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bncsmom

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Everything posted by bncsmom

  1. I don't think so. Right click the icon for the launcher. Choose Properties from the list. Go to the Compatibility tab and it should be there.
  2. Decorating no longer counts toward the bonus. Only opening the rooms in the SH counts toward it.
  3. This won't help me. I'm not on Steam. I have the actual client. I won't use Steam, it's too unreliable and not secure enough in my opinion.
  4. THIS. This would be an amazing credit sink and I would pay for it for sure! I want to do some of these ops but can't get a full group. Why not give us the droids if we drop 100mil to complete it?? The QT "sink" is just a way to make loyal customers mad. We're already mad enough, Bioware, why do you want to make us even more mad? Give us these carrots and we'll gladly drop millions on them! SMH...
  5. New players CAN have the same legacy perks that we do. It just takes a few hours and they can have the vast majority, IF they're willing to drop a bit of REAL MONEY on Cartel Coins. The point here is REAL MONEY. We spent REAL MONEY on Cartel Coins, which we used to unlock Quick Travel, which was touted as a way to bypass the COST of the Taxis. Both the time cost AND the credit cost applied here. The fact of the matter is that this was something we purchased with the understanding that we would have this as a PERMANENT PERK. Now we're having half of that perk stripped away, after YEARS of using it. It's not a luxury to be taxed on something that was already paid for to be included as part of the experience. Stop defending this move.
  6. Umm...ok...what did it do to improve the gaming experience? I can't tell. I'm stuck at the server selection screen with no servers to select from, and no way to fix it that I can tell. All I can see they've done with this update is add more reasons for loyal customers to turn their backs on them. This has been happening since 4.0 for me. I've given them chance after chance after chance and I'm getting fed up with them NOT listening to the players. We don't want to WATCH the game, we want to PLAY it, yet they continue to put those ridiculously long and irrelevant to our character's immediate knowledge "cutscenes" in that take up valuable resources rather than focusing on what our characters are actually involved with directly. 4.0 did that so much it was beyond annoying. Taking us to the throne room to watch Emperor Daddy and his brats argue and whine about everything was purely filler. BW couldn't wrap their heads around the fact that we're playing a character in a MMO that doesn't have access to the throne room so neither should the player be viewing this stuff. They've continued with this shoddy storytelling for years. Then they've removed features or changed others that we were perfectly happy with, but no, in the interest of "improving" the game, they break it every single time. And now with this new update they implement the QT tax. QT is a feature many of us PAID REAL MONEY to buy the Cartel Coins used for opening up this feature which would allow us to forego the time and credit cost of the taxis. Why tax us on this??? It makes zero sense! Why not put a higher tax on transactions on the GTN? Why not increase the cost of sending items to other players through the mail system??? Why not increase the cost of taxi travel itself? Nope, it's better to anger the customers who paid real money to use a feature than to do something that might make a real difference to those who are actually exploiting in the game. SMH...
  7. You're in the minority. It's wrong, pure and simple, to charge for Quick Travel once it's been opened up, especially for those of us who paid REAL MONEY (AKA via Cartel Coins purchased) to be able to eliminate the time and credit cost of traveling! We're now having half of the service we paid for removed for no good reason at all.
  8. It's a way to chase loyal customers away, nothing more. I paid REAL MONEY to open up Quick Travel fully for all of my toons to avoid both the time and credit cost of using the taxis. Now that feature is gimped. Why? I don't know. It won't help inflation. It will just make players mad.
  9. I have the same issue. I've tried to log in twice. No servers populate the list. This on top of not being able to log in at all yesterday? SMH... Shoddy work here, Bioware!
  10. Exactly. And some of us paid with REAL MONEY to use QT through using Cartel Coins we purchased to open it up. So, what the actual heck, Bioware??? Why did you do this when you KNEW we paid with REAL MONEY to have this feature???
  11. Quick Travel and travel TO Strongholds? NO. We already sunk millions into our SHs, and in some cases REAL MONEY into our Quick Travel, if we used Cartel Coins to pay for the ability to move around fast. IDC about the Priority Transport Terminals costing, but I do think that since we earned use of those travel terminals through gameplay, there should be some sort of reward for it. Making it the original travel cost makes zero sense and will cause people to stop using them. It would make more sense to put original travel costs to the planets on the auto travel to planet when you accept the weekly Heroic mission for that planet from the solo tab, or any other auto travel upon accepting a mission that takes you to the planet. It would also make more sense to charge people original travel costs to travel to SOMEONE ELSE'S Stronghold, and I wouldn't have any issue with that. Another thought, increase the cost of being smuggled into the other faction SH. Instead of 1000, make it 5000 or 10000 credits. It makes it more likely for players to purchase two SHs versus just the one on their first faction's home planet. Also, make having at least one home planet SH a requirement to open up access to all of the other SHs. Some skip the DK and Coruscant SHs and go straight to the Nar Shaddaa SH because it costs nothing for both sides to travel to it - no smuggling costs there. Repair cost formulas and durability of equipment changes make sense, except for durability being lost at a lower rate on death? Why? That reduces repair cost. Defeat should be something we're actively trying to avoid. Making it more expensive to repair on death can be one way to push players to learn their skills better, and it creates more of a credit sink for the game.
  12. I agree with the OP, though. You have an obligation to be as transparent with your player base as reasonably possible. The OP **NEVER** asked to announce WHEN Life Day were to happen. They asked that you give an abstract. "Life Day will happen in December." is an abstract, yet gives us players enough knowledge to understand that we CAN expect a Life Day celebration this year, rather than wondering while you sit around giving us nothing. How is it too difficult to just give us at least that much?
  13. Or maybe allow us players to decide whether we want to be part of this test or not. It's not right that it's just forced on people!
  14. How can I tell you how much I detest this "feature???" You claim to want to IMPROVE quality of life in the game, but then force us to trek ALLLLLLLLL THE WAY BACK to the mission terminal to pick up the missions ALLL OVER AGAIN. It's beyond annoying! This is NOT an improvement! It's completely ludicrous! Please revert it back to where the missions STAY IN OUR MISSION LOG until WE finish them or drop them ourselves.
  15. They quietly changed it, with a little blurb in patch notes that the contrast was being addressed. They NEVER came onto the forums and talked with those of us who had physical pain from the contrast. Not once. They ignored our threads.
  16. I was one of the people affected by the contrast issue in our inventory and banks. It made the game completely unplayable for me. The first day of the patch, I struggled to play for four hours then had to spend several hours in bed, fighting the migraine headache from hell. I'm prone to migraines. I lost out on all of the rest of my subscription because of this. I HAD TO STOP PLAYING because of this. Yet when so many of us - myself included - complained here in the forums, all we got from you was crickets. I don't care about reimbursement or anything like that - though if you want to replace those sub days some of us lost I wouldn't complain - I just want you to acknowledge us, let us know that you saw our comments, that you understood that there was a problem that needed to be fixed. Sure, this wasn't a big bug in an ops or an issue with clipping in a particularly expensive outfit from the Cartel Market. No, this was the entire game was unplayable for a bunch of us, because of one single tiny detail you guys royally messed up. Crickets don't cut it here. At least tell us you see us when we tell you something is wrong.
  17. Whose idea was it to drop repeatable missions from our mission logs??? Whomever it was should be FIRED! Revert it back to the way it was! I'm sick and tired of working toward a mission and it being taken from me because I didn't "meet the deadline." This isn't WORK, this is a GAME! I don't want to be limited by a deadline to do these missions! Unless it has an actual timer to get things done, such as the Space Missions, then it should not be removed from our logs. Let us finish what we started!
  18. So, you go to a different instance and the so-called bully won't bother you again. Heck, group up with three others to do your heroics and have one person go to one instance, all the others go to another, and when the bully follows one, summon everyone to the other instance so he can't follow. There are workarounds. Whining about "bullies" is not a good reason to keep this system that quite a lot of us absolutely loathe.
  19. No, it didn't limit your ability to play at your own pace. You're more limited now because how fast you level up if you do even ONE thing outside just the class story puts you out of the level for that planet quicker than you can even reach it! None of the content on that planet is relevant to you by the time you reach the planet. The only rewards that are relevant to you might be trash drops and only because they're similarly leveled to your level. That's it. Mission rewards are exactly the same as they always were. Aside from that, the way it used to be, you would potentially NOT level enough before you reach the next planet, so you'd have to do something else in between planets - run a flashpoint, do a few PvP matches (ground or space), do side missions, do the planetary series, in order to bring your level up to where it would match the lowest level for the next planet. By the time you left the previous planet, you'd EARNED the right to one-shot those mobs and EARNED the privilege of those mobs ignoring you, because you were too bada** for them to mess with. Again, you level too darned fast to be running Black Talon. You're locked out once you reach 15. You could always farm heroics anywhere once you reach the level for them, but before you got to EARN The right to overpower the mobs once you outleveled them. Not so anymore. It's nowhere close to perfect because it's pure stupidity to lower your level to match the planet! Nope. You've got that all wrong. When Fallen Pants happened, you were level 65 and that's where the chapters began. The rewards between 61 and 64 were these pirate looking sets from Rishi and Yavin 4 and weren't "significantly bigger rewards" in the least. Back then, we had either Data Crystals or Commendations, I don't remember which, to turn in for gear, both as we leveled up and at endgame. When they released 4.0, they made this change to level scaling for the planets and brought in gear boxes that gave blue pieces of gear for the heroics and they removed the Crystals or Commendations (whichever it was by then). The gear you get in the Supplies section at that point was obtained using credits, except for endgame gear, they had yet another system in place for that (tokens...). By level 66, you were supposed to be close to hitting Odessen, if not already there. Once on Odessen, you have these non-companion contacts who need special boxes to gain influence with them. You had to have a way to earn them. At level 66 you begin earning them through heroics instead of getting gear boxes. These lockboxes are also used for the Star Fortress companions. Those are the "reasons™" and not one of them was a good one. Commendations and Data Crystals were just fine. Outleveling planets was just fine. What's not just fine is being level 80 with level 80 skills and being beat on by a level 2 mob on Tython because that little bitty level 2 mob thinks he's the...stuff. SMH...
  20. Actually, YOU have it backwards. They didn't have to change it so that dailies drop from your mission log every day. They didn't have to change it so that weeklies drop from your log every week. They could have left it the heck alone and everyone would have been very happy. Instead, they used resources they could have used on making the rest of the game actually WORK on release day to make this STUPID change that NOBODY WANTED.
  21. I sub using codes from Amazon. I'm not giving BW my CC/DC number! No way, no how! LOL
  22. I remember the old saying "If all your friends were jumping off a cliff, would you do it, too?" I think that applies here. If all the other games are doing it, is it fair for this one to do it, too? What about originality and individuality? Hmm? Some of us don't want to play all the other games. We want to play THIS one. It's why we're here. It's why we're making a stink on these forums, because we are NOT happy with these changes! By the way, it is NOT so simple for some to plan to finish before or start after the reset. Some are in the MIDDLE of their gaming time and have not been able to finish as they're Right In The Middle Of Doing Them! It might be simple for you, but not simple for everyone, and you are not everyone. Generalizations in this case don't work.
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