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jeszikaLD

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  1. I think you are missing some very important details here. Unlike the vast majority of planets, Quesh automatically assigns the player the Quesh Planet Arc. Other planets have the planet arc available but it is not automatically given to you. This could be an issue to those that use Class Mission Specific XP boosts since the planet arc quests appear the same as the class mission quests, many think they're continuing the class story when it is actually the planet arc; and in this example, a class mission XP boost would be wasted. Conversely, the planet arc XP would be earned at the normal rate, even though the player may not be aware that the purple quests abruptly changed from class to planet arc. People are not asking for content to be removed, they are asking that the game no longer "randomly" automatically assign the Quesh planet arc and instead behave like almost every other planet and have the planet arc available to the player to pick up when and if they want to but not force it into their mission log.
  2. Hmm, I can't say for sure whether or not they are able to be scavenged depending on whether or not they drop a currency. I will have to test that and see. Thanks for the info!
  3. Like many avid players, I constantly find myself maxing out on my "day to day" currencies, such as Tech Frags, Daily Resource Matrixes, Conquest Commendations, etc. It's nice that I can at least trade-in my Tech Frags and Conquest Commendations for other things from several different vendors. That's all well and good but I'd really love to see the same kind of option for Daily Resource Matrixes. I am constantly capped with Daily Resource Matrixes and being that I can only spend them on upgrades, I don't go below the cap very easily. This also produces a QOL issue for other players since when I do things like World Boss groups, I am maxed on my Daily Resource Matrixes and I cannot collect all of my loot from the boss/mob when it's dead. Since I can't collect it but the loot is still there, it keeps crew skill gatherers from scavenging the mob's body. When it is a special mob like a world boss, this is definitely something scavengers don't want to miss out on. This simple fix would be adding an option to exchange X amount of Daily Resource Matrixes for X amount of another currency, or cosmetic gear/weapons, or whatever. Just something so I don't have to keep wasting my non-tradeable currency.
  4. Emphatically agree with this. Nothing is worse in a game then when you are a newer player and older systems/rewards are still in the game yet you as a newer player cannot ever access them since the functionality for obtaining the specific vendor currency have been removed. I feel this way about the DvL vendors, the DvL "datacrons" (which are still available but do nothing at all anymore) and reputation that belongs to seasons passed (it'd be nice to have a way to still earn reputation for those groups, even past their season. Perhaps a handful of dailies to slowly gain rep when you didn't achieve Legend status during the season). I know that is a bit off topic but I feel that it is essentially the same issue; keeping things in the game that players can never complete. Either remove it or reimplement it in some fashion. P.S. The Arcann customizations are my carrot on a stick too. lol
  5. It would be nice to have a way to check the remaining time of the guild summons before the cooldown is up. Currently the only way to see this is to attempt a summons first. This is rather frustrating when trying to coordinate with large groups and figure out whose summons will be back up first. I could see this being implemented as a "/summonsCD" command or something, much like the time played command. I believe this would be the easiest implementation unless a running CD timer could be added as an optional UI window, only active after the user summons and until the CD has ended. Since we can already enable CD text for abilities, it would be nice to have that option to see CD text/timers for any user/player accessible command with CD that will impact the end-user experience. I know that this is a QOL suggestion but it would be nice to see updates to the UI and end-user functionality.
  6. Ahh okay. That is unfortunate. Thank you for your response! I will add it to the suggestion box, thanks for including that link!
  7. Is there a way that you can check how much time is left before you can summon with the guild flagship? I am specifically looking for a way that does not require you to attempt a summons first. I am aware that you can see how much time is left when you attempt a summons with remaining time left in the CD. Any help would be greatly appreciated!
  8. Ahh, that would be a bummer for my not as advanced toons, they need to get back to work! Thank you for the response. I used to do that too. Just for the extremely difficult ones to get to. Personally, I prefer story. As a life long RPG/MMORPG gamer and Star Wars fan, I am personally offended by the notion of skipping story for the completion of a game that is meant to be pure story >.> I am going to get this storyline to work; through determination and delusion.
  9. Same issue here. The first time, I got to the point of being able to set the trap, then the rocks didn't not highlight blue. The other member of my group, who did not place the trap, got the highlighted rocks. I tired logging in and out of my toon as well as in and out of the game. I also tried going to a SH and back (in many different ways; SH to Ship to Ruhnuk; SH to Ruhnuk, Ruhnuk QT to SH to Ship to Ruhnuk; etc). Needless to say, none of these worked for me. I have reset the mission 5 times now. I am able to get to the point of needing to find the nests however, now the nests don't light up blue for me either. This is very frustrating. Next time I try, I'm going to try to switch to another instance, as someone suggested above. Perhaps that will work for me. After the immense frustration of trying to fix this mission and 5 resets later....I ended up abandoning the mission all together. I'm going to try to see if it works that way or not. Question: Since datacrons are almost always stand alone missions (i.e. no required story progression required, outside of Ossus), does anyone know if that's the case for this one as well? If not, I can drag some other toons there to try. They just don't have all of the extended content finished. Perhaps hot fix in the 12/20 patch?! That'd be amazing. If not, fingers crossed until then! Still hoping for a hot fix!
  10. October 2022 and this is still an issue. I was able to enter into the Hidden Hollow yet the Dashade was not there. I exited and entered several times, reset the mission, etc. and still there is no Dashade in the Hidden Hollow. Almost 7 years on a bug like this is just deplorable. I don't understand why broken gameplay seems to be a non-issue for the devs. Please fix this!!!
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