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adegf

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Everything posted by adegf

  1. As we all know, sorcerers and specifically dps sorcerers are quite terrible in defense. This in pvp makes them the weakest dps class for they do not have the necessary defensives to make them compete against other classes. So these changes I am thinking of should hopefully remedy that fact. Also this will happen to other classes as well. (Imperial class terms) Lightning sorc: I suggest that we should change the lightning bolt ability to be activated while on the move. This will remove the time spent standing still which often is very dangerous. Activating force speed however will still give you the ability to activate lightning bolt twice with no activation time. Also, the damage bonus given to shock by someone who is affect by crushing darkness should be changed to lightning bolt as well. Another thing would be to make crushing darkness activate immediately, but the time until it starts ticking would be the same as if you were to activate it normally. As standing still for even 1.3seconds like that as a sorc can hinder them massively. Since crushing darkness might not even be able to activate. Madness sorc: For this spec I suggest that we change deathfield to have it heal for 75% of its damage done. And this will change to 100% if the target is affected by crushing darkness. This 100% heal will also affect any of the targets that are caught within the radius of the person with crushing darkness on them. Sorcerer class utilities. I suggest that some of the utilities of the sorcerer to be merged. Like what you did with juggernaut, but for sorcerer. As they do have some utilities which no one chooses to take as they can have a much better option. Like in the legendary section I can either choose "force mobility" or "enfeebling strike" for example. Force mobility is without a shadow of a doubt the superior one and a must pick. Another thing would be to change "Empty body" so that 5% extra healing received to also work with stolen life. As that extra 5% wont matter *That* much. But will to help madness sorcs in pvp. Class "boring" filler abilities: With the hatred spec, I find it quite underwhelming when I have to use thrash, it is such a basic boring ability that is makes deception just another reason to use over hatred. Deception gets voltaic slash which is soo much cooler. I only wish hatred had the same. This can go for the same for many other classes. These where just some more ideas that I would like to be implemented into the game. Especially those sorcerer ones since it is OUR time to shine!
  2. They wouldn't need to add a 3rd faction, but rather you do a 6ish hour maybe story line about being a Zakuul Knight and your training, then after that you get the option of either being on Empire or Republic faction.
  3. Disclaimer: I will be using terminology for only Empire sided classes. So no sentinels or vanguards will be mentioned here Gameplay: Personally, I would change the juggernauts new ravage ability the old one before patch 5.0. But only for the Rage and Immortal specializations. As in the Rage rotation, there is enough of a delay for where this ability will be used to do more damage, adding much more in gameplay. Also do this for the Fury and or Annihilation specialization for marauder. And get rid of the "hew" ability from vengeance, as it is a turn off for me as the animation feels too slow. Another would have to be to give back the flamethrower ability to bounty hunters, if not, at least just to Powertech. As that felt like a such bounty hunter thing to do, using your flamethrower mounted onto your wrists. But if you were to do this, make it so that it will apply a small dot onto each target affected. Instead of spreading all of your applied dots. Just to give it more of a balanced compared to that new one which replaced it. Hehe, now, we all know how much of a bad spot sorcerers are in atm. With them being the squishiest class in the game (dps specifically). So why not (for the dps versions only) give their quick resurgence ability a buff? As that ability specifically is one way in which they can endure against those other ranged classes for at least a little bit longer (besides using unnatural preservation). Another MAJOR idea I have is to, depending on your force alignment, change in which animation your abilities are. Because I personally love the Guardians animations compared with the juggernauts ones. So having this will still allow me to play and talk to with the friends and guildmates I have come across. Yet still retain the advantage of essentially being able to become a "jedi" when I am a Sith. Though there will have to be some changes, such as you can turns this option off in the characterization screen, possibly underneath outfits? Also, you will have to Fully commit to one side before these changes would happen. So for instance, I will start out as a assassin and retain all the base assassin animations that they have at this current moment in time. But if I were to become light side 5? All of my abilities will instead change into that of a shadow's animation at this current moment in time. All of the abiliites will stay in the exact same position, but instead have a different animation when activated. Because I don't think a lightside sith would still use their force lightning As I said before, since this is only for cosmetic changes, this should be an option and can be turned off. I am no elitist expert into any of these ideas, and do not know the complications or functions this can have. Just some ideas spouted out their, because personally, I really would like to see at least some of these implemented in the future. <3
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