Jump to content

doomandew

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Ah and there's another backtrack 🤣 and changing what you say because the math doesn't fit what you want. First off, my original point to this entire conversation was that people need to not misrepresent what's actually given for the season objective and/or be more clear with what the issue is (i.e. is 12 season points worth it vs the amount of currency that's dropped, those are two totally separate conversations). If someone did that operation objective they would have received 48+15 (for 63) at a bare minimum, 15 for the season objective and 12 for each operation. You then decided that you wanted to take a subjective focus of the term "casual player" and implement your opinion as to what a casual player is into the conversation. It's not my job to make your points for you, but since you do a poor job at it, I'll do a quick summary as to how you should have gone about presenting your point. Hey this is Toraak: Look I get what you're saying, and to be clear a casual player can be a few different things However here's my belief of what a casual player can accomplish. (list what you believe, and then do the math). And again to be clear I understand that a casual player can differ depending on the person. See, how that was clear, and to the point. That's far from what you have attempted to say/do. You're position has been a casual player can do a,b,c,x,y,z well hate to break it to you, a casual player isn't logging on for even 10 minutes every single day for 5 months. So right then and there you're 82-84 spores a week are wrong (yet you make no correction in your math to that, nor state the obvious, wonder why?? 🤔), I have literally acknowledged multiple times that a player randomly roaming around will pick up currency. Even giving you the position, that still doesn't change the math, it's like your making the assumption a casual player logging on for 1-2 hours a day is randomly going to go kill mobs for 11-16 extra currency. Unfortunately for you, you're on the losing side of this 😂time to cut your losses and move on. Oh and btw, if it wasn't clear a casual player probably isn't going to play every day of every week for 5 months as your numbers suggest, guess you somehow for got to include that in your math for the casual player getting 84-89 spores per week 🤣
  2. Love it, when people change what they say originally to fit what they are trying to make their point 😂. You initially said a player could make 100 in a week playing casually. Yet, your new definition of casually only netted you 82. Then you go off on your tangent using red herrings to deflect from the actual topic and then you stop short of doing the math all way 😂 (which I explain below) As I walked you through before, and now I will do it again using your definition of casually. In using your definition of casually, there is 7 (or as you have backtracked to 6) weekly objectives you can solo and still be a casual player every single week (all you have to do is look at this week as I pointed out in my last post, again using what your definition of casual was at that time). As you indirectly pointed out in one of your long rants, casually = solo. If you have to group to get an objective done (idc if it's gsf/pvp/wb/op) that's not playing casually. Now using your math, at 82 spores per week that would be 4 purple reps per week netting you 3,448 rep per week, with the 862, (so that would be 862x4 which gives you 3,448 per week, then the 3,448 x 20 weeks) means that at seasons end you'd end with 68,960 in rep. With that said, I will acknowledge that randomly running around you're probably going to pick up 4-6 additional currency which potentially pushes you the 70k achievement. Even considering that solo I spent the last 3 days just killing stuff on planets and got 2 additional dark spores combined over the 3 days. Even in giving you 84 to lets say 96 per week it doesn't actually change the numbers as on a per week basis you're still only turning in 80 spores per week. We can keep debating this all you want, but you need to be consistent with what you say and not keep moving the goal post. Checkmate.
  3. Interesting, how you ignore the casual player, I guess you "expect" everyone to play as frequently as you lol. You sit here and make the claim you can earn 100 (currency) per week, well lets look at this weeks objectives and see just how accurate you are lol. So if you did the daily 7 days that would give you 14, then if you ran 7 objectives you would have to run 3 (maybe all four 15 currencies), based on how you implied you wouldn't run the Operations objective, that would be 15 less automatically. Based on the numbers at max you'd be 6-8 reps short of hitting the 100 per week as you claim (at a minimum), and to be clear this is going on the implication that you don't grab a random currency through a trash mob or do a random operation in your guild. This is also on the implication that you run at least 3 of the 15 currencies for this week. So as you said "Well the last 2 seasons I did maybe 3 Ops outside of doing my 7 weekly objectives the entire season and I had extra of the materials needed for reputation. I had zero issues getting legendary reputation.", and "Getting 100 Dark Spores (for this season) per week as a sub will get you all you need for the reputation, and that can easily be done just doing the 7 objectives per week, and 25k conquest per day. None of that can't be done as a casual." (the quotation is your words not mine). Casual implies solo, which means you immediately eliminate certain content. So this week for example if lets say someone ran <Hold Them Down><Reaches of Unknown and Wild Space><Planting the Darkness><This Will Do Nicely><Wild Space Daily Sweep><March Across the Galaxy> (that's 60 currency, the daily each day for 7 days would put you at 74). Now I'll give you a break here, lets say you run the 2 fps on SM, that's 15+4 for 19 total, that's still only 93 for the week. But wait? I thought you could easily hit the 100 per week just being casual?? Being in a group isn't casual, which would eliminate any PVP/GSF objective for the week, a causal player wouldn't probably be an OPs runner so that eliminates it. At this point we're just going to have to agree to disagree, I can counter what you say and the facts and more importantly the math simply aren't on your side you'll need to put in a little extra work to hit 100 currency per week even if you log in every day and do the daily doing the game "casually". Have fun playing the way you want to, just don't make the claim your playing style is accurate for the numbers when it's not
  4. @Toraak I understand where you're coming from but unfortunately, you're missing an important aspect to your statement, which is just doing 7 weeklies within the 20 weeks. My point was (and is) the casual player can make that difference up on said objective and make as much if not more currency (and it definitely beats grinding fps for the currency) if they end up doing a couple additional objectives on said week. For example, I ran that objective this week and between the objective and the 4 operations I hit 63 dark spores (15 for the objective + 12 per operation), doing the 2 flashpoints I hit 21, that's 42 extra dark spores which in running fps would have meant 14 runs, sitting in queue waiting for a group which would have been longer, now u could say just run SM FPs, well in that case it would have meant 21 extra fps, the operations was way quicker. Now the definition of a casual player may/does change depending on the individual. I would guess your counter to my point would be a casual player probably wouldn't bother with the objective to begin with. With that said you're still focusing on the idea of the season being 20 weeks and someone doing 7 weeklies every week. This is only going off of my experience but a lot of players only do 4 maybe 5 weeklies and call it done, and if you run the numbers that pushes you between weeks 16-18 where you're hitting 55-60k, and those last couple weeks of a season; players are just flat exhausted from the repetitions of the same objectives which shortens a casual players ability who may be borderline from that achievement. As far as the spamming goes, previous to this season, I always see people spamming needing people for their operation lol. Let's not sit here and act like oh we're doing a SM DF/DP at 9 pm on a random Tuesday, everything is filled on one, two, three post lol, even on a Saturday afternoon you'll need to post a half dozen times for it to fill, and yes the definition of spamming can be subjective. Touching on you personally never having to spam to fill an op or content of your choosing tells me a couple things. 1. You run OPs solely in a guild thus no outside players are ever needed. 2. You rarely run OPs to begin with (and you indirectly imply this in your statement). Now if you want to stand by your statement about never having to "spam" then lets group up pick a random content of your choosing that you enjoy and lets see you fill it in no more than 5 posts, and you can't use any of your guildmates. Doubt you'll be willing to do that though. Anywho, happy game play!!
  5. @Plactus Overall, I would agree with what the vast majority of players have been saying about this being an "unfair" objective because of the time committed. However, I think people need to acknowledge a little bit of a false aspect/pretense that's going around the 15 trophies earned (or as this season is called is dark spores) is not actually correct. As you get 12 "trophies" per operation, and then the 15 "trophies" upon completing the objective. In reality you're getting 63 (at a minimum the item that increases idk how many additional it may potentially grant) trophies over the course of one objective. The points argument is a whole separate debate/conversation imo. Again, It doesn't change the issue at hand which is more the time grind/commitment to it, but I think it's important to state correct numbers for running this objective, which could play pivotal later in the season (if/when) it pops up as a weekly objective for that player who is chasing the 70k reputation achievement to where they may not have to grind FPs which grants 15 (plus 6 in total 3 per Vet mode fp, 2 for SM, idk what MM drops but if I had to guess I'd say its 5) for running 2 flashpoints. With that said, I understand the 5k cap weekly for these season rep tracks, but do think that's a bit low, (I personally think it should be 7500 per week for the season rep tracks), but again that's a whole separate debate conversation.
  6. @opingebr I would recommend reading the patch notes, I posted it below for you (notice the third thing) GALACTIC SEASONS Galactic Seasons 4 Rifles and Sniper rifles now appear in the correct weapons categories in Collections. Moon Pilgrim Belt and Armored Messenger Belt icons now show the correct belt Resolved the issue that blocked Republic players from being granted the ability needed to complete "The Cheating Algorithm" mission. Maybe you can apologize for making accusations there were clearly misplaced.
  7. First, I want to say thank you for all the hard work that you all have put into the game, and continue to put into the game. I will also be the first to acknowledge that I am of a very small group of players that is very rarely influenced by what the entire community believes, but I am a firm believer that "change" within how content is presented is a good thing (provided it's flushed out and conveyed accordingly). For example, I've taken the time to develop a story on each of my characters and within that a story behind the recruitment of each companion and a story behind their participation in seasonal events, one could look at PH4-LNX and their ties to the Hutts (its been awhile since I did a recruitment of PH4 (and I haven't done the recruitment on any of my main toons) but I believe they mention one of the Hutts who hosts the Feast event). Based on the news that is currently available both from past seasons and how you plan to direct this moving forward there will be a story within the season, but that story will only be available during that season and thus it locks out a development of my character and how I view them based on the current events in the main story that they are going through. Assuming this is the "path" you wish to continue (and maybe you've already taken this into account) hopefully the story that the season brings will be available past the conclusion of the season. Again, thank you all for the hardwork that you put into the game!!
  8. @DarkLordSnake I know I have seen it on swtorista's streams when she does the news of the day, and it was also mentioned when the news broke with Broadsword taking over that with 7.3.1 would bring Galactic Seasons 5 towards the end of Summer and 7.4 would be coming on its heels in the "holidays". I would assume following that logic and what is known of the game there's one of two scenarios. #1. 7.3.1 would come out in late September with the possibility of mid October/early November to coincide with the Feast of Prosperity event. Keep in mind there was only a month break between Seasons 3 and 4, I think one reason you could see this time line kept is that you would be coming to the end of the PVP season 3 and the overall scope from the devs has been to not have much downtime on the seasons as it "keeps players actively engaged". #2. Depending on what would be in 7.3.1 maybe the scrap it altogether and just release what was to be included in 7.4 during the holidays (i.e. December 2023). This could be a possibility as well because of the transition to a different studio setting and this that and the other, as maybe they haven't had the "polishing" time that they would prefer. Anyways I hope this provides some clarity for you!! Here's the link where it's mentioned: https://forums.swtor.com/topic/930077-follow-up-on-swtor-development-update/
×
×
  • Create New...