Jump to content

Zalgred

Members
  • Posts

    209
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Stgo, Chile.
  • Interests
    Videogames, MMORPGS, books, running
  • Occupation
    Journalist
  1. There are several ways to implement open world pvp without stressing the engine to the point of making the game unplayable. For example, i liked to a extent the ow pvp in WarHammer, where all leveling areas had a spot where players could pvp and take keeps and points of interest. Bioware could add several new areas to the shared planets, like Nar Shaddaa, Alderaan, Voss, Quesh, Corellia, Tatooine, that will only allow players from a range of levels, like 20 to 27 in Nar Shaddaa and 25 to 32 in Tatooine, to be flagged for pvp, so they can fight for control of the base, ammo depot, etc. Completing the quests in those areas, along with killing opposite faction players and npc defending the area will give you warzone coms, valor and credits. Holding the base or the POI will give a boost in reward xp and credits in pve questing, along with other several rewards.
  2. I am sorry but you are wrong... sentinels/marauders are wicked, always been... this class is the hardest to play right... you have to be very aware of all your skill and know when to use them, otherwise you will suck... Good players playing sentinel/marauder will dominate in pvp... The sad thing is that focus/rage line made playing sentinel almost to easy, with only needing to press a few skill and have big numbers... now that line is not as strong as it was.
  3. There is a lot of stuff that people don't understand about the smashers... a lot of that comes from a point the devds failed to think about when they designed the focus/rage skill tree, and that is the fact that they never expected to have a warzone with 5 or 7 juggernauts/guardians or marauders/sentinels at the same time all with the same spec and leaping and smashing together everything around them and killing all players in the process. If you think about the focus/rage line its not unbalanced if one player hits you with a smash/force sweep for 10k... i have seen operatives/scoundrels hit with shoot first for 8k and then back blast you for another 8k... its the same... all classes and specs have an op attack that used right can wreck havoc in a warzone... I don't see people complaining on how OP is the fact that 3 or 4 operatives/scoundrels come out of stealth to attack you all at the same time and killing you instantly, or that 4 sorcerers/sages hitting you with force lightning or telekinetic throw at the same time will drain your health in seconds... its the same as the smasher, with the difference its not AOE... but here its were i wanted to get... if smashers get 4 or 5 ppl with the attack its not the smashers fault... its the other 4 people's for standing together knowing that they could get hit by this type of player... Classes are usually seen as over powered by people that don't know how to play in pvp... its not the same as pve, the same rules don't apply here, you have to watch your surrounding all the time and learn and adapt to a million of different scenarios... you will never get a specif formula to always win in a warzone or arena, because you are facing other player that will think and adapt to your play style...
  4. Ummm whats the purpose of an aoe attack that will no longer do aoe attack?
  5. Kira Carsen: double blade lighsaber... dps Nadia Grell: double blade lighsaber... dps Jaesa Wilsaam: double blade lighsaber... dps Ashara Zavros: two lighsabers... dps Beside Lord Scourge, who is a tank with a single lightsaber, all other force user companios are of the dps class, and all, except Ashara Zavros, use double blade lightsaber.... I would love to have healer force user companions with single light saber, or buffing class force user companions that could use force meditation, force mending, etc.... Why not add full new companions in the store, that includes a whole new set of dialogs and quests, than can be romanced, etc... for example 2.400 cartel coins... I know that add new companions that could be with you since lvl 1 or 10 with a whole new set of dialogs and skill, quests and all, can cost a lot of money for the developers, but if they do it right people will buy it from the store, and if you consider that 2.400 cartel coins are woth 19.99, they could make a lot of money selling it...
  6. We need a Pvp Planet, where you land and can get quests to be fullfilled by caturing objectives and by killing enemies... Quests could go from gather supplies for the camp, capture listening posts, capture bases (this willl be filled with npc from the faction that controls them), daily quest for enemy kills, etc....
  7. For me would it be like this: 1. Class Story 2. Companions This two are the most important stuff for me, cause it was what it was suppose to be the difference with all other mmos, and its what bioware does best! 3. Planets New or new zones in the actual ones! This is linked to the above cause we need a place to fullfil the new story content for class and companions! 4. Playable Races 5. New Class This two will give something fresh to the players!
  8. Wow do you people play healing classes? PVP is not a dps strictly business... I play most of the time as a healer on warzones, and role different classes, ans some are more efficient than others... Scoundrels and Operatives are wicked if you compare them to Commandos and Mercenaries. Healing right now in pvp is very hard and its not a job all people can do... its true that if you have a couple of good healers your team seems invincible, buts that's only because the people that are healing are team players and know what they are doing... The above goes the same way for dpers... if you have a couple of guys that pull their wights in dps they will carry most of the deadbeats on your team and make you look good... Right now pvp is struggling with the following scenario: there is a group of veteran players that keep rerolling toons and keep pvping in 10 to 29 and 30 to 54, and a whole new group of F2P player that most of the time does not know what the hell they are doing, and since they can only pvp a limited amount of times they suck most of them... All of you that say that healers are overpower please go and roll a toon and play it as a healer most of the time and you will see that is not as easy as some players make it look like, and that you depend on team players to actually do a good job... no matter how good you are, if the rest of your team ignore covering you or helping you when there is 2 or 3 guys focusing on you, you will suck at healing and will be frustrated most of the time... usually when you see healers dealing more that 400k on heals, it means they were playing on premades or some of their team members helped the healer thought out the match.
  9. Honestly i don't mind paying a lot of money if the content that i am purchasing is high quality stuff!
  10. You are wrong... and you comparison to a school shouting is ridiculous. Polls are good way to see where to community stands on several matters. Example: you do a poll that has a participation of 500 ppl, and 40% choose one option, 30% pick another one, 15% picks other, 10% another and finally 5% picks other one, you at least know what are the options that got the more votes, and lets you know which ones are the ones only the minority selected. its obvious that you can't please everyone, but at least you aimed to please the majority. When polls are made in a serious manner with serious options, you get serious results.
  11. Wow you have no idea of how pvp is in this game... have you played a healing class on pvp? Jesus, stuns can be of a lot of use for some classes in pvp... healer gets attack by a dps, he stuns him and run away, and live to fight for a few more seconds... If there were no stuns that healers would be dead in like 2 seconds. The thing with this game is that's stuns are out of control and some classes and groups of player are abusing from them, like when you get stun locked to death without being able to do anything. But if you had the 10 seconds immunity i was telling you about you could get stunned but maybe live, and the rest of chain stuns that would go after the first will be useless...
  12. In lotro they dealt with this problem just putting an immunity to you for 7 to 10 seconds after suffering a stun... so you couldn't be chain stunned to death in pvp. With the amount of skills players have to stun, root, knockback, etc, i think a 15 second immunity would be better in our case...
  13. Leave resolve bar how it is and put a 30 second immunity to stuns, roots, knockbacks in our cc breaker skill... you use it and are immune to the just mentioned effects... Plain and simple... don't need to reduce cooldows or over think this crap.
×
×
  • Create New...