Jump to content

Starknaga

Members
  • Posts

    45
  • Joined

Everything posted by Starknaga

  1. Being some IT nerd and spending your life in a basement does not make you expert in economy mate. As we can see...
  2. By raising taxes and making newbie's life more difficult you create demand to buy more credits, what is there you don't understand? You are trying to remove credits from economy? Do you even know how much money sellers have? Right now you are removing newbies who can't afford to repair their gear after a harder flashpoint.
  3. And you still don't understand why are they expensive and getting more expensive every day? Yes, the credit seller sells them to player A ---> Player A buys augments and kits ---> Credits return to shady website Cheap credits from the sellers that are getting cheaper every day create inflation. They are the credit sellers themselves. It's usually one person or small group of people who run entire GTN. Tell me what do they do with these billions they made every day. I can see the same guy buying mats and selling augments on my server since 2016... Strange hobby? No, in some countries you can have a living for $5 worth of swtor credits. You see, you are saying how it SHOULD be. And I agree with you. But I am saying how it actually IS. And every day I see newbies with their level 001 guilds recruiting, bragging about progression squads (how could they afford gear) and bragging about full flagship unlock (one of these frameworks was 30 mil in 2018, now they are 170 mil per item and you need several of them for every room, again how newbies can afford it?) Credit sellers are at the core of the problem, and saying they are gone because Bioware did something is silly, just look on ebay... If people had not had that money they prices would not go up, and it's the newbies who are paying these prices, we old player we already have everything, I don't remember when I last time bought anything on GTN... So it's either removing credit sellers, or making the items cheap buy at NPCs. Currently new players can't afford these prices and devs make it worse by counterproductive changes. Maybe they don't understand how economy works themselves.
  4. See this is a gamer's opinion who does not know how economy works. So if there is no demand for augment kits and augments then why are they so expensive? I'm sure you don't understand what I mean. Cosmetics too, agreed, but these you buy once and have an unlock - augments... you need to buy several sets for your DPS, Tank, Healer... Again, how newbies can afford augments and flagship unlocks on day 1? Give the augments and augment kits to Hyde and Zeek for 200k per item and problem is solved. Right now new players can't afford to join to play endgame and are getting severely punished by devs raising taxes etc. I hope they have some adults there at dev studio who are going to read my post.
  5. How are they (credit sellers) irrelevant when you can now go to ebay and see that they are selling credits just how they always did...? Just type in 'swtor credits' into search on ebay. I don't know what Bioware did, but if they were not completely detached from this game and community they would have known how to solve the problem... Taxes... credit sinks... garbage... see the elephant in the room, but to see it you have to play your own game.
  6. You guys are gamers and most of you have no idea about how economy works. I work in sales my entire life. To stop people from buying credits (tell me how a newbie can gather few billion credits to augment his toon in a legitimate way, buying from cartel and selling is not a solution because it's broken logic). To stop people from buying credits you need to remove the DEMAND. And you are removing the demand by giving augment kits and augments to Hyde and Zeek. In one move you destroy entire credit selling business. By introducing taxes, high prices, 'credit sinks' you are INCREASING demand for shady currency (it's like governments increase inflation by raising taxes). And as far as I know these people have unlimited resources as they abused bugs, referral system and now they are the ones who sell augments and kits. So it's the legit players who get punished, not sellers.
  7. Devs you are doing it all wrong You are introducing taxes, new costs, make repairs more expensive, removing tax reliefs while the source of broken economy are CREDIT SELLERS. It's not some bug from years ago, those players are gone and even if they still play they have everything and they don't have to buy or sell anything. Credit sellers and previous abuse of referral program are at the source. New players come and see that 1x augment kit costs 7 million credit (after finishing story they might have max 1 million total) then they see that 1x augment costs 200 million... so what do they do? They need to BUY that money to play endgame. Every raiding team will tell you - no high grade augments? get lost kid! To fix the economy you need to add cheap augments and augment kit to Hyde and Zeek. Otherwise players will keep buying credits from shady websites to buy augments, and people who sell these augmnents put these credits back on the shady website - the circle is complete. Then there are cartel market items. Buying credits from shady website is half the price at max of what cartel coins cost - again newbies pick the easier and cheaper path and buy from illegitimate sources. But it's augments and augment kits that ruin the economy and the game all together - give augments and augment kits (or remove augment kits completely) to Hyde and Zeek and then and ONLY then you are going to address the issue of economy correctly and strike a blow into the core of the problem. Devs team, by raising travel, repair costs and such you are actually PUCHING people to go and buy more credits from credit spammers and you are punishing new and old players. For newbies endgame gear in not accessible anyway and it's harder to keep playing with devs raising costs.
  8. Hi guys, So after several weeks (months?) of playing updated SWTOR I just can't but notice that all these measures deployed to repair the economy are useless and counter productive. I play mainly as a tank role, I often take a lot of damage, the raiding group wipes etc - I can't sustain gameplay in this role as repair costs go into hundreds of thousands credits after an evening of raiding, and income from these operations can't compensate. With harder flashpoints it's very much the same but in a lower scale and this process is slower. So it's just a matter of time when I run out of credits and won't be able to afford to play as a tank. Solution: people in game tell me to buy things from cartell market and sell them for credits... seriously? On top of monthly subscription I will have to keep buying items from cartell market just to pay for armour repairs? This is broken... The source of economy issue are credit sellers and this is failed to be adressed as devs don't play the game so they don't see what is going on. Guys it's daily occurence that new players have full flagship unlocks on day one (this costs billions with current prices) it's the new players who buy items sold for hundreds of billions on GTN. This is not some bug that occured years ago that new players in year 2023 can afford these prices - it's buying credits from shady websites. Of course this money comes mainly from bugs, buy also from abusing referall system, from farming commanders, from crafting augments and such. If you look up GTN it's small group of people who controlls the whole of it. Guys, you need to ban and delete credit selling accounts - right now you are punishing legit players and newbies who just can't afford all this. What to do: 1. remove the need to buy shady cradits from shady websites. How? Add all kind of augments and other endgame gear to Hyde and Zeek for cheap, for regular prices same as the mods and such they sell atm. Right now a single augment kit MK-11 costs at least 6-7 million. A single endgame augment costs tens of millions or hundreds of millions. How can a person who just completed story afford that? Owns now around 2 millions and wants to progress to endgame content... People chose to buy these credits. This is why Hyde and Zeek should also sell both augment kits and augments - this is going to be a huge blow to credit sellers and relief to community. Also the entire referall program (gone now) and today's crafting and GTN is totally controlled by people who just sell things to make credits which are going to be sold on a webiste. Its a circle of corruption rotten to the core, guys keep selling credits which are used to buy items from them and then sold again... and so on, so on... It's a taboo because it's agains TOS, but that is exactly what is going on. 2. controlled purchases - another thing you could do is to buy the smallest amount of credits from a credit seller and then annihilate his account. This is what real police does, they arrange to buy banned items, buy them and then arrest the seller. Guys, for real, remove all these new taxes and fees as this is just hurting average Joe, the problem of swtor economy is people who are going to work around it anyway and keep doing what they do. By making the daily life in SWTOR more expensive you are pushing people to buy more credits from shady sources.
  9. I subbed and it's not working. You are wasting my time and money. Why do we always have this kind of issues here with Bioware and EA and we don't have such problems with other games on Steam? Is that just incompetence or just... It's beyond ridiculous how you guys ru(i)n this game...
  10. The problem is not western culture, but EA/Bioware... I play other games made in Europe and US, sandbox survival games, space exploration sims - and in every single of these games we have great communication with developers - we can talk to them on the forum, we hang out with them on Discord. And they make the game better for us, release patches and expansions - more content quarterly than we got in SWTOR in couple of years. Myself I played and subbed to SWTOR since late 2018, but I cancelled my sub last week and stopped playing. The game is no fun anymore. I tried to enjoy it for couple of weeks after 7.0 launched, I tried to get used to it, but I can't. They did not listen to out feedback during PTS, they fixed few bugs. Galactic Seasons are OK, combat styles are OK but still - why did they make us carry extra set of equipment for other style, instead just having it saved in the equipment slots. Whatever... But our inventory is full of junk already. But why nerf most of the chars? Why nerf gearing system? I want to be able to customize my build, pick skills I actually need, setup my gear with mods/enhancements to my liking. And that grind... They did not introduce any new content, but made us grind for equipment to be able to play again the old content... Shocking! And boring. And yes - now you can't have all your favourite flashpoints in the groupfinder, you have to play the ones you don't like My character was nerfed and made less fun to play, and now I have to grind through content I do not like just to upgrade my gear to play the old content (because 306 is no good anymore). You guys are joking, launching delayed "expansion" which was not finished, the game did not work on latest CPUs for 1 month, after this there were problems with the Launcher freezing. Fix the game, and add the content or there will be no more sub money from me. It was fun guys, I loved the game. But from now on I will stay away from SWTOR and Bioware and support other developers who actually care and have passion for their game. PS. I make mods in Unreal Engine for other games, enable mods here and I will make a new flashpoint/operation every week. For free. You dudes are messing around charging sub for that game...
  11. I gave 7.0 a chance and kept exploring it for last few weeks. But I discovered that I play the game less, and less. First you removed skills or made me to pick one of three skills - no fun for me, I play flashpoints and get constantly upset that I am missing a skill that I used in that moment and then I am missing another skill which I've been using around the corner... I can't get used to it. Then the rebalance and grind.... Guys, you removed skills you removed most of the flashpoints from the groupfinder and you are trying to force people to play content they don't like. It's very bad decision. If I want to play Hammer Station via GF for 3 hours every evening 7 evenings a week - this is my choice, my fun, my sub money. I don't want to play PvP and make boring dailies. And what did you do? You made us to grind through the same old content we completed hundreds of times, just to be again viable to play the same old content we completed dozens of times... I don't see fun in grinding for equipment to be able to play again the same old veteran mode operations, which I completed multiple times. I know that 6.0 was too easy with gear. But instead of introducing grind, you could have gone back to 5.x style of gearing - we got our gear from command boxes, but if someone wanted better gear he had to complete harder content on Ossus and kill Geonosian Queen on Veteran Mode to get upgrade crystal currency. That was actually fun! I made many friends while looking for volunteers for that vm operation. We wiped through whole evenings! Then another day we won and got our crystal! We laughed and cried - for me this was the best era in SWTOR. Balanced - everyone had his gear, but those willing to complete harder things got slightly better gear. But 7.0 with it's boring grind... Dailies, weeklies, PvP... I want to raid guys, and run Hammer Station for quick fun. I don't feel like doing all this grind just to be able to play vm operations again. If it was a grind for the new content, maybe, but there is no new content, just rebalanced old content. Master Mode operations? Guys just kill that Nefra over and over again... more grind. Guys, you created new grind we have to go through to play the same old content I won't even speak about the new (clearly unfinished) UI, how ugly it is etc... It's a downgrade. It looks like command prompt in Windows. It was fun for the last 4 years or so, but at this stage I quit, I simply won't play content that I do not enjoy, I tried to do it for last few weeks, I tried to give myself time, but no, for me the game is not entertaining anymore. And again, would you finally do something about people selling credits from these spammer sites/ebay? Have you seen the prices of items at in-game GTN? Things cost hundreds of millions and even billions. There is no way to get this amount of credits in a legitimate way, it would take years of gameplay. New people come to game and immediately they see how broken the market is, and how dead the crafting is. Few pro crafters there are, they craft to earn credits to sell them to these websites or maybe even run these websites themselves... Same with commanders to get flagship encryptions, bots watch over them and they are killed as soon as they spawn - another source of income for credit sellers, normal people who play just for fun have no chance to compete. It good that you removed the referral program - it was mostly abused by the very same credit spammers... But more has to be done. Also PvP is set up and rigged - biggest guilds set it up, the make 'losing' teams and 'winning' teams and manipulate results to get their profit. I'm out, I will return when SWTOR will be fun again.
  12. Same here, can't get past the loading screen, the wheel in the right bottom corner is spinning, I can hear background noises of speeders/ships. I did not minimize the game, I waited several times for around 10 minutes. I validated the files, it did not help. So I restarted my PC, upon login game told me to accept EULA again, but still got stuck on loading screen. Guys I love the game and I am a subscriber for the past 4 years, but this kind of things are unseen in any other game. You are not only switching off European server in the middle of the day instead of doing this in the night time when traffic is the lowest but you are releasing update that does not even start. People were joking about this on the general chat just before the update, but at this stage this is not funny anymore... guys, seriously?
  13. I brought all my friends to SWTOR but they eventually left due to lack of endgame. How many hammer stations can one run? People would like to see conflict between rep and imp players (this is Star Wars after all), people would like to see an actual competition between guilds... But in SWTOR there is none of this.
  14. Thank you, I missed them somehow.
  15. Hi guys, so we own our flagship for couple of years now, we managed to unlock it in full. Our perks expired yesterday and I wanted to renew them, but cant... There are only few perks available in each unlocked 'window' (literally 2 max 3) and one of them has no perks to buy at all? We have the credits at guildbank, what is going on? Without our set bonus our builds are broken...
  16. But are skank tanks really that big of a problem? They are unkillable, but they can't kill anyone either Enemy team just ignores you once they see that you are a skank tank, you take much time to kill and you do low damage, so they ignore you and attack you only when all the others are dead and you are the last one to kill. This is what I experience all the time. I play PvP from time to time, but 95% of the time I raid with my jugg, almost daily since 2019, and among raiders who play daily and raid - jugg is an unwanted class. People use these parsing programs and they clearly see that juggs perform worse at DPS, they are at the bottom of the list (they need to approach the target in melee, while all the others are already firing etc) Jugg tanks are also unwanted, people don't want you to bring a jugg tank to a veteran mode or master mode operations, simply because they perform noticeably worse than assassin tanks + have less of these "cheesy" skills like stealth. Everyone plays Assassin tanks, and when you bring a jugg people don't know what you are supposed to do, because everyone plays assassin tanks and all the online tank guides are written for assassin tanks - this is reality. So what happens now is developer is nerfing juggs who in reality are considered by players to be the weakest choice - and they actually need to get buffed (come on these lightsabers are supposed to be lethal). Why change Grit Teeth? It helps Jugg tanks in harder PvE content a lot! Assassin tank does not need this as due to it's shield it gets far less damage than Jugg - you can feel the difference immediately when you switch from jugg tank to a sin tank (in the very same gear set) that sin is taking less damage while inflicting more damage and aggro - it's visible without any parsers. I second what someone in above post said - Juggernaut class gets nerfed and ruined so that 1% of players who actually play PvP has less to talk about. It's not worth to make all these changes that might appeal to 1% but will ruin it for 99%. We speak a lot about this on general chat in game - and entire community agrees that juggs are getting nerfed very hard as a class - and we all hope that these changes will not be implemented. How is 7.0 called an expansion while you are actually taking things away from us hah?
  17. I agree with both players above. But I still believe that making a choice between saber reflect and mad dash is a bad decision. These are iconic juggernaut skills and they are being used all the time, for me they are constantly on cooldown. I watched developers stream and I understand what they are looking to do - for example I play also assassin tank, and I have attacks bind to keys 1-12, but I go maximum to button 6-7 and I start over - they can remove remaining 6 skills (keys 7-12) and it wont be a huge deal for me. Other classes also have skills that are useful at beginner levels but then get replaced with stronger skills and you stop to use them. But in juggernaut's case it's different and they need special treatment as most of their skills are usable and are used all the time on flashpoints and operations, not to mention PvP. Personally I did not say anything about other classes, its OK, we will get used to it. But in this case it's a class breaking nerf as it is now. Juggernaut iconic skills to keep jugg play like jugg - enraged defense, taunts, force choke, mad dash, saber reflect + saber ward (I would combine them into a single skill) smash, force charge - you can see these used all the time. Useless skills - saber throw (nobody uses it in their rotation as it's weak atm, its used as a taunt), sweeping slash is very situational and I don't use it too often and I don't see people using it (maybe if it got buffed players would use it more often). How I play: I always mad dash into the enemy ranks (it works as a charge and AOE), smash them with AOE, and then use saber reflect when they are all firing at me. It looks just epic seeing all that damage and flashing - its super fun! It makes jugg look like that tough guy who always charges head on - as it should be. For me removing or having to choose between mad dash and saber reflect is a disaster
  18. Guys, I usually don't write on this forum as any criticism is ignored or posts with criticism disappear. I am not here to troll, but I am here because I love the game (I sub for almost 4 years now and play daily) and I am concerned with your decisions. I beg you, don't do it guys, you are trying to fix something that does not need fixing and you are going to ruin the experience for raiders, pvp players and also many story mode enjoyers. Just read comment sections on youtube etc... I don't know where did you get that idea that we have too many skills to use... This made the game actually fun to play, this made builds interesting, this gave us flexibility. Back to Juggernauts. Juggernaut was never the best DPS and it never was the best tank, but it had all these flexible abilities that made it like a swiss knife - able to cope in every situation and do some things others could not - it had its niche. Juggernaut is considered best for beginner players as it has easy rotations and very few skills in them (especially immortal spec). I dont like all these changes but what you are doing now with Jugg class is you are basically nerfing and killing Juggernaut, you are removing skills that made jugg a jugg. This is very bad setup that you have to choose between A, B and C (level 70, level 80), as having all three of these made the class fun to play and made it different from other classes at the same time. Give us A, B and C and put something more interesting to pick - for example which of these three we would like to buff/improve. But don't make Juggernaut players decide which limb they want to amputate because it feels like that at the moment. I know that nobody cares, but if things stay as they are this will make the game less fun, raiding less fun and people like me are going to leave for something more exciting. Guys just leave things as they are now, and give us new flashpoints, operations, story - everybody will be happy. Don't kill my Jugg
  19. And this is the perfect summary... People who do not have time to play(!) can harvest conquest points using macros, bots and other ways. If developer joins the general chat sometimes they will see what people are talking about. In last week's conquest some yields were entirely taken oven by 1 guild, same people running multiple guilds with the same name and same logo. Whole conquest thing should be redone entirely. Because now whatever you guys change makes things actually worse... Is this called planetary conquest? Make it a real conquest. So only making daily quests and heroics on the surface of that planet give any points + planetary PvP events, make guilds compete, make them struggle and fight for it. It will make many players come back to game, as PvP is dead, and many want it back. Right now we have bots and macros farming conquest points at strongholds... No fun at all, it ruins the game. Let's not pretend it is otherwise, anyone who plays this game for longer period of time knows how things really work. Conquest must not be fixed, it has to be redone from the bottom to the roof.
  20. This is what happens when developers don't play their own game. They are detached from the reality of the game. That is why they don't see that the economy and crafting is broken by credit spammers, that is why they don't see that community is terrorized by vulgar trolls that people get bullied for their nationality etc. We need someone to look up into the game, we need a gamemaster patrolling the servers too.
  21. OK, it turns out there are 3 datacrons on the map, but only 2 in the lagacy panel. Solved
  22. So I clicked both datacrons on Ord Mantell and it scored me only 1 in the legacy unlocks. When I tried to click them again the game had told me that I cant use them anymore. So I returned with other character, and the game allowed me to use one of the datacrons again, but not the other one. Still no achievement in legacy, I have only 1 datacron unlocked... Any way around this bug?
  23. Yes this is a welcomed feature. Good job BW! This community houses so much trolls and there should be tools present to protect yourself from this. Legacy ban should not only work in chat, but also in guild. Now when you ban a troll from your guild, system removes all his characters from your roster, but troll can return with another alt from the same lagacy. So GM has to keep a hardcopy list of banned legacies, and what happens when troll changes his legacy name? Now time for step 2, asked by community years ago - Stalker's list, so called "friends list". Right now stalkers can add you to their "stalker's list" just to track your online activity, know when you are at home, without your consent or knowledge. This should be changed ASAP. There should be friends request sent and other player should accept it first (or not). In 2019 I left a guild, and one of these guys stalked me IRL. One of them knew where I live and they were able to know when I am at home thanks to "stalker's list". I had to call cops to sort this out. Trolls/freaks/serial killers just add you to their list and harass you using their "backup legacy". Friend's list should be fixed ASAP, there is so much talk about privacy these days, I doubt that "friends list" in it's current shape is even in compliance with EU law.
  24. I can't donate any companion-decoration? Is this bug or it's supposed to be this way?
  25. Guys, this is exactly this... complaining like spoiled children. Developer should not nerf anything. At this moment this Karraga Farm is the only social event we have, and only opportunity to see larger groups of players. Before 6.0 we had Ossus, 24-player groups gathering to kill the Droid and Bug, it was fun, it was social, there was a feeling of playing actual MMO not single player game. At this moment there is nothing to replace this, no open world wars between Empire and Republic, no new World bosses to farm in large groups, nothing. Also before 6.0 we had to kill the Queen to get highest rated items - this was good, this was a prize for players who actually took time and effort to master their game play, to know their skills, to learn mechanics of the mini-operation. But nope, manbabies had to cry that it was too hard. It was not too hard, many completed this. Right now game is tossing highest grade items to all who pay for sub. And it should not be this way. Who really cares about conquest points, we are here to have fun, and this is priority. If you nerf KP then there will be absolutely no reason to play these operations anymore. They don't give any better gear nor any other worthwhile prize for those that take effort to complete them. Problem lies not in KP farming but in design of conquest which is flawed, it is designed for single player game not for MMO. This should be more mass-oriented, and more pvp-oriented. More exciting. I really enjoyed that you made flashpoints harder in 6.0 and some other changes - harder = more fun, more satisfaction from completing. If you decide to "nerf" KP, let it be, but then please give us more mass events, and prizes for completing them. We don't want SWTOR to be boring single player game
×
×
  • Create New...