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ShiroRX

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Everything posted by ShiroRX

  1. I was watching the match as it happened on Krunchy's stream, and I'm frankly surprised you guys couldn't beat them. We had just stomped them in Void like two matches earlier lol. I know it sucks to lose points, but honestly you guys didn't achieve the objectives. I hope they change it so both sides incur a loss in these cases.
  2. And this is why I will bet ANYONE, anyone, that slam specs get nerfed way before Pyros get touched. Rage/Focus is developed in the dumbest way possible, making everything else in their rotation hit for doodoo and concentrating it all into smash. BAD DESIGN IS BAD. Lower Smash damage (in addition to requiring Shii-Cho stance to auto crit it, more of a jugg/guard issue), and spread it more thru Force Crush, Scream, whatever else they do.
  3. Guild Wars 2 August 28th btw guys. Rob Hinkle, I hope you read this, or any PvP dev. When asked a question able the voidstar ties, how about you go over how ties are determined, not the objectives of the warzone and how they work, completely dodging the question. Clearly taught how to dev pvp by Gabe.
  4. They are as squishy as an operative. Ops not only vanish, they can aoe cc an entire train on them for 8 seconds, make themselves immune to melee basically for another 4 seconds. All I can do is hit Energy Shield and aoe stun for 2 seconds. Kolto Overload/Adrenaline Rush is worthless. Not to mention Ops add way more utility to a group than I do, in terms of general strategic flexibility. All I have is my dmg and my short lifespan.
  5. There isn't, they are the weakest class by far in the game, and have been for a while now. Every spec they have is inferior. Buff Arsenal and Bodyguard, Pyro is as good as its getting for you.
  6. Current Rating: 1640 You should be punished for a stalemate result. You failed to do what you were supposed to do, achieve the objective. Ties are for kids with hippie parents who don't want to tell them they lost. It's a competition, there must fundamentally be a winner and loser or else there is no point to it all. You don't want the coin toss? Figure out a better voidstar strat. I watched as the highest rank team on Bastion last night got stalemated in Void (and lost the cointoss) to a team we had just finished stomping handily in Void. Were the second ranked team btw (we've played like 50 less games). Figure out a better strat.
  7. Pyros/Assault VG with all defensive cooldowns are as squishy as a dps operative. So kill them, idiots.
  8. the only class in there with an issue is mercenary. the rest are all plenty strong. so what did u leave out? sorc, sniper? both still strong, especially sniper. Jugg? better than mara imo.
  9. Sounds like both teams are losers.
  10. truth. pre 1.2 sents were the hardest to play, back before they made them brain dead for everyone to understand. I just don't get what people want to happen to PTs and Vanguards. They've nerfed us over and over again for months. Requiring plasma cell/cylinder to proc free shots, putting internal cooldown on the shot proc itself. What else do you want? We have no mobility, we have no utility past harpoon, we have no defense; all we have is damage. So if some scholar wants to educate me one what exactly you want changed without absolutely breaking the class, tell me. All they are is damage. KILL THEM FIRST IN A TRAIN. Here's a secret, if they only have one healer alive, he's not keeping anything alive vs a 5man dps train, so start killing dps.
  11. It's not surprising you see Powertechs and Guardians/Maras in so many dps trains, or so heavily in the trains, anyone with a brain would've figured out those classes don't need to stay still to do their damage. Mobility and damage is they key to their strength, not that they do so much dmg. Snipers do waay more dmg than PTs. Also, try actually killing the PT in the train. They go down easily. Use some coordination, cc healers, and destroy the pyro in 3 seconds.
  12. double/triple smash is killing healer and tank together in guard range, tank is just laughing at rail shots vs guarded target or himself.
  13. It also helps that there about 5 juggs for every 1 powertech.
  14. DPS Sorcs/Sages have a place, but I think they're much better balance/mad than lightining/tk. Mobility is important for ranked. Good ones can do very good damage, pull healers or other dps out of harm's way, aoe interrupt node caps like no one else, and can be quite effective at cc'ing other healers the dps train isn't on (insta lift/whirlwind, 30m stun, 30m interrupt).
  15. Squishy, ranged classes need to learn to LOS better. Ya know the old adage, out of sight out of mind. Basically no Sorc I see tries to LOS until they're low (i.e. the dps already found them). The only map where this is a problem is Novare since its so open. Watch Krunchy on twitch.tv for lessons on healing LOS. Should be streaming under mediaswtor name.
  16. Maybe if people actually fake casted in this game they wouldn't be shut down by anyone. You can tell very few healers actually play healers. The only healing class that's just straight up bad at healing is Merc/Commando. They don't even have to be payed attention to by a dps train. They stay alive damn well, but their output is a joke.
  17. The pressure on enemy trains by keeping guard up on a target by sitting in Soresu is worth the force dmg loss. There is basically no downside to just always sitting Soresu in a team as Jugg/Guard, which im shocked hasn't been nerfed. Either the dmg stacks or the auto-crit need to be reliant on Shii-Cho, exactly how they nerfed PT/VG to require Plasma to proc free rail/hi-bolt since they were all sitting in Ion. edit: Actually, there is a downside. It makes that slam spec jugg/guard very high in the kill list for enemy dps. My ranked team actually ran into this question yesterday. Even in Soresu, rage/veng juggs are not gonna deal well with being focused bursted, providing guard and constant taunts just makes them a more attractive target to gib. Same reason vanguard is a good class to kill first (besides the guard part for jugg).
  18. Are you using the Combat Tech one? The WH Elim absolutely has surge on it, looking at mine right now lol. +53 surge. Elim is generally better for us than Combat Tech gear (couple exceptions).
  19. In the current meta, I'd take a good slam spec jugg/guard who knows how to switch guard than a Sent/Mara. Their real strength is that they have the speed buff, not necessarily their battle contributions.
  20. No Powertech is hitting anyone fully geared for 6k even once anymore, let alone in succession. It was close to impossible to do it vs target with 1k+ expertise prior to 1.3, now its straight up impossible. Highest hit ive seen since patch was against badly geared player from my Infil Shadow friend for almost 6900, but they're even more focused glass cannon than we'll ever be. 5400-5500 is the HIGHEST you will see w/ expertise pick-up vs unshielded, unguarded sorc/sage with not great expertise (some, not 1200-1300+). I'm basically in perfect gear for my class and 5400-ish under those conditions is the highest ive seen since patch.
  21. 1. The difference between a good pyro/assault and a bad one is an entire cosmos. 2. snipers/slingers will straight up out damage us every single time w/ equal gear and skill. 3. were extremely easy to kill, and the most beneficial to kill first in a dps train. Combat/Carnage spec sent/maras are no slouch with the burst either these days when they put master strike down. That last hit is reliably much higher damage than rail shot/hi-bolt these days. Obviously less often, but its a question of burst.
  22. All abilities that tended to forcibly move people (grapple, knockbacks, even air vents in huttball) were bugged in 1.3, they were supposed to fix it with this morning's patch...but who rly believes when they claim to fix anything anymore?
  23. its an aim, end, surge, tech pwr, and expertise buff over BM. BM just has more power. speaking of Eliminator version btw.
  24. Yes I have the War Hero one. My setup is different than yours though, I can tell already. I wear a pve armoring in belt for double the aim in the slot, so I take the War Hero generator to boost my stats more generally than just dmg, but the difference is gonna be very very minimal on it compared to BM. Power is also not better for Rail Shot. Not in realistic scenarios anyway, since most PTs are gonna have the 6% aim boost from talents, consular/inquis buff in team situations, and more room for higher aim than power because our secondary stat budget is so thin.
  25. All I'm saying is were still very effective at what were doing w/o needing +400 power +15% all dmg every 3min to kill a healer in 3 seconds. It didn't harm us.
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