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Senkolo

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  1. Not going to go point by point here, the above statement is all I was saying from the original post.. Although it is certainly not bogus. There are real implications in gearing strategy here. The game is not displaying the requirements correctly. Change the display to match the requirements, or change the requirements to match the display. I am just trying to at least get the information out there so maybe someone else doesn't waste a second combat style choice based on patently false information directly from the tooltip of an item. Perhaps we'll actually get it fixed.
  2. Perhaps it is me that is just not getting this. The game is obviously confused on what it thinks a Jedi Consular is. When I am Consular/Defense Guardian my character sheet displays consular, and I can still use Consular phases. I cannot use Knight phases. I can only assume that my storyline would remain consular. When it comes to items, the reverse is true. The game believes I am a Jedi Knight. To be clear: Jedi Consular is an origin story. This is clearly established I believe. Changing combat style does indeed change origin story, as evidenced by the character no longer being able to equip items that require Jedi Consular. If both of the above statements are true, then the problem and therefore solution seems clearly defined. There are at least 2 options for a fix that straightens out the issue: 1) Origin stories need to be modified to show that they are dependent on combat style, in order to clarify to new players that selecting a second combat style will bring this change in origin story (it would seem like a lot of other warnings may need to be considered as well) 2) Remove the relationship of combat style to origin story altogether. There is no useful reason to have it anymore, as any force user origin story can be any force user combat style. Any item requirements can simply be shifted to require either a specific combat style or force/tech.
  3. Yes. Yeah I mean if the restriction is not going to be removed it should at least give some warning so people don't waste a second combat style like I did. I just started playing recently so I had no idea there were these style/class associations at all. I assumed my origin story was a fundamental part of my character, not something that was going to change based on a style decision.
  4. When you change your combat style it apparently changes your origin story to the story that used to be associated with it, so items that require the origin your char was created as become unusable. This has a lot of actual effects outside of the fact that it just does not make sense character-wise. I chose my secondary combat style on my main char specifically so that I could use an item for both styles (even though I already had a character at 80 with that style), only to find that I was no longer a consular when I was in my second style. Now I apparently cannot reset my second spec and the purpose that drove my decision is invalid. Literally staring at my character sheet that says 80 Jedi Consular, and I cannot use an item that says it requires Jedi Consular/Sith Inquisitor.
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