forced to do the opposite because this is the only way to stay on top of progression. Both sides suffer here, people who enjoy pvp - and people who hate it.
  5. As bodyguard, where is my crit % I'am looking for? 30% with the 5% crit buff or 30% without it ( so only my own critrating)????
  6. Hi, I'm back in the game since the add on, and I think the merc heal isn't that great. Don't get me wrong the numbers are ok, but it is the tactical movement which is owning the whole concept of merc healing. For example: In rated Warzones, you just need 1 tank or DD to focus the merc heal. If 1 tank or DD is just smashing brain afk onto the merc heal he is out of the game. All he can do is healing himself and trying to stay alife. The result is zero healing on teammates. Even when the merc gets heal from other healers, you just took 2 healers out of the teamfight because they have to care about the merc heal itself. We have 2 - 3 instantheals(which are very weak beside the top talent), the koltoshield is just a joke with its rarly procs and sometimes the kolto-rocket is not even worth the global cooldown, but its the only chance to stay alive because we have to run. If you dont move or run out of LOS you will be killed. This brings us back to the 1tank/dd focusing on the merc heal, a good one will not let you cast or bring out even 1 casted heal. They have knockback +kick + stun, yes you can break stun but your cast is broken. Koltorocket + instantheal are not enough to stay alive against an enemy focusing on you. A usefull hot would be nice or atleast a channeling heal, because if your mate dies in the 2,5 seconds you cast....it was just wasted time. Yes it is an MMO, and we need to stay as a team and need help, but as far as I can see we cant even beat someone in 1on1....maybe if you skill hybrid or have atleast 60min time left. I love playing merc, but its hard to play it at a level where other classes are on default..
  7. Hi, Willst du dazu jetzt Meinungen hören, oder Verbesserungsvorschläge oder wolltest du lediglich zeigen was möglich ist? Versteh ich nicht ganz (net bös gemeint) Falls du Verbesserungsvorschläge suchst empfehle ich: http://www.noxxic.com/swtor ->Bounty Hunter Gruß
  8. Sadly, not only the burst is bad. The dmg is somewhere at 60-70% if arsenal is your 100%. Its much more interesting to play pyro, you can kite some imba operative critters across the map. But you cant really kill them at the second round around the map. The dmg is really bad, so sadly they force us to spam stupid rockets. You can play pyro, but you are much more effective with brain-afk rockets.
  9. Also wenn ich als Söldner mal nen 7k crit hätte würd ich da mit gehn. Aber mehr als 3,5k mit einem Spell is atm no way sir. Lustig sind aber Schmuggler die mir 50% meiner HEalthbar fressen omnomnom
  10. Is doch Rille ob du schnell Hitze aufbaust, solange du heilst. Ob du nun mit ner castzeit von 3sek 2000 heilst, oder mit 1,5sek 2000 heilst, dein Ziel wurde erreicht -> heal. Daher ist es schwerer für jemanden dich in 1,5sek zu kicken, anstatt in 3sek. Der heat kommt so oder so, ohne schnelligkeit bekommst den heal evtl garnich raus -> somit stirbt das Ziel
  11. sekon

    PvP arena?

    ^ Hat nie Rang 14 gemacht. Hat nie erfolgreich Rated BGs gespielt. < hat 3x Gladiator, Rang 14, Rated BG 14 < hasst Arena, hasst WoW, findet old school pvp gut Denn Arenaskill =/= Bg Skill 1on1 skill =/= Arenaskill =/= Bg skill
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