Jump to content

ShiroRX

Members
  • Posts

    303
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Heat Town, FL
  • Occupation
    IT
  1. I was watching the match as it happened on Krunchy's stream, and I'm frankly surprised you guys couldn't beat them. We had just stomped them in Void like two matches earlier lol. I know it sucks to lose points, but honestly you guys didn't achieve the objectives. I hope they change it so both sides incur a loss in these cases.
  2. And this is why I will bet ANYONE, anyone, that slam specs get nerfed way before Pyros get touched. Rage/Focus is developed in the dumbest way possible, making everything else in their rotation hit for doodoo and concentrating it all into smash. BAD DESIGN IS BAD. Lower Smash damage (in addition to requiring Shii-Cho stance to auto crit it, more of a jugg/guard issue), and spread it more thru Force Crush, Scream, whatever else they do.
  3. Guild Wars 2 August 28th btw guys. Rob Hinkle, I hope you read this, or any PvP dev. When asked a question able the voidstar ties, how about you go over how ties are determined, not the objectives of the warzone and how they work, completely dodging the question. Clearly taught how to dev pvp by Gabe.
  4. They are as squishy as an operative. Ops not only vanish, they can aoe cc an entire train on them for 8 seconds, make themselves immune to melee basically for another 4 seconds. All I can do is hit Energy Shield and aoe stun for 2 seconds. Kolto Overload/Adrenaline Rush is worthless. Not to mention Ops add way more utility to a group than I do, in terms of general strategic flexibility. All I have is my dmg and my short lifespan.
  5. There isn't, they are the weakest class by far in the game, and have been for a while now. Every spec they have is inferior. Buff Arsenal and Bodyguard, Pyro is as good as its getting for you.
  6. Current Rating: 1640 You should be punished for a stalemate result. You failed to do what you were supposed to do, achieve the objective. Ties are for kids with hippie parents who don't want to tell them they lost. It's a competition, there must fundamentally be a winner and loser or else there is no point to it all. You don't want the coin toss? Figure out a better voidstar strat. I watched as the highest rank team on Bastion last night got stalemated in Void (and lost the cointoss) to a team we had just finished stomping handily in Void. Were the second ranked team btw (we've played like 50 less games). Figure out a better strat.
  7. Pyros/Assault VG with all defensive cooldowns are as squishy as a dps operative. So kill them, idiots.
  8. the only class in there with an issue is mercenary. the rest are all plenty strong. so what did u leave out? sorc, sniper? both still strong, especially sniper. Jugg? better than mara imo.
  9. Sounds like both teams are losers.
  10. truth. pre 1.2 sents were the hardest to play, back before they made them brain dead for everyone to understand. I just don't get what people want to happen to PTs and Vanguards. They've nerfed us over and over again for months. Requiring plasma cell/cylinder to proc free shots, putting internal cooldown on the shot proc itself. What else do you want? We have no mobility, we have no utility past harpoon, we have no defense; all we have is damage. So if some scholar wants to educate me one what exactly you want changed without absolutely breaking the class, tell me. All they are is damage. KILL THEM FIRST IN A TRAIN. Here's a secret, if they only have one healer alive, he's not keeping anything alive vs a 5man dps train, so start killing dps.
  11. It's not surprising you see Powertechs and Guardians/Maras in so many dps trains, or so heavily in the trains, anyone with a brain would've figured out those classes don't need to stay still to do their damage. Mobility and damage is they key to their strength, not that they do so much dmg. Snipers do waay more dmg than PTs. Also, try actually killing the PT in the train. They go down easily. Use some coordination, cc healers, and destroy the pyro in 3 seconds.
  12. double/triple smash is killing healer and tank together in guard range, tank is just laughing at rail shots vs guarded target or himself.
  13. It also helps that there about 5 juggs for every 1 powertech.
  14. DPS Sorcs/Sages have a place, but I think they're much better balance/mad than lightining/tk. Mobility is important for ranked. Good ones can do very good damage, pull healers or other dps out of harm's way, aoe interrupt node caps like no one else, and can be quite effective at cc'ing other healers the dps train isn't on (insta lift/whirlwind, 30m stun, 30m interrupt).
  15. Squishy, ranged classes need to learn to LOS better. Ya know the old adage, out of sight out of mind. Basically no Sorc I see tries to LOS until they're low (i.e. the dps already found them). The only map where this is a problem is Novare since its so open. Watch Krunchy on twitch.tv for lessons on healing LOS. Should be streaming under mediaswtor name.
×
×
  • Create New...