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cidtheslayer

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  • Location
    Sheffield, England
  • Interests
    Games, Painting, Exercise
  • Occupation
    Admin mainly
  1. Should have had an update since they met about it in January. How hard is it to let us know they haven't forgotten about this again? It's like no-one knows what's going on anymore.
  2. I was going to create a new thread asking if there was any update on the CE items but I guess this is the active thread on this topic. They said they were going to discuss the CE vendor in January internally. I was going to ask if anyone had heard anything? I presume not from the tone of this thread.
  3. Great, the worst part of Warcraft coming soon, reputation systems. The worst kind of grind. I guess it could be okay if it doesn't feel like a grind. Ie not tons of dailies and it's actually just a quest chain. Or even gathering various items. (in the screenshot - do you not get any rewards/titles on certain rank ups?) I like the idea of the event being on and off throughout the year. Will be kind of like the Darkmoon Fair.
  4. Yey a collectible! A consumable collectible? Well don't want to waste them so in my bank they go. Thanks, but I won't want them to be used so I'll have to save mine if once they're gone they're gone!
  5. Preferred get 4 action bars now if you'd like to check the Dev Tracker.
  6. Hi Jeff, A few things that have been outstanding for me. 1. /lol used to make a sound in early access. I am so happy that voiced emotes are on the PTS right now with a view to bringing them live. Thank you for working on this! 2. Some sort of randomly generated or variety content at level 50, add a random element to add replayability. 3. Purple crystals below level 50! Pet peeve but how come enemies under level 50 have purple crystals but players can't? Thanks and keep up the great work!
  7. People either forget or don't realise that most of Warcraft's subscription numbers are hourly subscriptions. In the Eastern market its common to pay for access by the hour instead of monthly. Doing a monthly subscription comparison puts Warcraft's subs much closer to between 900K and 1.5million based on figures I saw around the Cataclysm.
  8. Subscriber Reward: 200 - 2450 Subscriber Reward: 200 - 2250 Subscriber Reward: 150 - 2050 Subscriber Reward: 150 - 1900 Subscriber Reward: 150 - 1750 Subscriber Reward: 150 - 1600 Subscriber Reward: 150 - 1450 Subscriber Reward: 150 - 1300 Subscriber Reward: 150 - 1150 Collectors Edition Purchase Reward: 1000 - 1000 I note you have 3 months at 200 compared to my 2 months for subscribing since launch. Time difference error?
  9. I was in early access Collector's Edition Subscribed 100% of the time. I have 2450!!! ? Why are some on 2500 for the same deal? Is it to do with being in the EU or having used a gamecard?
  10. Says subscribers need to purchase authorisation and F2P need to buy a license. Whatever that means. Also going against the game design in that the F2P crafting and death parts will kill too much fun for F2Pers. Those two really feel like they're decided upon by people other than the ones who were steering SWTOR to launch.
  11. Serious question: If you don't do OPs or daily FPs and just casually PVP, what incentive is there for people to pay a subscription? Also please can you confirm that we will be able to unlock more character slots so that I can get 19 playable slots so I can have my current 18 characters and + 1 cathar! Mkay thanks
  12. Can I just say, this is awesome. The parts of this game that really make it for me are all the little things adding up to create the player experience. These may seem like small wins, but they add up to a helluva lot of fun
  13. 1. When characters /lol they actually make a sound. In early access some characters did this. I've missed it ever since it was removed. 2. Randomly generated content. For example instead of doing the same daily each day, you go out to an area and are given 1 of 5 random quests - gather or kill, or escort or treasure hunt or similar. Mix it up a little. 3. Legacy datacron unlock across characters (or allow legacy across multiple servers) - either makes me happy
  14. 1. How do you think your Sniper spec is perceived by other classes? 2. How do you perceive your own spec? 1. Long range death that is hard to get to and usually best avoiding. 2. Works well with others but alone can find it difficult to adjust to enemies on top of you. Quite squishy if the wrong enemy gets too close and you can't keep your distance ('but don't look like you're keeping your distance'!)
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