Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled.
QT payment? players have already spent credits or cartel coins to unlock this ability for account, for example, and now they will pay? ofc u say - u paid for decreased time, but that's not true - u just want to skip real work and get result
Priority Transport Terminal now costs the original planet travel costs to transfer between daily areas.
its okay
Travel to Strongholds now costs the original planet travel costs to transfer between planets.
its okay too
Repair cost formulas have been adjusted across the entirety of the game so that repair costs increase in relation to item level.
cant agree with that, did u guys get some ppl from blizzard or what?
Durability of equipment should now be lost at a LOWER rate on death, but a slightly HIGHER rate in normal gameplay.
cant agree with that, did u guys get some ppl from blizzard or what? 2
yes, i know u didnt ask about these stupid ideas but
Feedback questions!
Adjustments to repairing:
Do you find yourself having to repair more or less often? -
same, each time after each death in normal gameplay or each fight in ops
When you repair, does the cost increase seem significant or fair?
repair price is extremely high for me - i play tank
Adjustments to travel:
Do the Quick Travel costs seem fair? Do you think this will affect your usage of Quick Travel?
yes, price is too high, just because i already unlocked means buy this ability. im not sure i still want to play
Are there travel costs that you currently find to be too little or too much?
no comments
Are there methods of travel that have no cost that you would expect to have a cost?
i really think i should go and find smth else
so general - as many players say - there is a million way to save economy, but travels etc??? no way
outfit prices - u already increased it
i really dont know now, will i play or dont