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Skysworn

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Everything posted by Skysworn

  1. I know I'm kind of necroing a post here, but I agree. I RP with other people in my guild, and we have frequently sent mail to each other for various reasons, and we frequently run up on this problem. It seems a bit unfair, since the NPC in-game mail to us is frequently much longer than we can type ourselves.
  2. I'm not asking for workarounds. I've got my method. I'm just making this a suggestion to developers because it makes sense to me, to be able to target a tank and hit the tank's target. Not just for healing, but to make grouping more cohesive. I'm not saying gameplay isn't fine as it is, or that grouping can't be cohesive without this. But I've seen this kind of coding in other games, like EQII and Rift, and it really takes grouping and healing to another level.
  3. Yes, there's that, but if you're focused on an ally, you can't hit an attack and have the attack hit an enemy. That's what my suggestion is about - which has nothing to do with UI.
  4. I've seen this in a couple of other games, and it makes a ton of sense to me. Picture this: A healer is targeting a tank so they can heal that tank. But they also want to use some attack moves 'cos they have the opportunity, but they don't want to lose track of the tank in the meantime. Could it be possible to allow people to check a little box in Preferences or something that allows them to target their target's target? So the healer could, for example, hit the target the tank is focused on. It doesn't have to be just healers, either. DPS could do this too - focus on the tank, so they're only taking down the targets the tank is focused on. I've played in some really fun groups that made great use of this. And if it includes the companion, then healers could send their companions in, heal them up, and make some great attacks without having to re-target all the time. So to sum up: a feature that allows a player can target a character and either heal/buff that character or use attacks to hit that character's target, without having to re-target.
  5. You misunderstood me. I have no problem with the concept that former companions come back more readily than other companions - I'd find it strange if it wasn't the case. But from a gameplay perspective, the fact is it's easier for some classes to recruit than it is for others. Talos's quest doesn't exactly compare for difficulty. Yes, I can see that some companions might be more difficult to persuade than others, and I can accept if the missions reflect that to some degree. But if they wanted to give options, it would have been fairer to make the PvP an optional means of recruiting the companion, rather than the only means.
  6. Okay, going through it again and I'm returning to my original stance on this. Qyzen's quest is still far more difficult than the other companion quests, and like OfficerDonNZ, I have no interest whatsoever in PvP, regardless of reward. That being said, I could of course simply choose not to do these quests, but if one looks at how easy it is to get the others by comparison, it seems lopsided and poorly written at best. And that a Warrior or Trooper could just bypass the PvP mission... it makes the whole thing rather ridiculous and frankly unprofessional. I will say that I like the game enough, and this doesn't seem to impact too hugely, that I won't simply stop playing if this isn't resolved. I'll just keep those missions in my log and move on with the story (and come back later if I find a good opportunity/reason to do so). But I am going to say that I don't think this was thought out very well, Bioware.
  7. You got me. I'm on it now. Ah well, time to dig in and deal with it, I suppose.
  8. My issue with it isn't so much necessarily what you have to do, it's how lopsided it is when you compare it to the other recruitment missions. Qyzen's requires a great deal more than the others do.
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