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Will_Bringlight

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  • Location
    Argentina
  • Interests
    Gaming, Development, and someday...Game Development
  • Occupation
    Developer
  1. Quit the MMO Developer garbage already. It's development. Period. Some applications are harder, some are easier. But they all share the same principles...code fails. It WILL fail. No matter how many times you read it over, it has a bug. That's why QA exists, that's why EVERY piece of software on the world is tested BEFORE reaching the users hands. And even then it has bugs. The big big problem here is that this is not a hard to see bug. You don't have to spend 2 hours doing weird things with 1 million users simultaneously to have this bug appear. You just have to try to run EC...one time. It is completely unacceptable that this has happened. MMO or a simple Web Page, in this case, is the same. Think of it this way: What would happen to you if your fix of an issue rendered a functionality of your system/machine/whatever useless?.
  2. How did this happened?. I mean...NONE of your QA teams tried to run the instance?, not even once?. Are you so blindly confident that you don't test the fixes you apply and just push them live?. C'mon guys...I can understand one of those weird bugs that only happen when the stars align, but this?...this is a mistake people gets fired for. It just worries me that you would do something like this. It shows the disregard you have for your paying customers and the quality of your product. Anyone running this instance, just 1 time, would have noticed this bug. You don't have to do miracles to see it.
  3. Ilum Warzone, 2 bases, 1 central attack turret point (2 turrets, able to use them and fire automatically as the Ilum defense turrets), and a number of tickets for each team. Capture the enemy base or exhaust all enemy team tickets. 15', team with highest tickets remaining wins. First choke point is controlling the turrets, second one is accessing the base console. To capture the enemy base you must "grant access" through the base console to an external team, which takes X amount of time (a team member has to start it, but it's not a sustained cast). To cancel it, the enemy team must disable it, which takes X amount of time (this is sustained cast, X must be adjusted based on testing). Since they respawn there and you respawn on your base, it's basically a "stronghold" situation for the attacking team, collaboration and team member protection becomes necessary as anyone can interrupt the defending team from disabling the capture of the base, but each member lost might not make it back in time to interrupt. Respawn points are Base (Troop Walker) or captured turrets (with speeder from Walker)
  4. I do admit having the "Yoda" species would be funny. Can you imagine a Yoda leaping into someone on Huttball?. Or even better...a Yoda (yes I don´t know the real name of the species) Operative stabing someone in the back?. Maybe a "special warzone", just for the fun of it...where you get a random class in that species and just play it for the sake of laughing yourself out loud?.
  5. 1. Warzone Intros: Please make the warzone intro a video rather than a text/speech explanation, and let us skip it. This way if you're a new player you get visual assistance to guide you on what to do and how to do it, and if you've been here since the beginning or know your way around, you can just skip it and wait for the WZ start. Voidstar: Show the doors, a door without and with a bomb, the force field controls (bridges and last area) Huttball: Show the goal line, the ball station, how the ball carrier would look like, the fire and acid traps, how the passing icon looks like, and the arrows in the map pointing the way. Novare Coast: Show the consoles and capping them from a distance, show someone interrupting a cap (it's sounds obvious, but many people don't really understand this) 2. Crafted Endgame Gear: Please...PLEASE...make the endgame crafted gear Bind on Legacy/Account. I know you guys can do this, and it would be a MOST welcomed change. I have an Armormech 400, I have a Trooper and a Scoundrel...don't make me have another Armormech 400 to equip Rakata gear...there's no point in having the same crew skills twice. And don't tell me "get to 400, craft and then switch skill"...there's no sense in that. Thanks. Best Regards,
  6. I noticed this too. They don't attack a CCed mob unless you attack or you manually trigger one of their skills
  7. What about giving a slight boost in Expertise to the team with least members?. Sure it would need surgical precision but you don't hurt those who leave (except for the obvious fact that they get 0 of everything) and those who stick it out get a helping hand to at least put up a fight and get some comms/valor out of it. Maybe they won't win but they'll be able to withstand the difference in numbers.
  8. Hi there. This is Will, from Argentina, with an international visa card and a decent amount of dollars on my bank account (product of my effort at work month after month). Owner of the DDE (because the CE wouldn't get here) and a lvl 50 guardian on a US EST server. We're not even close to the hills of Germany's situation. USA isn't either, or the rest of Europe. Make no mistake, this American Dream you're living is a bubble soon to explode. It happened to us, its happening in Europe, and it'll get to you. Capitalism, sucks...but that's what we got. Roughly 90% of Spain's population doesn't speak English. They're loyal to their native language and think the same thing USA citizens think...learn my language...I won't talk yours. It's not something I share, but I don't think forcing them to speak what you want is right. They're not asking for translations or subtitles. They're asking for a place to be able to speak their language freely. I know BioWare is smart enough to realize there's too much money at stake and not to give them 1 or 2 servers for them would probably mean loosing them or the players that complain about them.
  9. Ah...these would make my life so much easier... Hostile - Force Leap, Friendly - Guardian Leap...no more shift+xx combination that hurt my fingers after 2 hours of PvP I do see an advantage...but it's pretty much the same advantage a gamepad/game keyboard would have over a regular one. Providing that functionality in-game would actually give everyone the same chance a programmable keyboard/gamepad gives those lucky enough to have one.
  10. I wonder if we Guardians/Juggs will ever be the FOTM class
  11. Wow, nice guide mate!. I think this deserves a sticky!. I'm a PS3 player too, and though I won't be doing this I salute your good will and solidarity to the rest of the console players. Cheers!
  12. Bio should block need on chars that cannot equip the item (unless it's due to lvl restriction, because you could be 1 lvl away from it and it should't block you)
  13. I don't think you can blame SW:TOR on that. Or any game actually. A meltdown isn't just a thing of "I'm getting 120fps and it overheated". The 120fps are simply the trigger to a problem you would've had no matter what game you play. If a video card heats it crashes with our friend the Blue Screen. If you tell me your video card went from 50C to 120C and melted before you got the blue screen...that means your card was faulty...it didn't had a failsafe working and burned out, or some component was causing problems and that high demand ended up destroying it. I overheated a graphic card messing with the OC (pushing the limits). You know it happens because first, you start seeing garbage in your monitor, and then the blue screen. If that didn't happened and you just jumped to the meltdown, it's hardware failure. Perhaps other games limit your fps, regardless of VSync (say, they know they can overheat hardware at 100fps, so they limit their games fps to 90, like it or not). Maybe SW:TOR could do the same, but that won't solve the problem for everyone...if your hardware is faulty, it will eventually burn...SW:TOR or not.
  14. First of all...nice research job guys, I enjoyed reading it...a lot (yes I'm a geek and at peace with it). Now, on to the topic at hand. I want to believe this is not the case. Yes, I said I want to believe it. I have honestly never heard of anything like this, gaming related, in my almost 28 years of life (2 months away ). If they are in fact doing this, like others have said...I find the localhost side completely pointless. If you want to protect something by doing it remotely you wouldn't give me the server...unless you are a new kind of fool (to be polite). As for the spike you mention on the connection on world load, I guess that could be an indication of large chunks of content being sent. I'm at work now so I cant read the whole thread, but have you guys summarized the total transmission or just saw a few large chunks?. Also, could you try it on a very low pop server and a full one? (to see if amount of online players affects it, which would support the theory since it would mean a higher number of textures being sent. The growth would be exponential in this case). Hopefully this will clarify itself soon enough and it will bring good news.
  15. i5 2500k (*) Asus P8P67-M Patriot 2x4GB DDR3 1600 9-9-24 (dual channel, *) Radeon HD 6870 2GB GDDR5 (*) WD Blue 6gb/s 500gb 700w Coolermaster Extreme Windows 7 ultimate, latest ATI drivers. VSync on, all high, constant 60 FPS, with casual drops to 40 on heavy warzones confrontations (meaning 8 vs 8 on center turret of ald throwing everything at each other). 3 120mm 1000+ rpm (I keep them at 1200 top each) well placed to keep my video card at 73- Celsius and my i5 at 45- Celsius (seems foolish to say this, but high temps do affect performance) *: Capable of, but not using, OC
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