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chucique

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Everything posted by chucique

  1. That's very interesting. Tell me, how much time did you spend on training runs for Temple of Sacrifice teaching your charges "Don't run off the platform Revan is on"? How much time in your Eternity Vault training runs did you spend teaching your noobs "Only jump off the ledges in the final boss fight when there's one below you"? How many words did you expend telling them not to jump from the bridge to their deaths after the first boss in Eternity Vault? Get my point now? Seriously, I can't believe how many people are coming in here defending other people whose playstyle can only be described as "can be legitimately mistaken for someone deliberately sabotaging the effort". Did you guys not notice the part where I said the number of self-destructs allowed would be generous enough to allow for mistakes?
  2. Learning how to fly in GSF without flying into things is one of the few ways that the tutorial is actually helpful. As for everyone suggesting that people need help in order to learn how not to fly into things, I'm not sure help is going to make a difference, and in response to the people doing it deliberately, it's a totally worthless suggestion. I will offer this one suggestion: Don't use your engine power in any circumstance if you're not sure it's not going to kill you. Taking a missile hit's not going to be any worse than flying straight into an asteroid.
  3. Again, just because you haven't seen it doesn't mean it hasn't happened. I've played GSF for over five years. I know what I saw and it was cheating, by a guy who habitually, deliberately engaged in dodgy behavior, such that he was well-known for it. Plus, he did it and was soon after never seen again. Draw your own conclusions. If you think I'm lying, I couldn't give a damn what you think, then. If you think I saw something that wasn't cheating and not understood what I saw, pull back on your arrogance, dude. You're not the only person who knows how GSF works. And if you think you're so important that I need to start recording all my GSF matches as proof for you when I see something dodgy, Jesus. Who do you think you are? Do you honestly think speed hacks are impossible? That it could *never* happen? I've already said that I've only seen this once in the five plus years I've been playing.
  4. Yes. There comes a time when the number of times you self-destruct stops being unluckiness and starts being deliberate carelessness that's hurting your own team. You guys make it sound as if avoiding self-destructs is difficult. It isn't. If you can't enter a GSF match and fly without flying into things five times or more, taking a seat until you learn to stop flying into things may help you. Until then, you won't be screwing over other players who've had your obdurate incompetence inflicted upon them. No one would tolerate this in an OP or in a Flashpoint. If I'm running against a boss in an op and doing something foolish that results in us wiping even twice, I'm getting tossed. If my being an idiot turns a 15 minute FP into an hour FP, they're going to toss me. Why should GSF be any different?
  5. Honestly, for a lot longer than GS has been on, I've felt that players should be booted from a GSF match if they pass a certain number of self-destructs. The game keeps track of your deaths, the damage you do, who killed you, etc. It should be able to keep track of self-destructs. Hell, it probably already does, since you can compare the varying numbers of kills/deaths on both sides. Make it generous but not especially so and warn people when they get within one self-destruct of being booted and that would be it. Give them no credit if they get booted and lock them out for the same time they'd be locked out if they left the match on their own. And if you're worried that legitimate players may hit the limit, it's either too low, or the unintended victims really do need to try harder to not self-destruct. Everyone self-destructs here and there, but no matter how bad you are, you should be able to avoid self-destructing the proposed number of times if you're actually trying.
  6. Would it be possible to reinstate the non-Kingpin bounties for all characters on Ord Mantell and Hutta? I assume that the restriction initially took place prior to each planet being level-adjusted, because it's certainly been around that long and prior to the adjustment those bounties would be trivial for anyone over 25. I don't really see many people doing them, and I suspect this is a major reason why. I would also like to do them again if for variety's sake if nothing else, and not have to create a brand new character that I would have to put on a level-restriction just to do so.
  7. I have absolutely seen someone using a speed hack in GSF, and it didn't look anything at all like tensor field. It was a bomber who solo spawned at the end of a Lost Shipyards Domination match who managed to go from the default spawn point to Satellite C (which his team did not have possession of) in under a second. (For an unassisted bomber, this would usually take over 20) Unfortunately for him he didn't quite know how to use his hack and he crashed into the drydock around C and died, but he absolutely hacked to get over there in that time. I watched it happen myself. Again, he was the same guy who'd manipulate lag in order to defeat missile locks and consistent targeting of him. We always suspected that he was hacking the lag, because it always served him. It would never hit him when it was inconvenient, but he did that for months without any repercussions. He only vanished from the game after an entire team watched him do a speed hack to cross the map in under a second. Just because a majority of the hack accusations have no basis, don't assume they ALL do.
  8. There was a guy who used to deliberately do this. He'd run his heal bomber on Domination matches and just basically be a complete nuisance, since he could defeat missile locks or consistent laser hits simply by triggering his lag. So you couldn't do enough damage to him to kill him, and since he'd be dropping seeker mines, healing drones and a interdiction drone while you'd be trying to kill him, he could kill you while being almost unkillable. If you pulled off to go after his drones/mines, he'd just reap the benefits of the things you weren't shooting at, plus it would just get him closer to finishing off his cooldowns. Basically you needed to have two gunships shooting at him at once, who would have to ambush him rather than continually shoot at him so he wouldn't be triggering his lag to evade them. He would wreck Domination matches, but he was absolutely terrible on Deathmatches, because the other team wouldn't have to bother with him, and he wasn't particularly good as a straight player. On Domination, he could basically hold down a satellite by himself while the rest of his team dealt with the other two. But that wasn't what ultimately got him banned. Turned out while he was doing this he was also warping, so in desperate situations, he could blink across the map to get where he needed to be. When a bunch of us started seeing him doing that, he vanished from the game less than a week later. This was the only time I'd ever seen someone clearly cheating in GSF, even though I hear about supposed cheaters regularly.
  9. I'd say the fact that the current credit spammers have to go to such absurd lengths to spam without immediately getting squelched shows that they've done something about it. I see credit spammers here and there, maybe one tenth the frequency it used to be back in the day, and the messages they spam are complete gibberish that you'd need to decipher before you could determine the website you'd need to go to to buy from them. It's easier to decipher if you saw their spams back before they were getting hammered, but for a new player unfamiliar with the old spams, those spams can't make any sense to them. They're more likely to think someone's cat sat on their keyboard.
  10. Perhaps enough players who joined with Steam are now at the point where they start really making credits. It's not a closed system after all. New credits are constantly being pumped into the economy, in larger numbers than they were several months ago, and they need somewhere to go.
  11. Also, if they're doing it with Grade 1 combines, which would be the only thing that would make sense, and if they're using the GTN or farming friends at all to bolster their materials, there would be a ton of people farming those mats on Coruscant and DK, and in my experience this is simply not happening. I can't even remember getting scooped ONCE by a different player on a harvest node on either of those two planets in months. Also, every now and then I end up with a character with 42-45k conquest and rather than doing a 5k once a day objective, decide to finish that out through harvesting and crafting. Harvesting goes *way* faster when I do that. I once got a guy to 16k conquest in about 30 minutes just farming mats on Onderon.
  12. You're wrong. I have an alt in a guild I joined a long time ago that's pretty much died. In order to keep the guild leadership, the GM logs in once a week and sets conquest. My guildmates who are still playing get anywhere from about 50k to 230k conquest combined. On a couple of occasions where I capped all my other characters who were in guilds that hit their conquest minimums, I decided I'd see if I could cap that guild. When I have the entire day's worth of conquest objectives open to me, it's extraordinarily easy. If I have to split conquest with a different character, directed conquest objectives still make it easy to do. I'd mostly do heroics and rampages, and I'd get anywhere from 200k to 400k in 1 to 3 hours, and I'd still have plenty of stuff to do before I'd be forced into repeating things like flashpoints, pvp, GSF, or crafting. And if I ever found myself having to repeat objectives, crafting would not be my first choice in getting lots of points, though I would do my best to have 8 comps out crafting when I could. Ever sat in the pvp queue all day? How much conquest would that get you? I personally don't know but I know plenty of people who have done that over the years and they were always the big conquest scorers. When I was in the dominant guild on SF/SL prior to the current guild, our top scorers were consistently the hardcore pvpers.
  13. Yeah, having a ton of invasion forces to donate that would affect conquest standings requires a ton of materials that you'd have to assemble. But then again, so would macroing a ton of crafting combines. Fifty crafted items gets you about 1500 points. That means you'd have to do it about 650 times to get a million points. That would require 65000 crafting mats that you gather, get in missions, or get from the jawas. That's not including the white materials that you need to buy. Let's assume you've kitted yourself out to get the highest number of crits, so add 25% to the point total. So 65000 mats to get 1.25 million points. The guild you're accusing scores in the tens of millions very easily. So in order for this to happen, this guild would have to be tearing through literally millions of crafting mats every day. Even to get that through jawa junk or buying them on the GTN would require a pretty staggering commitment to the cause. Or they could get a full raid group together with less than 100 of their members and run multiple rampages over all the planets that have rampages and make more conquest in under 2 hours.
  14. Crafting conquest objectives are not dumb. They are a way for someone who enjoys that part of the game and/or has made that an essential part of their character to help their guild and themselves. Why shouldn't that be a part of conquest? Everything else in the game is.
  15. I still get this bug, and one of the oddest consistencies I've noticed about it is that it only affects my characters who are female and have body type 4. All characters with those traits have the bug and all who do not don't.
  16. I've read the thread but have just decided instead to post my own experience here rather than respond or worry about repeating something that has already been said. I'm the guild master of a very small guild on The Star Forge server. We have four active accounts and two actual active players. We have seventy three characters in the guild, roughly sixty of which have not logged in in the last year. Yet, the last two times the conquest week Total Galactic War has been active, this guild has finished in the top ten twice. There are two reasons for this. 1. Non-time-intensive repeatable objectives. 2. A large number of conquest planet targets ensuring that the guilds that would easily crush us are dispersed. Thanks to the changes in conquest, this guild will never finish in the top ten again, nor will it even manage to achieve the "modest" goals of the small planet invasion. The time-intensiveness of the current objectives makes scoring that many points prohibitive for a guild with as few members as we have. What we could do online and offline with crafting now requires that we spend hours ingame on these characters going after objectives for a fraction of the points. I appreciate the addition of the GSI weekly as an objective, but the simple fact is I will not run it on six different characters to get a fraction of the points needed for each of those characters to cap conquest, never minding the fact that it has prerequisites to qualify for, like the Oricon, Yavin and the abominable Iokath weeklies (seriously, give up on pushing that, I implore you). This applies to every other objective that is available. We simply cannot do this. We do not have the time nor do we have the fortitude to accomplish what you have asked us to. So if your objective was to make conquest more viable for smaller guilds, congratulations: you have achieved precisely the opposite of what you intended. This small guild, which had actually achieved conquest objectives prior to these changes, WILL NEVER AGAIN place in the top ten, or score the necessary points to receive conquest rewards.
  17. Wow, now I'm beginning to wonder if I'm one of the people you're complaining about. All I do is log in one of my characters and if I'm interested in playing GSF, I ask in the channel if anyone's grouping. When I get an invite, no matter who it's from, I take it. I've probably grouped with every single regular player on Shadowlands at some point or another over the last year. And often the guy inviting me is the guy you're talking about. He plays a ton and is seemingly always willing to group. So I'll group with him for several matches. I can assure you, there's no bad motive on my part, unless just doing my best to ensure that my team wins as quickly as possible so I can finish my dailies and weeklies on as many alts as I can, is considered a bad motive. I also don't server hop. I play a couple noobs on JC on rare occasions, but otherwise I stick to SL.
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