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Raven_King

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  1. Bioware jt would make a lot of senese if you would release some sort of kit or way to convert any set of armor into an adaptive no armor or class restriction with mod and augment slots. The original appearance of the armor would be left intact and unchanged.
  2. I would definitely want this chest-piece I would even put down money for the cartel coins to buy it.
  3. How about this a system to allow gamers to create new Items. These would not be available as random drops but as marketable results from the crafting skills. A person would be able to select the model, the colouring the name maybe even give a short descriptor. Armor could be designated to be either light heavy or medium and the item could be made to have modification and augment slots avialable. Additonally a means to rename prexisting armor or weapons would be great players would be great espcially for weapons.
  4. Recently I have been wondering about some of the limitations imposed on what weapons a class and a specialization can equip. What I have problems with specifically is that some classes like say the Jedi knights can use melee weapons like light sabers but are not allowed to use double handed melee weapons like double light saber electro-staff etc. What I would like to propose is a widening of what types of weapons a class and specialization can equip. For example the smuggler/agent and the bounty hunter/trooper would each be able to equip blaster pistols baster rifles sniper rifles and blaster cannons. For the melee classes like the Jedi Knights/Sith Warriors and Inquisitors/Consulars the complete range of melee weapons vibro-swords tech-blades electro-staffs single and dual blade light-sabres should be available to each class and each specialization.
  5. It would be awesome if the game included a mechanism to take ordinary blue or green unmodable gear and convert it to an orange piece. It would probabley function identically to how augment slots are added now. Another idea I would also like implemented is to allow for armor class changes i.e. take a piece of heavy armor and turn it into light armor or vice versa.
  6. Recently I accidentally abandoned the Correlia planet mission and I discovered to my horror that these missions cannot be reacquired or shared. I would like to propose that bioware switch these quest to the current model of most side quest namely you can re-acquire them share them etc
  7. It would be really nice if the Aspiring Knight set or at least the chest piece was put on the cartel market
  8. In my playthroughs of Swtor I come across lots of different and varied armor sets that I would wear for a time and eventually reluctantly discard because they were no longer able to compete with the new though less aesthetically pleasing versions at that level. I propose that bioware makes some sort of orange conversion kit that would take ordinary non modable non-orange or legendary sets and convert them to the orange set. No new requirements would be added and the orange armor would start off empty with no modifications. An augment slot could be added via say a critical craft or by installing one of the augment slot upgrades.
  9. I for one would like some jedi gear that was a bit more medieval looking sort of like the Battlelord or some of the less ornate sith gear. I am paticulaly struck by how awful the consular gear looks in comparison to the sith inquisitor stuff(which looks freaking awesome and has lots of variety). Existing Jedi Knight gear looks awefully monotone and featureless ( red robe blue robe tan robe awful grey robe thing) and the few exceptional sets like the battlelord or aspiring knights set are rare to non-existent.
  10. Bioware I was hoping that you would include a greater selection of adaptable gear versions on the Cartel market. I was hoping that they at the very least include the following specific sets/pieces: The Imperial Version of the Traditional Demicot Set The Republic Aspiring Knights Set The Republic Battlelord Heavy Armor set
  11. Would it be possible from a design standpoint to remove the class restrictions on orange armor and the associated armor class requirements. I.e. some armors can only be worn by characters with "heavy" armor trait. Could perhaps this restriction be translated into a special class of mods that only players with heavy armor can wear?
  12. I am not sure where to put suggestions to Bioware so I am just going to propose one here; that Bioware should remove the class restrictions for the orange gear as well as the armor requirements. What I have been hearing form Bioware is that orange gear was intended as a way for people to chose how they look. It seems logical to remove the restrictions and allow players to give themselves new and varied appearances.
  13. I would support a system to change character names and legacy names
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