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Bloomfate

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  1. PvE Deception: http://www.torhead.com/skill-calc#200Mc0MZhGMRkhMrtzZc.1 PvE Madness: http://www.torhead.com/skill-calc#200Mc0cZ0MZcMfRrMkrfz.1 Some slight variations are of course possible, for example some prefer chain shock over charge mastery & electric execution in a deception build, or some use maul in their madness spec and take duplicity. The 2 links above are rather "classic" versions for pve dps.
  2. Then you play against morons, plain and simple. I have similar gear, and I see similar numbers when I spec madness. In deception though, my burst is much better and I can actually drop a decent healer without assist fast enough that it can be useful. Now put a moron in the same gear, and I can also drop him in madness. Ofc the overall dps is higher in madness, but dps equals effectiveness only against very bad players.
  3. If say Deception does 1500dps and Madness 1600 (random numbers), it still does not mean that you will kill your targets faster in madness. Dropping a healer with steady dps is much harder than with a 5seconds burst.
  4. The only 2 companions that really matter to me are Talos and Xalek. I give Xalek my tanking gear when i am in dps spec, my dps gear when in tank spec. Talos is in field medic/enforcer columi gear (since some field medic pieces have alacrity and he doesn't really need it) and champion.
  5. I ran a hm KP with 7 SI and 1 IA three weeks ago. We got 2 IA tokens, all the rest were SW and BH (mostly BH), so completely useless. Now that does not make me say, as others here, that there is a better chance of BH gear dropping, even though I do get that feeling sometimes. I know it is RNG. But that is precisely the problem. What purpose does it serve to drop so many BH tokens when there are no BH in the raid, and 0 SI token with 7 waiting for a loot ? Is it Bioware's way of saying "screw you morons, don't invite your friends and go in a balanced raid" ?
  6. Blackout works fine. I never had the issue you speak of, nor heard any other assassin I know mention it since release. Mindtrap works perfectly fine too. 60secs on a npc (repeatable indefinitely provided you and it remain out of combat), 8secs on a player, adds 800 to the resolve bar (1000 total) and can be broken as any other cc. Force Pull isn't broken, simply doesn't work when the target's resolve bar is full (when the resolve bar is white and is disappearing, it still doesn't work until the white bar is completely gone). It bugs on occasion though, if your target is somehow in line of sight for the spell to cast, but there is something on the way preventing it from being jumped back to your position. Also some npc bug as "can't see the target" or "out of range" after a force pull even though they landed right in front of you. Force Cloak works, however as it is not quite the same as vanish in wow it is in most cases imperative to use it in conjunction with force shroud, as many abilities casted before you use force cloak may actually hit you after, and cancel your stealth.
  7. I think that's a pretty good assumption on the first 2, so obviously you won't want those together (though even without a combat log you could test that quite easily). 156 internal is better than 208 energy on a target with more than 25% armor, which i believe is the case for most bosses, but i can't say i'm really sure. As for the on use relic, that's situational: If it is a short fight then it'll be most useful, however if you can dps the target for a long time you'll probably pull more dps out of the matrix cube. So basically for pve i'd say go for the relic with internal dmg + matrix cube. Ideally you could switch relics for trashs or boss fights with burst phases (like Soa).
  8. Interrupt is not on GCD and trying to do it does not either. The point stands however that it makes one lose some time over it, just not as much as a GCD (although for some people realizing why it doesn't work may take as much time or more...).
  9. Deception assassins are not equipped to duel a tank, that does not mean they are useless. You will never kill a good healer in BM gear with your darkness spec.
  10. No. T3 pieces have accuracy/absorb or accuracy/defense.
  11. After checking there, it is apparently the best assumption that can be found atm. Thanks !
  12. Anything supporting that, whether an official source or testing ? If it's just your "feeling" of how it is, I am not interested. To precise, my question was for pve only. Accuracy has its use in pvp, because players have defense. It is unsure however if bosses do, if maybe some bosses have more than others, etc.
  13. There is one answer that goes for all your questions: It depends on your spec.
  14. I am in battlemaster gear as well, i play in deception or darkness (both actually pve specs, i switch depending on what's needed for the raid) and if this is your actual experience as an assassin, then you sir are terribly bad. It might come as a shock to you, but when other classes have no energy/force/whatever and their strongest abilities on cooldowns, they can also experience difficulties against targets in better shape than they are, as it should be. I often do over 300k dmg in deception spec (in voidstar much more than in huttball for obvious reasons). If as an assassin mercs/commandos spamming tracer missile/grav round are one of your biggest issues in pvp, then this just confirms that your shortcomings do not come from the class you're playing.
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