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blakkwiddow

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Everything posted by blakkwiddow

  1. Has anyone ever downed Styrak BEFORE he conjures the Kell Dragon? If it was before the level sync you don't count 😝 Pics or it didn't happen. I want receipts.
  2. I'm not paying 50m to give someone an aug. ** Not everyone is a trillionaire.
  3. What you call "fishy" we call conquest incentives and guild crafters providing a service to their guild mates (and pre-taxation without representation - friends outside of the guild as well) providing that they have the minimum required materials (OEMs, RPMs and Legendary Embers OR a CM-1337).
  4. As a GM, this is nothing but a hindrance. My GB has a "free to all" tab that is open for literally ANYONE in the guild to pull from, as have most (if not all) of the guilds I've been in in the six years I've played this game. As of now, The void charges you to give anything CRAFTED, anything NOT available from an NPC vendor to another player. That list includes stims and such. ** I am still testing various items for this, but so far that is the case. ** One stim to trade is 71k credits, no that's not a lot, but it does add up overtime. Sure, officers can be compensated from the guild, but that eats into their available funds for summons and repairs. Several guilds provide joining bonuses (mounts, crystals, armors, etc) and item rewards to guild members for conquest completion incentives. I find it inconsiderate to ask that my officers pay to give guild members their conquest rewards. Again, yes they can pay themselves out through the guild bank at the cost of repair and summons funds. Generally speaking, paying a void to gift something to someone is unnecessarily punishing to the gifter's generosity and just asinine in general. This change to "save" the economy does nothing but shaft any generosity that anyone had in this game. As far as guild bank robbery is concerned, I have two things: First, isn't that why guilds have a ranking system in the first place? Guild bank permissions are set by the GM, according to guild rank, and can only be modified by the GM. Second, I've mostly only seen that when disgruntled former/exiting officers leave a guild and take the expensive things they want because the GM didn't have the foresight to demote/kick them prior to telling them they're out.
  5. No some is not most. That doesn't change that "some" is a large enough number to cause more than enough annoyance community wide,
  6. There are some people that have toons in multiple guilds, or that just tend to flop around a lot because a guild that they joined promised things and didn't deliver, so yeah, there are some people who swap guilds like undies.
  7. First: "only going to negatively effect the exploiters" is false - It's being applied globally, so it effects everyone negatively in some way by creating a nothing credit sink that rewards players with absolutely nothing in return.... kind of like the QT tax... this is just on a much larger scale. Second: Tax avoidance isn't the biggest part of the issue.... Honestly, it's that we have nothing to spend credits on that are useful to us. Yeah, we can buy legacy bound armor shells with credits, tacticals still cost 3k TFs and 1mil, and Hyde and Zeek sell us our 336 gear for credits. What else do we have to spend credits on? Nothing besides GTN trades and Hypercrates. 6.0's economy was inflated compared to 5.0's, but not to the extreme that 7.0's is when compared to 6.0's. In 6.0, end game PvEers and PvPers were dropping BILLIONS on rolling and re-rolling amplifiers. In 7.0... people are buying and selling Hypercrates just to see how many credits they can accumulate. To reiterate what I have already said previously and clarify MORE: The entire ideology behind adding another pointless tax to another area of the game is idiotic. The economy is broken and heavily inflated. We all know that. The QT tax pissed people off. This will inevitably piss even more people off. I don't care about the tax. I don't trade anything that often any way! When I do it's to craft augments for people, or give a guild reward. The whole thing is arbitrary, pointless, and empty. Players get nothing out of it other than credit loss. Vet players can take the hit. Newer players don't have the luxury of having billions of credits just sitting there waiting to be spent. TLDR: Adding taxes to player-to-player trade is not going to fix anything at all. The issue is that the people with credits have NOTHING to spend credits on. We need something similar to the amplifier system or something. This empty "taxing" is not the way.
  8. Yes, I know there are taxes there, I'm not a complete dolt lol. To clarify: the GTN tax fee being applied to player-to-player trade is the majority of the whole GTN tax implementation... so... This whole mess is going to piss people off more than the QT thing did.
  9. As far as this extra... STOOPID taxes are concerned... Someone, in another thread, stated “BW has no interest in fixing inflation because in-game inflation drives Cartel Coin purchases,” and I agree with that.. It is much more reasonable to add in an end game only credit sink that doesn’t punish newbies and isn’t essentially creating a black hole that eats credits and effects everyone actively playing the game *as an economy "fix"*. 6.0’s inflated economy was far better off than 7.0’s has been from the beginning, and that is largely due to players not having anywhere to spend credits outside of GTN and trade chat. In 6.0 we all spent our disposable credits on buying armor sets and tacticals for other classes/specs & rolling for specific legendary amplifiers to get even the smallest of number bumps (*and yes, we all cried about it*). Hypercrates didn’t cost more than 1bil, and were always available on GTN – same goes for plat items. Gold augs were nearly unobtainable because most people never wanted to farm the mats for CM-1337s, and purple augs weren’t listed in the 100s of millions on GTN (granted this is also because legendary embers dropped on when deconstructing unneeded gear which made them a lot easier to get). This GTN tax implementation *as a whole* is going to piss more people off than the QT tax did. QT is considered an essential utility, and I personally hate the tax on it - everyone does. At least with QT we still get something accomplished by getting from point A to point B 1000x faster than taking a speeder or walking would get us there... *they're having us throw credits into a black hole for it now*. What does applying the GTN tax to player-to-player trade do for anyone other than Houdini more credits from their inventory into the void? Nothing useful. In general, my issue with adding more arbitrary player taxing to the game has little to do with the credit loss itself. My issue is that adding this additional void tax does NOTHING for players beyond beyond annoying them. We get nothing out of paying taxes to trade crafting materials and crafted items amongst ourselves. We get nothing out of paying taxes to give gifts to friends. Guilds that give rewards for conquest get nothing out of being taxed to give a claimed reward from their guild bank to someone who has earned it. It’s an arbitrary, pointless, empty tax. If you want to rob us blind and call it taxation like the government does, at least give us something back in return. As the old saying goes, "don't piss on me and tell me it's raining." I will admit that I think that all of these pointless “taxes” will be implemented regardless of what anyone in the player base has to say about it. I don’t believe that anyone at BW actually cares how the players feel about it. For the feed back that was actually requested: 1. Like: It works as a trade board... as intended. 2. Dislike: Sale maximum limit of 1b credits. This needs to increase. 3. Wish i could do?: See market trends/pricing history on items. 4. Filters/Searches: Nothing useful to say that hasn't already been said. 5. Informs decision: Nothing to say that isn't obvious.
  10. I'm optimistic about the Madness changes... Really wish they could be tested as well. Madness is my main DPS spec. If these changes end up unnecessarily nerfing the spec... I'm going to be upset - to put it nicely. This brings more stress to a key argument others have stressed here too: Stop nerfing DPS. New content DPS checks are currently so high that you HAVE to run certain bosses with 6 DPS in 8m - which is totally fine if the fight's built that way and the healers can take it. Continuing to nerf DPS specs unnecessarily (especially ranged when there are very few that are consistently viable) is a bit beyond ridiculous at this point. Most of the top DPS parses of those uploaded to Parsley are from Vengence Juggs and Fury Marauders. It's funny how all of these nerfs keep hitting ranged classes when certain melee DPS specs have been OP since 6.0 (cough Vengence Jugg). It's almost as if we're all either meant to play force based melee classes if we aren't healing or we're being passively told to just play those classes.
  11. The tactical they're giving to Madness Sorcs is a half-assed version of Slow Mercy (same tactical without Demolish spreading to targets effected by Death Mark). If they're worried about giving Madness too much of a buff, they should address how OP Juggs have been since 6.0 before applying MORE limitations to Madness, or any other DoT spec. I see your point, and for PvP it's a valid concern. However, PvPers whining about class based advantages (guarding players as DPS for example) being exploited by their own PvP cohorts have ruined a lot of things for PvEers (specifically raiders). - - - For this tactical in particular, Madness mains (like me) want Slow Mercy (the REAL Slow Mercy) back because it allowed us to spread Demolish to multiple targets. From a PvE perspective, applying a slow is rather pointless unless you're solo-ing FPs or running Heroics/Dailies. For PvP concerns, wouldn't it be better to, say, lock certain items and abilities from being accessable in WZs and Arenas? I agree, not the tactical as written, something a lot closer to the original Slow Mercy, yes. Madness's Single target does need improvement, and the DoT spreading "feature" needs to be addressed. It would also be nice if Madness could spread DoTs more than ONCE every 12 seconds too, but that's asking for too much. ON ANOTHER NOTE I stand with everyone else begging for some R4 rebalancing. The Op is essentially pointless to run in Story Mode outside of clearing for achievements, and is INCREDIBLY unbalanced, and when compared to the Legacy Ops, Story R4 is actually more akin to a Vet Mode Op than Story. Most of the Legacy Ops have been nerfed into the ground and are far too forgiving on certain things (ie. taking too long to channel on the Op IX fight). Vet R4 is the only method of getting new gear and upgrading from the 330s, and it's honestly too much of a hassle for the average player to achieve, or it's too much of a headache to even consider dealing with.
  12. Half-assed Slow Mercy return for Madness Sorc... The biggest draw of that tactical was Demolish being spread to targets affected by Death Marks. I want my AoE tactical back... the REAL one!
  13. The Steel Rebellion and The Steel Alliance are looking to hire a full time recruiter! We are a growing, casual guild with a laid back community looking to bring in another high yield recruiter. This is a paid position with a few minor requirements. Requirements: Must be a consistent player! We are not looking to hire someone who only plays for a week and then takes a month or two off! You don’t need to recruit for us hours on end every single day, but being a consistently active player is a plus! We want you to still play to have fun. Must have a minimum of one toon in both pub guild and imp guild, as you will be expected to recruit for both guilds. You must also join the Discord. We use it for everything, so it’s important that you’re active in it. As stated above, we're looking for a high yield recruiter who can bring in large amounts of new recruits into both guilds consistently. As such, there will be no minimum requirements for the number of members brought in; however, the guild leadership reserves the right to replace any individual in that role if we feel that individual is not taking the role seriously. If that is the case, you will be notified. Help promote the joining of our guild Discord! Like many other guilds we coordinate a large portion of guild activities and other events through discord. We'd like to have our recruiters push our Discord in guild chat when convenient for that reason. Ops, events, raffles, in-game promotions, ect. There are a lot of incentives to joining the Discord. When a player joins Discord, set their name and rank within Discord and then set their rank in-game. No toxicity or general rudeness to fellow guild members and players! Again we are a very laid back and casual community with a lot of great people! We're looking for another person to help us grow and expand that community! Again. THIS IS A PAID POSITION! We are offering 500k credits per recruit, to be paid out at the end of each month. When a player joins the guild, you welcome them, encourage them to join Discord, then create an officer note with your Legacy name and the date. This way we can properly pay you at the end of each month. Upon applying you will be asked a few other questions for the guild leadership to review and approve. To apply, please join our discord server at https://discord.gg/Nw5jEA5 and simply let us know you joined from the link on the SWTOR forums to get started!
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