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Daelenn

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    Front End Web Design
  1. You can only do that part of the mission during the Rakghoul event. They did change it so the event runs every month though, so you'll just have to wait until next month to complete it.
  2. Here's another list, every speeder updated to 1.6 http://www.trippintheforce.com/guides/vehicle-guide/ As for the quested speeders, there's a mission terminal on the Fleet where the speeder/space ship vendors are at that offer 4 missions you can pick up there for 4 different Aratech speeders.
  3. 1: If she used to be a subscriber, she'd restart her account as a preferred status player. 2: All credits over the cap are placed in "escrow", which means they are not lost and can be accessed if she becomes a subscriber again.
  4. Noticed a few items on sale that weren't mentioned in the patch notes. I try to keep an updated list on Trippintheforce every week. Here's what I noticed though at first glance: 25% discount on Customization Control: Display Titles. Cost: 75 Cartel Coins. 10% discount on X-3 Techmaster Armor Set. Cost: 1080 Cartel Coins. 10% discount on Orange-Yellow Crystals. Cost: 810 Cartel Coins. 50% discount on Honored Champion’s Robe. Cost: 162 Cartel Coins. 20% discount on Major Valor Boost. Cost: 40 Cartel Coins.
  5. I really liked "Scorcher of Worlds" but they took it out
  6. One thing I haven't seen mentioned yet, is that the two new outfits also have a moddable belt with them. The other sets may have mods in them, but they're all 5 piece sets while the newest two are 6 piece sets. There aren't a lot of moddable belts out there either, especially ones with no class restrictions.
  7. Short answer: Voss, Dark/Light vendors, Outlaw's Den has some, GTN, etc Longer answer: Currently at 59 different speeders listed http://www.trippintheforce.com/guides/vehicle-guide/
  8. I actually posted a long discussion on Trippintheforce.com about F2P and changes the game needs. You can follow the link in my sig for the whole thing, but since it's not 100% on-topic I won't link the article here. In the article I mention mini-games though, and its my opinion that SWTOR sorely needs some, and soon. Like another poster above mentioned, you need this "fluff" and "filler" content in an MMO to keep people busy between content patches. Even if you play casually or aren't in a cutting edge guild that's clearing brand new Ops on the hardest difficulty 1-2 days after they're released, you're going to go through content faster than any company can create more. If you figure on maybe 2-3 new Ops in a year and 1-3 new Warzones, that's multiple month gaps between new things to do. This is an even worse gap for people that solely like doing one side of the content only. Having mini-games available helps to break up the monotony and stave off burnout by players. When I listed to the live Q&A the other day, it actually made me kind of mad that Hickman felt stuff like this and guild features aren't a priority for them. As for the chat bubble thing, they actually HAD chat bubbles for a very short time during closed beta.. I wanna say it was around June/July 2011. No idea why, but they were causing massive lag issues so they had to take them out. I guess 1.5yrs hasn't been enough time to figure out how to fix that.
  9. Republic - Balmorra cantina social vendor Empire - Taris cantina social vendor
  10. Actually it was mentioned at the Summit as part of their future guild plans. The only thing for guilds coming in 1.2 for sure are the banks. Guild emblems, calendars and capital ships are down the road still.
  11. Hmm.. I don't think any of the ones you're looking for are currently in the game, unless they're rare drops or hidden items. There's definitely a lot of companions with odd, missing numbers. Could go either way though, incomplete customizations or well hidden.
  12. Here's another list that breaks it down by vendor and again by companion. www.trippintheforce.com/guides/companion-customizations/
  13. Collision detection in most game engines is also one of THE largest drains on system resources. In an MMO environment where characters have collision detection turned on for other character models, this can cause a lot more lag. Another good example are steps. Look at almost every MMO where you see an area with stone steps going up to a temple, or a staircase in a building. If you turn the camera and watch your feet, you're actually climbing up a ramp with one slope instead of multiple little steps. Creating a jagged step-by-step collision model would greatly increase the amount of resources needed, so why bother when the illusion works just fine? Final Fantasy XIV had player collision detection turned on at launch, and throughout beta I commented on how idiotic that was. A few months later they finally disabled it and guess what? Like half the lag in the game vanished from that one simple change.
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