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csilvajonas

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Everything posted by csilvajonas

  1. I wasn't as clear as i thought on my phrasing. I meant that as an example of things that should not be done, as in "do not put gear/mats used for something as a reward to random content", like they're planning to do right now to put OP catalyst as a reward for master mode chapters. Makes no sense to get endgame gear from something that is not endgame content. The augment mats on pvp was a bad choice from them, neither pve or pvp players were happy with it. My suggestion to them is: just make it simple. I don't think gearing should be something you have to do for hours/weeks to get the best gear or a complex system where you need 2 or 3 types of currency to get. If gearing is what keeps people playing, they have a content problem. I'd go even further, knowing this ain't the topic, but i don't think we need new level caps in future expansions as well. Just focus on balacing everything to level 80 and bring more/new/exciting content (like set the goal for 1 new ops a year, 1 new pvp map, 1 flashpoint, get classes/specs to an optimal balance and stop messing with them). Idk, i just think it's a waste of real life resources to keep changing stuff like this, new gear, new level, when all i see on forums and discord communities are people asking for new content. It's a bad feeling to relearn classes every 4 years and sad when that's the only new content we get. Like, they don't have to make every new ops a masterpiece like gods from the machine. As long as it's not boring as dxun (2 bosses where you just have to run away from a group of adds is not fun) or broken like R4 (dead people in the frames, a tunnel full of adds so unbalanced that dying there is part of the mechanics), i think people will be happy (can't say what makes pvp players happy cause i don't play pvp)
  2. Why not make the gearing system simple? My feedback on this is that it ain't a good system, you could pretty much do this: If bis gear is aimed for endgame players (both pve and pvp), get the token system out of R4 and put tokens on master mode bosses and pvp dailies/weeklies. It's a fair system and gets the right spot for those players imo. Keep the R4 system from first to 4th bosses and any boss after that gives a universal token. For pvp, you could make dailies drop first and second boss token, weeklies drop 3rd and 4th. Gearing should not be rocket science imo, a simple and fair system sounds much better for games, specially when you consider that some people will have 1 or 2 hours of gameplay on a week and will not have time to repeat content over and over (+ the fact that it gets boring, see what happened to DF/DP story mode farming). Keeping it like this will prevent people who only farm first bosses to get the best gear as well. Please consider that this complex system with 3 types of currency is not a good one and giving as a reward from other types of content is even worse (see what happened when you gave augments crafting materials as a ranked pvp reward, a lot of pve players doing pvp just for that)
  3. Thanks you for the reply Jackie and thansk for the help Owen, no idea where to find those things you pointed, but vpn does seem to work while we wait.
  4. i tried to log in 40 minutes ago, tried again rn, nothing. @JackieKo, any idea what is going on or when it will be back to normal?
  5. I watched yesterday's stream and i have to say, the new gearing system is promising. This is more of a question than a suggestion, but are master mode operations going to be rebalanced for the new gear? I do hope so, that's the suggestion part. Please, don't make master mode easier just because people struggle with it, it's the endgame, it's supposed to be a challenge. There once was a logical path on joining a prog team, where some of the veteran mode operations were the in between veteran and master mode (ravagers, temple of sacrifice, gods from the machine, dxun). I see groups killing apex hm with 5 players in the group, that's how bad scaled this is right now. Please make veteran/master mode operations good again. If i can dream, i'd suggest even story mode needs some balance, cause it's a joke and makes the game less interesting imo. I'd say make story mode so you need at least one tank and one healer on all of them, make veteran mode a good challenge where you need 2 tanks and 2 healer, and a moderate level of skill and master mode the true challenge, where you really need to know your class. I don't want to be killing brontes on master mode without pushing the second hand on burn, for example. I want a challenge (and i think a lot of raiders want the same, otherwise timers just lose all the fun in them and turn into a big joke). Imagine making a fight so easy that you can do it with 7 tanks. Well, that's apex nim right now, check the video on youtube, there is also a no healers on tfb nim (yeah, the group is top tier, but well, i think that says a lot more about the state of the game right now)
  6. Having the same issue here, i guess we just have to wait till someone on the dev team notice and fix it.
  7. No changes to jugg tank? You have any statistic on how many people have been using the class/spec since 7.0? It's a serious question, cause it seems to me that the nerfs hit them the most and i almost never see them being used on master mode raids anymore. I personaly changed to powertech main after 7.0 because the choices we have on jugg/guardian are really mediocre in my opinion, but it could be just me.
  8. I've been a jugg main tank for 3 years now and i have to say, they're in a pretty bad state ever since 7.0. I don't see people using them at all on raids anymore, only powertechs and assassins and i'm not making this post aiming for a nerf on the other 2 tank classes (i can play all 3 and in my opinion, the other 2 are in a really good state atm, feels balanced with content). Here is my suggestion to the class: - Bring back grit teeth reducing enraged defense cooldown. But nerf ED, idk, make each stack heal for 50% of what it is right now or give 6 stacks, not 12. - Give us all defensive skills back when we're on tank spec. My suggestion is making one of the options in the skill tree be something like "increases the duration of reflect to 5 seconds, but increases its cooldown to 2 minutes" 3 seconds being the standard duration. "reduces the cooldown of blade blitz to 35 seconds, but increases the cooldown of reflect to 2 minutes", 45 seconds being the standard cooldown for blade blitz and even a third one like "enraged defense now gives 12 stacks and its cooldown is increased by 30 seconds". Idk, those are just ideas i had, but i feel sad for not using my jugg tanks on master mode operations as much as i used to and i'm not using them because sin and pt are in a much better place right now. The grit teeth + skill choice really hit us hard and were a big nerf imo. Hope Jackie/devs will read this, love the game, please buff my favorite class - I can give examples of boss fights where the nerf really hit me, like Brontes master mode where reflect and blitz were really useful, Cartel Warlords when we leave Sunder as the last one to be killed, reflect and blitz were a great combo
  9. This. And making things you can unlock with tons of credits make sense if they're things only old players (who are most likely rich) care about. Like, 100% experience boost on a character for 1B credits, so it won't change much for new players, but when we make a new character just for raiding for example and we need to lvl it up, 1B credits and a nice experience boost. Or speed mount boost. But target endgame/old players, do not aim it at new players. I'd love to see for example a full black lightsaber crystal going for idk, 2B? That's the kind of stuff that can actually help credit sink imo
  10. I could be wrong on this, but i think rich players are mostly crafters, raider or people selling credits. For the first 2, i'd suggest making crafting materials something you can buy using credits (i mean endgame materials, like OEM/RPM, no more tech fragments for those or maybe a vendor we can buy with credits and another with tech frags, sounds fair to me), making endgame gear also an option on vendors could work (so we get 2 options, for those who aren't rich, get gear as we do now, for rich people, they can just buy gear). Along with this, some really nice cosmetics gear/mounts you can only buy using credits sounds like a good option to me. And items that are really usefull, like buying experience boosts with credits, the instant lvl 50 companion gift, things that players use but that wouldn't compete with cartel market, if that makes sense. In my head this could work, cause would be credits going back into the game. And try to make things an option, not force them, cause not everyone is rich and it's fair to have another path to get things that we use (like augments/gear/materials), but when it comes to cosmetic, make exclusive things for rich people (not some generic reused mount/armor, but things they would actually pay for).
  11. Master datacron and commander token will still leave us at 70? Would be nice to be at least 75 on 7.0 or keep the token to 70 but datacron boosts to 80
  12. Sorry if i wasn't clear, the delay is not about raiding changes, those were just things i personally think are still a problem, since raiding is what i do most on this game. But the post comes after they announced that weapons are not on the outfit designer and from other things i think will make 7.0 a big disappointment, but 7.1 sounds promissing. And if i may point it out, raiding is done by a lot of players, just check how many viewers the Darth Malgus raiding event had on twitch, without Bioware's help, it was probably the most seen swtor event ever on twitch, it happened last december.
  13. Well, we're already about to get a dead version of the so called expansion. Cyberpunk is here to prove what happens when you rush things (not saying the same will happen with swtor, the 7.0 hype is nothing compared to cyberpunk's hype). And a lot of people i know already expect a delay, those people you talk about could have just waited for 7.0 launch to sub, i mean, it's Bioware we're talking about, we should know better at this point than to trust they will deliver things in time and with high quality. And swtor is not dead, people keep saying that since i first joined the game 5 years ago, yet, it's stil here. Delaying a game might be frustrating, but it's nothing compared to the horror show we get full of desyncs/bugs/exploits when they rush things. I doubt we're gonna get a long story, it will probably be as long as the traitor's arc (3 fps long and a few cutscenes). 7.0 so far is new story (probably a short one), 1 new daily area (i think), new max level and a big rip to some classes. If anyone is planning on subbing to the game, it's worth waiting for 7.1 at this point, Also, without weapons on outfit designer, cartel market sales will most likely go down, either that or they take a step back and make weapons moddable, any of those options don't sound good for them.
  14. The title pretty much says it to devs, so why don't you just delay 7.0 again? As much as you try to hide it, because it would look bad to just say "it's not ready for launch", it just feels like we're gonna get a version, a ghost of what 7.0 would be and wait a few more months to get what was promised. Idk, ask people around, see how they feel, but a delayed game might eventually be good, a rushed game is always bad. It doesn't seem to be a bad idea at this point, watching people streaming nim raids on pts, is just a horror show imo, it feels unbalanced. I still think jugg tank choices are bad, why not remove useless skills we never need? Rip using it on cartel warlords if we leave Sunder last, gonna need 2 sin tanks for that. Which is fine, but hey, you're making a game where people will end up playing one class most of the times (as it is already happening, most tanks i know use sin for almost everything if not all) and i don't mean this so you nerf sin, but buff the other classes. You are probably going to fix/rebalance a lot of things, same happens on every major update, but seeing how excited people were when 7.0 was announced and how they're getting with every dev tracker post saying something is not gonna come on 7.0 anymore, just delay the patch, give it one or two more months to polish and bring a really new and complete experience. I guess i'll just be ignored again, i'm still waiting for a reply on why so many nim bosses are having desync issues for months now, but hey, never hurts trying.
  15. This is why i started the thread, this myth is all over Darth Malgus, there is no such thing like boss reflecting dmg back to raid group, it's either low dps or low heals the reason people wipe on council burn. A guy even recorded a wipe insisting it was due to reflects, the reason was actually one dps was on the wrong boss and they had 4 dread masters alive for too long. I talked about this with Jaydenz, Ion, you can see Cola posted here on this thread. All top raiders in game know there is no such thing as using reflects on council burn = bad. Another thing that increases dtps is having one member down before burn, the dread masters are doing 10 hits/second or something like this (you can check combat logs), but they rotate their hits, so each DM can hit you twice/second. It's a roulette, one member down will make the remaining people take more hits/second. 10/8 < 10/7. This is how that burn works: When it starts, each dread master has 1 stack of "power of the masters". They get one more stack each 2 seconds or so. Each stack increases dmg they're doing by a certain %. Taking too long to kill one of them is what wipe groups (with reflects Bestia is down when she gets 3 or 4 stacks if dps is good). When Bestia dies it is 25% less dtps, the stacks are giving them 3% more dmg/stack. But nothing on the fight is coded to make them reflect dmg back to group or increase dtps on raid group if they take more dmg.
  16. This is a question for all NiM raiders. I play on Darth Malgus server and ever since i started raiding people say "no reflects or aoe/dot spread". Thing is, i asked some people from other servers and they were surprised that people even say that, cause there is nothing on the buff they get that is related to those abilities. In fact, on my first kill, my group used reflects and dot spread as soon as burn started, was a smooth kill. So why people think this is a thing? I did have some pulls where they seemed to have a soft enrage and dtps was a bit too high, but idk what happened. I did my research and they only do more dmg based on how many stacks they have and the number of stacks increases based on time. But nothing related to aoe dmg, reflect or dot spread. Where is this myth coming from?
  17. Ah yes, the horror. Can you explain to me why add a mechanic like those holocrons we need to pick? Because for me it means the fight was not made for a tank swap. So, technically, kiting her is doing the fight as intended. Which means it should be doable for all 3 tank classes, but right now it's not doable with vg/pt. If you use a dwt you're skipping mechanics from the fight, because the fight was not made for that. And Sunder might not be something you noticed any changes, but you're one person. I've seen him doing a moonwalk mid fight and hit a tank from the other side of the room. I've seen a tank being kited by him due to the amount of desync it had.
  18. I get your point that some people didn't read about stun breaks and stuff. But that's not the reason i'm complaining. I'm a PvE player, main tank. Every defensive that i have is usefull somehow in most fights, cause it's not just about how the fight is supposed to go, but dealing with unexpected situations. Sometimes a blade blitz can save your team from a wipe, sometimes it's enure, sometimes it's reflect. Depends on what happens. If they add new abilites, they won't make up for those we can't pick together. And take into account that it's one less defensive here, another one there and by the end of the update, you go for an 8m or a 16m MM operation with a full nerfed group. Add to the fact that desync is a reality, bugs and you have a lot more wipes happening just because they removed some defensives. Yeah, sure, i can give them the benefit of doubt with all this, maybe i am wrong and it won't be a bad update. But what i don't agree is to just ignore a lot of reasonable feedbacks about it saying this is not the update we asked for. They can just nerf the skills depending on the spec, something we already have with deflection on shadows (it's 100% dmg reflect for tank spec, but 50% for dps spec iirc). This is much better than removing skills. Someone suggested this, they can just make dps guardian reflect be only 50% dmg reflect, lower focused defense stacks for dps spec, enure gives less hp or runs off faster for dps specs. You see, it's easy to improve this without removing any ability and they don't even need to change the fights to rebalance.
  19. I've been posting too many things, but i'll just make one question, already hopeless that i'll get a reply, but oh well, never hurts. Is there anything we players can say or do to prevent the class changes update? Or is it set on stone and the feedback you want is just how to improve the class changes? Cause if it is the second option, i'll try to enjoy the next few months before 7.0 as much as i can and unsub after that. Jackie or anyone, an answer would be welcome about this. If it is the second option, i'll just step away from forums and leave this be.
  20. The game is just turning into a walking joke. Next update the Dread Masters will fight between them and we just watch, Bestia is done with Tyrans so she decides to go on a rampage. The Apex is tired and will just break out of Dxun, spawning at random places and planets around the game. The Cartel Warlords fired Sunder and got Karagga as a replacement. It's evolving, just backwards. I have to say, it's a really smart AI we have right now, to see ops bosses evolving and adapting to what we do? I don't think bioware is capable of doing this, i think the game is sentient at this point. What is next? A surprise, we don't need tactics if it's one new fight each day. Nice job bioware, i have to say, when i asked for new content, i was not expecting this. It's like playing a new game each day, it's awesome!
  21. Let me try to give a feedback, from my point of view, about the guardian on pts and the idea of making us choose between defensives: I've been playing the game for a while now, there was a time when you could not cheese stuff and even hm fights were not boring. They got boring after 6.0 and veteran's edge. The abilites we have were never the issue, never. You managed to balance all 3 tank classes with 6.0, emergency power was what vg/pt tanks always needed. You see, it's not about having too many defensives. If you think we can cheese too many stuff by doing this or that tactic, change the fights, not the classes. Check dps leaderboard on parsely, see if any dps spec needs a bit more balance and change its dps, no need to change every class. The fight is boring for healers? Increase dtps, rebalance things to new level. Mark my words, a lot of people will get cheevos when 7.0 comes, because fights will be a lot easier and unbalanced. The game will be boring, you had this on 6.0, we'll have a lot of bugs and scaling issues. You will remove people's cheevos and rebalance things. But it will be all too easy, even after that. Ignoring this thread's feedback is counter intuitive, if you think feedbacks are not good, it means people are angry with what they're seeing, disappointed, sad. Give us a good reason to ignore 90% of what was said here. People didn't like what they've seen so far, is that really something you want to ignore? How is that good for business? You hope the expansion will bring new players, but is this what you want, for old players to leave? There are so many updates people have been asking for years. I've never seen one single player saying we need less defensives. Not one. Some on this thread want it, sure. But you have the vast majority of players saying they don't want it and your answer was just "we'll do it anyway, doesn't matter what feedback you give". GG bioware, gg. I can see the love you have for players. I can't wait for the mobile version with 4 skills! Will love to play swtor on my cellphone. Oh, i hope we get a western duel version on 8.0, fastest one to click wins! All we ever wanted for swtor!
  22. Any fix for MM ops bosses? Not fun to kite a boss after a ninja update where it runs 100% faster, teleports and desync like the Flash or NIghtcrawler, a boss who never did it before, this is Star Wars, not DC or Marvel.
  23. I know there is a lot of stuff going on since they announced 7.0 is coming and all, but i noticed devs had time to reply to a lot of other things now, but still, we have no answer for what happened to some nim bosses. I already made another thread, i'm making this one hoping it will get an answer. Here is a list of boss encounters that are acting weird since the last update: Hissy on mutant trandoshans is faster and applies stacks from a far distance than before Bestia on dread palace last boss (council) is faster, jumping more and applies her stacks from a far distance Kephess seems to be faster on EC lb Sunder on Cartel Warlords is acting weird, faster and hits from a far distance it seems. Were those updates intentional? If so, can you explain why? Cause by what was said on dev tracker, seems that devs think pve is boring as it is now and made me wonder if that's why those bosses got ninja updates, no explanation, nothing on patch notes (which i think is not a nice thing to do with players). Can you imagine how frustrating it is for someone doing progression in any of those bosses (specially Bestia) and like, one week you almost get your first kill, the next week it's like starting from 0 again and your tank has to pretty much relearn the fight? I don't think you know, cause lately it seems that devs don't play the game. You wanna make the game more interesting for old players/raiders by changing a few things on old fights? Wrong move imo. But if they were not intentional and something went wrong on the last update, why didn't you do anything about it? Not even an answer, nothing. If players were making credits with a bug or getting achievements because of that you'd run an update in a blink of an eye, servers would be down and everything would be back to normal in a few hours. So the message Bioware seems to be sending right now is either that they don't care about us to at least put something in patch notes about this or they don't care because it's not a bug that benefits players, so we won't take time to fix it. When people could remove level lock on S&V you sure did something about it. What about now? Those bugs are not fun at all if they are bugs, and if they are updates, you're digging your own grave. This could be just my opinion, but it's not, i haven't seen a single player happy about this. If you want to make the game more interesting for PvE players, release more content, don't do ninja updates like this thinking we'll find it interesting.
  24. I just wanted to say, again, 90% of the feedbacks after the last dev post is saying "don't do this update, focus your energy and resources on other stuff". Is there anyone on this team that knows something about costumer/company relationship? It's like basic, if your costumer is saying they don't want something, don't do it. You see how FFXIV turned into a big MMO? They listen to their players, imagine if they work on their pvp? They'll probably kill dozens of MMOs, and i would say SWTOR would be one of them.If you think the game is too easy as it is now, rework on ops/pvp, don't dumb down classes. Rebalance dtps so we need at least one tank on sm ops for example, cause as it is now we can do with 7dps and 1h, but it wasn't always like this. What changed? You introduced lvl 75 without rescaling everything else, veteran's edge made it all too easy. It was never about the defensives, i remember the wipes on gods sm when it launched, and god damn, after 6.0 that ops is just a joke. Remember when we had veteran's edge on MM ops? And what happened when you removed it? Yeah, BW did a big mistake when they didn't sync everything to 75, dumbing down classes is just the easy solution to this problem. I'm a PvE player, been raiding since a idk when. I remember when killing Revan hm meant you were ready to start nim ops, because there was a logical path, things would get harder as you progress. Now i can probably get some random people on fleet, explain tactics and we kill Revan hm. Want ideas to solve this problem? Rebalance dtps, put everything up to lvl 80, no more veteran's edge, make the fights hard enough so we need at least 1 tank on sm ops again. A&E beams used to kill people on story mode, now you can just ignore them. Because of defensives? Nope, because you nerfed the fight to the point it got tedious. I would say sm ops can probably be done with legacy punches now. That's how nerfed they feel. I won't give idea on how to improve PvP, i don't play it. But hey, how about listen to what players have been asking for years and introduce different build for PvP and PvE? Bring back PvP gear? Don't make the game tedious for one to make the other happy, listen to both groups and you'll see how good this game will turn. Do as you please, and the game won't live another 10 years coming. As far as i understand PTS was made as a test, to see how people react before you actually introduce an update. But it feels more like "ok, check this update. We'll introduce it anyway, the PTS is just so you all know what is coming." if that's how it's going to be, just delete this entire thread, no need for feedbacks if you will just ignore 90% of them and pick the remaining 10% and say "hey, some people liked this idea". Giving the benefit of doubt at this point is just like saying "hey, this tastes like *****, but maybe they'll add sugar to it"
  25. Following up on the post I made a couple days ago. We wanted to bring clarity to some of the feedback we’ve been reading. First, we would like to share our philosophy on reducing the number of defensive cooldowns available. Well, are you sure you read the same forums as we do? I mean, i haven't seen 3 nice feedbacks saying that this is the update we need/want, but by this msg, seems that we'll just have to adapt to whatever you do, so why even bother with feedbacks and PTS? Just do what you want if you beieve it's the best and leave the rest to us players, don't waste our time pretending you all care. If it was one or 2 players saying that this is not a good update, sure, i would shut up and move on, but really? After everything you can read on this thread, you still think this is a good update? How arrogant it is from BW to do this, there are so many things that can be done to rebalance the game, removing skills should not even be an option. Make the game harder, rescale dtps and put everything up to lvl 80. It seems to me that you're just taking the easy path. When you make us pick between defensive it's like saying "you want to use a fork or a knife to eat?" Well, both, cause both are used for different things. And if you're gonna change the fights to fit this update, this means dumbing down the fights, which is the exact reason why this update is happening. So what it seems to me that you're saying is "we'll try to make the fights harder by removing defensives so we will also make them easier to fit the lack of defensives". Sounds smart? Btw, i'm still waiting for an answer for what happened to some nim bosses and what kind of ninja update they got, Also, let it be noted that i admire the players of this game, our ability to adapt to bad ideas/updates is really impressive.
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