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Drexler

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  1. When quest objectives are interactive objects to be destroyed using main hand weapon, the game unsheathes the weapon to perform the destruction animation but does not flags the weapon as unstheathed. After the quest objective interactive object is destroyed, using the keyboard/mouse shorcut assigned to sheath/unsheath performs a second time the same unsheathing animation.
  2. Hi, PLEASE, dot not prune "Extrication / Rescue" ability: Is is really usefull when guilds are organizing datacron activities and when someone fall on the ground. We are able to hook fallen people and bring them back near us. Thx.
  3. First, please excuse in advance my non idiomatic non native speaker English language. Above all else, the skills pruning is a matter of honesty. The point is, Bioware lost some of the developers on the SWTOR team who were either reassigned to other projects or left the studio. And we all know that from the point of view of human resources management, management consists above all in combining the peculiarities of each individual by placing each in his comfort zone so that without people even realizing it, they all go in the same direction. Bioware has lived, like other studios which are in turmoil, a particularly difficult year. EA's strategic choices displease both players and developers, whose each passing day they are forced to move away a little more from their profession in favor of a creation exclusively focused on marketing and profitability at all price. Pruning the combat abilities of player characters is above all a way of leaving whole blocks of code abandoned that no one can maintain because the people who coded them are no longer there and because the we know in advance that in the future we will have fewer developers available to maintain the code. SWTOR will survive in the cartel market, and on new content, never looking back, leaving bugs that have been present from the start of the game forever. The day Disney decides that the SW license must be transferred to another game, SWTOR will be abandoned altogether and the servers shut down, without the slightest consideration for the players who will have invested in it for some of them more than 10 years of their free time. @Bioware: we beg you: don't insult our intelligence by using elements of corporate language to hide behind the scenes. Honesty is a mark of respect for the players, who are also your customers. Make it clear to us that you can't or don't want to allocate so many resources to maintaining SWTOR anymore, instead of telling us that it's for easier access to the game. The game is very easy to play. There are tons of game guides, in all languages, and guilds that are happy to explain the mechanics of the game to their new members. Please don't treat us like we are naive and totally ignorant of the reality of the video game world. We know it well, we live in it. On the other side of the screen, sure, but just as much inside as you are.
  4. Hi, Corrupted flesh (take 15% less periodic damage) should not be an exclusive option. Sorcerers are wearing light armor and they should be able to ALSO solo content (obviously not as easy as a tank can do it). Don't nerf them, please. Best regards.
  5. http://www.swtor.com/community/showthread.php?t=940145
  6. This Geforce Nvidia Promotion is a bad joke (i think about another word begining with "b" and finishing by "t"). My country was not in the "list". LOL. This is DIGITAL content, there is no country exclusion criteria in this. Why a lottery? Why do not offer the pack to every subscriber? What does it costs to EA/BW ? NOTHING. Does my GTX 1080 is not expensive enough because i purchased it in a "not in the list" country? Why players having less money than me do not deserve this symbolic reward too? This like all the rest of the game: a bad joke: Recently, the Nico Okarr trenchcoat sell price which was 5000 credits was set to 0. Just in case we became millionaires by creating a new character... But EVERY DAY gold sellers are flooding ingame mailboxes, even selling objects on the GTN! The Zakel skytroopers invasion pods textures are missing (luminous white with mirrored red text) in chapter 1 since a year! Easy to fix bugs reported millions of time are not fixed. Just because they are not in EA/BW agenda. And this won't be fixed: EA/BW could not care less. We do no longer trust you, all. if people at EA/BW cannot be smart, they should at least be DECENT and generate a "rule the galaxy" code for everyone playing the game. @Eric Musco: would you mind at least deign to answer to this?
  7. We are now far from the topic. The topic is that autoplay for classes DESIGNED for offering alternative combat style is completely against the stealth class concept itself. That's my point.
  8. @SteveTheCynic: They only fix two categories of bugs: - Those which break the game enough to make players cancel subscriptions (typically end content), - Those which are obstacles to their new content agenda. Not fixing bugs/problems that exist since monthes or even game release is a total lack of respect for people that give real money on a subscription, on cartel market or both.
  9. Not necessarily, when there is level difference beetween your character and the NPC, on when you are fighting packs of silver enenemies (as the bug affecting their balancing is not yet fixed, two silver can be more dangerous than one gold). Playing a stealth class is having the possibility to avoid selected fightings. When you carefully make your path trough the ennemies and you are unstealthed by a stupid movie autostart and have your location changed by the game this is not normal. Movie autostart can be optional: there is always a clickable object, character to restart dialogs using echap (especially to change your dialog choices).
  10. To help players to orientate themselve on map. This would help on planets like Balmorra, Hoth or Belsavis where topography is complex.
  11. Create a monthly poll for subscribers and premium players so they will vote for the next most annoying bug to be fixed by QA. And QA should investigate the bug, evaluate the time needed to fix it and REPORT BY ITSELF, REGULARLY to community through community managers on the progress. Context: - The QA should RESPECT subscribers and players that PAY with REAL MONEY for game content by not IGNORING the oldest well known bugs in the game (like multiple game music overlapping forever, agent/smuggler having arms opened at login when there weapon is visually holstered), - The QA should not restrict its "game breaking" bug classification to the only "game mechanics" meaning: breaking the immersion, the experience, what makes SWTOR different from other games, unique.
  12. The dialog/movie autostart makes stealth classes exiting from stealth and moves the player. Actually, the only possibility to avoid this is to not play stealth when approaching a quest area to kill all the ennemies around the quest objective !!! @QA: why allow stealthing if you break it? Another option would be to display the radius of quest objective detection on ground, like the one displayed around NPCs for dialogs in group quests. I created a scoundrel for testing the DVL event. And i died several time just because of the autostart.
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