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SunshinePlease

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Everything posted by SunshinePlease

  1. As someone mentioned, this changes are a bit too minimalistic. I understand that you believe there shouldnt be big measures, but in fact there should slightly bigger measures taken to aleviate this. Many other games have done the "adding more taxes" and "increase repair" fees, but it never really changed much, at best it caused disatisfaction with the playerbase. Just like other players have mentioned, the QT and stronghold transportation should not be changed, its a great system that makes the game more fun and its impossible to cause a large enough credit sink for veteran players that have tons of credits at this point, it will just anger new players because they wont have much credit at the beginning, especially as ive seen new players being confused with why trading is so inflated in the game in the first place. Many players discussed it before, but there should be credit sinks for buying items that people want like decoration and items that people use to change their appearance in certain style. A lot has been discussed among players in the trading sections about removing the credit cap on the Galactic Trade Network. Honestly if the credit cap is removed there and more people start to post their items there, they will start undercutting each other, which might cause a bunch of items to drop prices and that would in essence stabilise the prices as well. But maybe as everyone suggest, focusing on adding more assets you can buy with credits or adding more events that cause a sink itself would be better. Maybe adding a NPC that lest you gamble your credits for a chance of a Cartel Market item that is account bound when received so you can't trade it or something else people actually trade. It baffles me that the first actual idea is QT and Stronghold transportation with some repair fees, which won't change much and just make players unhappy. I understand the need for "gradual" improvement, but it must be more decisive than this to actually start making a change.
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