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Kilzeus

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Everything posted by Kilzeus

  1. It's okay, no one expected game to actually have players so it's understandable login servers get ovewhelmed
  2. Can you finally fix this thing. Doesn't seem like any priority even if it pretty much makes the game unplayable. We are after all paying to play this game, at least us subscribers. It's been weeks now. I'm not going to go around deleting/uninstalling things just to make it work, if the problem is the bitraider then remove it from your game.
  3. I patched successfully and played for hours, then game crashed and now I'm stuck with this, can't play the game i pay for. Can you please fix it, thanks.
  4. Please leave it like that, come on it's just ridiculous that you were 5 levels over content!
  5. What's the purpose of removing some crests people got from before 6.0, while letting others keep their exploited ones? You also left survivals, kills and timed runs achievements untouched along with mount drops. I don't really see how this action serves any purpose, is fair to the player community or mitigates the damage from the exploit. Maybe next time think about the action you are going to take, and weigh them before just *doing something* for the appearances, just removing legit stuff while letting some exploiters keep their ill gains is just unfair, especially considering how long it took to fix and how getting around the exploit required you to jump around extra steps like getting out of instance to respec. I hope you do better with your further investigations, return the things that weren't gained with exploits and remove all the benefits people made out of it.
  6. How about just fine tune it a bit and then leave the old content as it is. What this game really needs is new content. Sure we're getting Dxun nim soon but what after that, next op in 3 years? I honestly don't care how you tune old ops anymore, but decide on if you're going to make them piss easy or super hard and stick with it, then move on and don't touch them.
  7. Finally fix group finder so people joining group finder ops in progress can see the ops chat. AFAIK it's working as designed but it does not fulfill any purpose except make things needlessly more difficult. Decouple ©xp and conquest bonuses from group finder ops, either remove completely or give the bonus for that op even when entering manually. Alternatively you could make it so that if group finder formed group loses people someone can be invited to the group and still receive the bonuses. As it is now it is difficult to get replacements even when you have people who WANT to join that group because of the mess of having people with proper roles etc. I personally find it far easier to do pug HM ops because the group finder is tedious, buggy and basically working against me instead of for me.
  8. For House Inrokini! I don't understand if they playtest things ever, because Copero is great flashpoint but that yell that keeps repeating.. and repeating... and repeating.... and repeating all over again on every mob is absolutely horrible. #playcoperowithoutsounds
  9. You can do nightmare (master) ops with PT/Vanguard and Sorc/Sage dps, you just need to know what you are doing. All the classes are perfectly viable for any sm/hm content at the moment. If people in your guild are refusing you group finder ops for playing some specific class find a better guild
  10. Disclaimer: I thought the conquest earlier was too grindy. Bioware solution: Make it more grindy and alt unfriendly! Everyone wants to run Battle of Ilum 60 times to cap an alt. Oh wait... This game has just completed it's first operation in many years, grats! Games like WoW have completed I dunno how many raids with much less bugs in the same time. The strength of SWTOR is the story telling tied with the group content but this has been going down hill with 5 second poorly done cutscenes with preditctable storylines recently. If you cannot or will not do new content with any meaningful pace at least try to use existing content to maximum effect. There is very much neglected content in the game like world bosses dropping some ancient loot which has no meaningful usage today. Instead you try to impose to us the way you think we should play the game, and you do so without feedback from us customers or informing us beforehand or without thoroughly thinking out the effects. In an MMO you cannot just announce that "some changes are incoming" and then go and shatter the economy and foundations of the game. The changes you have done have not been good, they have so profound economic effects that they will in time be felt by people who had no interest in conquest, like NiM raiders when they try to figure out why blue flagship schematics now cost gazillion credits (surprise, conquest is now a chore and only masochists are doing it!). I am onboard the ROLL IT BACK train, thanks to your completely incompetent execution that contained some good ideas and intentions. Next time, listen to your customers beforehand.
  11. In my opinion this would only result in new ad-hoc guilds being made by the members of bigger conquest guilds to game the system and go for certain planets to get the achievements.
  12. People do conquest for different reasons but mine is to get the titles/achievements and blue flagship plans, everything else like whether you get 100k or 50k credits or some decos you have gazillion of is worthless. All your idea would result in would be ppl in big conquest guilds creating smaller ad-hoc guilds to go for planets they want and still get rewards for sticking inside the brackets thus splintering large guilds. I think the issue is devs don't realize why conquest guilds select certain planets, if people in that guild need an achievement they will go for it no matter if it's yield x or y. Only way to change that is by giving out achievements or blue flagship plans for different yields, that would change the calculations. To me those are the only two valuable rewards from conquest.
  13. If you were worried about lock abuse and wanted to get rid of last boss kills why did you not make it so that every boss kill in an operation counts? Why do we still only get conquest for doing the easy stuff, there is no incentive to do any harder content like hm or nim ops? Why do you think you know better than the players themselves how we should play the game? If you want to direct activity to some parts of the game give some benefits for that content DON'T hammer rewards for all other content into the ground. This I feel is the biggest issue with Bioware nowadays, the solution is always NERFS and REDUCING REWARDS, why not bring up the rewards from the stuff you feel is neglected? Please run major changes like this through the community, ask our opinion on the forums, use polls etc. and stop thinking you know better how we should play the game. That attitude shines through all your actions now and is alienating to us, the paying customers.
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