Jump to content

CelsoLivero

Members
  • Posts

    3
  • Joined

Reputation

10 Good
  1. it is not very difficult to remove some skills, for example, those skills that buff others, could be passive. example: use of "Phantom Stride" or "Lacerate" procs "Recklessness" (100% from "Phantom Stride" and 10% from "Lacerate"), after procs "Recklessness" goes on cooldown (not proc 2x in few seconds) "Force Cloak" can proc "Overcharge Saber" could remove "Assassinate", including it effect buffing "Maul" when target is 35% or less health or even when some proc is active (after using Phantom Stride for example).
  2. thanks to everyone for the answers, I just do not like to be a clicker, and so I'm playing because I do not know how to change it yet. not to move, and click on all the keys that are necessary to play. are 10 skills in rotation. This is not life. an example in WoW (now legion or beta of Battle for azeroth (I'm playing the beta) a shaman enhancement uses 5 buttons in the whole rotation. a fire, frost or arcane mage, 4 to 5 buttons monk, 5 buttons. here, 10 buttons. source: http://dulfy.net/2017/01/17/swtor-5-0-deception-assassin-pve-guide-by-jaek/ skills: Recklessness Discharge Phantom Stride Overcharge Saber Ball Lightning Voltaic Slash Maul Assassinate Reaping Strike Force Cloak
  3. Hello good day, and sorry for my english (not my main language) 12 years ago I started to play World of Warcraft (WoW), and since then I have played it, this last weekend I decided to try to change game and history, I always liked star wars, so I decided to try the game. After playing this Saturday I decided to pay for a period to have access to more content, and a little more history (even without having completed the initial content). Overall the game is good, it catches your attention and the gameplay is good, however it fails in one aspect, there are a lot of buttons (spells, skills) and this complicates the game a bit. In 14 years of WoW's existence, what the blizzard has learned from its fans / players is that it should make the game simpler to use, in the 14 years of the game many skills that were previously to be performed were removed or unified in others (for example the shamans, they had a button for each totem, today they are 2 totems (defense), the other 4 (fire, air, earth, water) that are added with a single button. can be exchanged for something else if you do not want one more button in your rotation) I, as a beginner I was very lost in so much ability to use and not knowing when to use each one. I would wholeheartedly recommend that there be an adjustment to this, for example, in the class I chose there are 3 or 4 abilities that cause stun / interrupt, leave only 1 or at most 2 for all classes, set your cooldown to 20-30s. - Fillers (ability that is used to fill your resource) leaves only 1 without cooldown, which does not have much damage (i have 2, with a short cooldown) Spenders, group some, remove others, let the rotation simpler. - defense skill, here must be worked a little, a tank needs some with little cooldown and another more efficient with higher cooldown (I did not play tank, I can not give much opinion here) - self healing, every class should have at least one, not very efficient for tank and dps, of course, just to keep you alive without relying on a companion healer. - Buffs (this is ok) in short, for good gameplay, there should be a maximum of 4 or 5 skills to be used in a rotation, and 2 or 3 skills for a basic healing, for greater damage protection, and one for interrupting a skill. With this, the 20+ buttons / skills would be reduced to 8 or 9 buttons, being 5 for a rotation and 4 for survival. P.S.: I create nd play as a Sith Assassin
×
×
  • Create New...