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Voroschuk

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Everything posted by Voroschuk

  1. half cartel market is sith armor and we started to get some non-cartoonish mando stuff not so long ago
  2. I want an arena map where you have a manual gas switch inside the arena so It can be activated/deactivated at any time, and when the round is over the gas switch can be only controlled remotely by Giradda)) +
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  4. I was talking about something like this or this as an example. Symmetrical for the most part, but with few subtle exceptions. Something like different wristguards for each hand (like they all have in the movies), a borrowed armor part, a rangefinder on the side of the helmet, prints and emblems, a cape that covers one side, different colours, etc.
  5. Symmetrical armor will look boring and unrealistic especially for bounty hunters because they don't wear uniforms, they wear DIY sets of armor that they assemble over time and upgrade constantly. Mandalorians are not the military, they don't have strictly standardized uniforms. They were supposed to look like a tribe or a gang that wears repurposed pillaged armor in combination with their own crafted helmets, vests, and other gear that represents their culture. You could say they overdid it with asymmetry on the latest set but what you're asking for fits more to the trooper or an agent armor sets.
  6. Is that even possible to update the set that's already on CM? What about those ppl who bought it already, add the new item to collections? And what if someone bought the set to sell it to other players? If that's not a problem and you could get the items by mail like a missed galactic season reward that would be great.
  7. I mean for 2600 CC you can expect 2 variations of a chest piece (cape/jetpack). We don't have many new good sets with a jetpack, hopefully, the next mando inspired one will be.
  8. I don't really know how that feels on the receiving end of it but Neural Trigger should stay at least for tanks in some way, I find it the only option for a tactical if I want to use the channeled flamethrower in PvP. The tradeoff is obvious: you have less tanking utility because the taunt effect ends on damage for more CC. Taunt CD is 15s but can be (and should be) reduced to 12s by speccing into Payday ability to have an uptime for your hardest-hitting ability which would be a joke otherwise because of how telegraphed and ez to dodge it is. The other tradeoffs would be that you can't use the best dps legendary for a PT that gives +10% damage on Heat Blast, because you won't have that ability and that also means that you'll be overheated faster. So for tanks it isn't really a huge buff but more like an alternative build that is fun and can be viable too with a different playstyle where you may want to use Explosive Fuel defensively sometimes. Taking that tactical away would just make the spec a lot more boring with only one meta way to play it based around 2min CD burst windows. 7.0 has finally made it more interesting to play a tank spec so let's not ruin it ok?
  9. 7.0 went way too hard on snipers. You could say that in 6.0 Ballistic Shield with all the buffs was a bit too much but overall it felt like this was the closest to perfect class in this game
  10. Yea they can just slap the Relentless Hunter jetpack on Ri'kann chest piece and that would be 90% it
  11. Right now my experience is that I can't swap between my Combat Styles on any char at all) The interface looks like if I have them both picked so when I click nothing happens https://ibb.co/tcDsQv4
  12. It would be nice if PvE'ers could write here a ranking list of Vet and MM Flashpoints, from the easiest to the hardest and from the shortest to the longest, with all kinds of skips in consideration so the devs will know how to tune the rewards. Getting the same rewards for every FP makes a lot of players want to gear up in the most efficient way and that leads to the same few Flashpoints popping in GF all the time. Even if we will get a rotating weekly list of available FP's in 7.0 there still won't be much variety in GF, everyone will start grinding the new gear and it's going to be a Hammer Station week followed by Red Reaper week and so on. Better than it is now, sure, but it's not the best way to fix it IMO. I think in 7.0 people will decide what FP will be their next weekly grindfest with a few things in consideration: 1. Is it possible to get to the boss fights with minimum trash encounters? 2. Is it possible to do "1" even with rookie group members? 3. How complicated are the boss fights? What are the wipe chances? 4. How many cutscenes are in this FP? (not everyone skips them) 5. How large is the level area? I don't think we need reduced rewards on popular FP's, we need increased rewards for other FP, so people could have some variety when they are focused on getting gear without worrying how efficient they are.
  13. The only thing that needs to be fixed in Athiss skip is that glitch where you fall through the floor and can't /stuck out of it, happens very often if you didn't execute the jump properly. True, but this can be addressed by providing better rewards for more difficult and longer FP and letting people play how they want at the same time. Even if everything will be "fixed" in the way you want it to be people will still spam HS: it's short, has almost 0 cutscenes, easy boss mechanics, and while the trash fights can be hard, if your group did well on the first corner pull you know this is going to be a smooth run.
  14. If players feel like they are not having fun, spend more time than they need, and are not getting meaningful rewards for it, they will just find a way to skip it, or they will "skip" the whole FP and play another one. If people skip 75% of the FP that only means that only 25% of that FP matters. Nothing is broken there, more like, umm... not very well designed? Or the skips were intended and they are just another, alternative way to finish it? I think skips are intended, they would be fixed a long time ago otherwise. But I'm no game designer so what do I know. The only big problem I see with FP is the HS/RR spammers, but that will be fixed in 7.0 by rotating the available FPs in GF. Better than dealing with all those adds on a way to the first Copero boss lol
  15. Well, you can always do (try) Vet/MM FP solo with a comp and MM chapters to challenge yourself, Idk what is broken with Star Fortress, it can be fun to do solo as well. And you can always play dress-up, GTN, DK chat, or maybe even Solo Ranked if your chosen spec fits the meta and you're patient enough to wait for the pops.
  16. Pyro's burst comes mostly from Superheated Fuel tactical (gives supercrits on flame attacks during Explosive Fuel), and Meteor Brawler set isn't completely gone, the best part of it is actually a 4-piece bonus, which exists on PTS rn as a Shock Trooper Package (Legendary item). I'm actually glad that Firefall buff is gone, cuz it just forces the dumb yolo playstyle which PTs are infamous for.
  17. Just finished it solo with a comp, it's nice that it is possible to do this Vet FP without a group, solo players will be happy) The first boss was good, not really difficult tho you still better watch out for his conal attacks and it didn't take a lot of time to kill it. The second boss was interesting, I liked the puzzle, it was a bit hard to deal with adds tho. Bonus boss was ok but I felt like there were too many things going on that you can simply ignore. The third boss was the longest and the most boring fight of all 4: I didn't feel in danger at any time of the fight and his series of dashes looked goofy cuz he wasn't hitting anything most of the time. Sometimes I had the same group of mobs spawn all the time while I was in some cave (don't remember the location) Overall, trash balance felt good, not annoying and it didn't take a lot of time to kill a group. I'd like to see 1 or 2 encounters where trash can pose some threat (like the corner pull on HS), but some people hate those so idk. I wish that map was better optimized or smth, I had performance issues from time to time. I remember jet charging into the second boss right after I destroyed all the cores and it instantly had reset the encounter. The second boss fight was hard, but it didn't feel impossible. Yes Feels good most of the time, it peaked at the second boss fight: trying to kill the correct droid near the core while running around and trying not to die at the same time from being overwhelmed by the adds felt very fast-paced and a lot of fun, but after that fight, it went a bit dull. I thought that the big red AoE destroys the terrain and I will fall down if I stay in it, so I ignored the adds thinking they gonna die from that AoE, but when I got up I still had the task to kill the rep troops. And I was very surprised to find out that I can't use those grappling points to come back and kill the adds (they were out of LoS) so I had to jump off to respawn.
  18. Please allow us to put our own mods in Legendaries, those default stats may work on some specs but they are useless on others. At the very least remove Accuracy and Defence stats and let us choose between Alacrity and Crit. Some feedback on PT Legendaries: Veteran Ranger Package. Even without Autocannon and heat reduction, this is a nice pick for AP spec but not for the other two, since they have only 4 shoulder rockets instead of 7 buffed AP rockets. Needs some buff on Pyro/ST exclusive abilities to compensate, unless you want it to be used only by AP's. Shock Trooper Package. This is going to be the BiS pick for most situations. Specialist Package. Useless in comparison to others. Could be good for tanks with Shock Trooper Package for damage build. Squad Leader Package. I have no idea how and when I should be using that thing, wasting Energy Shield for 3sec small shield to allies is weird. Supercommando Package. This is going to be a must-have for tanks and not an option, but probably as rare as Emergency Power set.
  19. I have tried Battle of Ilum MM and I would say it is impossible to complete. We managed to kill the first boss only after one of our DPS's left and we summoned Z0-0M comp to help our healer. Even then we had to ignore the turrets completely so we could meet the DPS check on Velasu Graege. We gave up on Krel Thak after 4-5 attempts: too much damage, too much HP, he enraged at 40% most of the time. I'd also like to point out that the loot you get from the bosses is tied to your active discipline only and the Loot Discipline feature where you choose the spec to get the loot for is not working.
  20. Looks like it's doable lol https://www.youtube.com/watch?v=6F_BoZ_ttbk Well, actually it isn't, not right now at least, this is a bug video
  21. But this is exactly how it buffs EF and makes it more reliable tho: you won't resist/evade much with 35% DC, it's a hit or miss by itself, but when you add the DR buff and reduced CD on a defensive ability with selfheal every time RNG isn't in your favour it makes a really good failsafe. I have also noticed that you can click off your EY stacks to get the self heals instantly, that trick saved me a lot of times, very cool ability))
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