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kyrinthic

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Everything posted by kyrinthic

  1. Not everyone is 50. some people enjoy the trip there instead of rushing it. Make an alt or something, theres plenty of people in the low to mid level worlds.
  2. Each level of might hilt is bought in the trainer, basically one new one ever 20 skill points. You want to keep your skill up. While a person can buy a new hilt with commendations, an artificer can keep up with the newest blue, if not purple hilt every 2 levels, and generally be ahead of the curve for weapon damage. You can also make nice color crystals with +crit and whatnot, as well as enhancements at higher levels. Overall, at level 50, you will be abie to get better than you can make, but for the trip, the skill will let you be better equipped on average. General rule of thumb is to not make new hilts once you have REed the upgraded recipe, unless you are planning to use them. If you still need skillups after REing purple might hilt 3 or whatever, RE the resolve one, someday you might make an alt that can use it. After that, always move to the next tier, no point staying to RE every recipe early on, just get the one you are likely to use and move up the tree.
  3. Dont forget to account for how you will come by the rare materials for biochem without diplomacy.
  4. I just got a pair of differently named blue bracer recipes for synthweaving at 120, with the same ammount of will/end stats. Its kinda silly.
  5. you can turn on 'use operation pane for groups' which basically lets you use the raid windows in groups. these windows are movable, but dont show companions.
  6. I think I bought a lightsaber with drumond kaas commendations that had an orange crystal, but dont hold me to that.
  7. mostly true. The quality of the mods in the armor is what will give you stats in either case.
  8. they seriously bug the crap out of me too. I turn the volume way down and pray the subtitles are sufficient.
  9. XP for not playing isnt as impossible as it sounds. Look at EVE for example. All exp comes in at a steady rate. Advancement of skills is roughly equal across characters, but knowing how to fly well, how to make money and afford the ships and gear your skills allow, all require good play. This allows people the not be able to rush too far ahead of the curve, while still feeling like their accomplishments have meaning. Of course thats just one method, and not without its problems too, its a very different game after all. Or EQ used AA points. If everyone gets to level cap easily, but then the hardcore farm out a levels worth of exp for a single point of what amounts to another talent tree with finite or situation benefits, there is a smaller gap between the two types of player, while still maintaining a desire to play for the player possessed of more free time. Just some sample ideas that have worked in other games.
  10. Valid concern. Gamebreaking is a stretch, but it needs to be fixed. As the other guy said, most valid thing on the list. This exist, one in 4-5 nodes were like this before the fix. Now its 1 in 10. Its a minor inconvenience, far from gamebreaking. As the other guy said, huh? You need actual bugs not random blanket statements of opinion. I see load screens when I zone or log into a new area. This has been happening since I started playing MMOs, it still happens in every MMO out there. How is this a bug, nevermind gamebreaking? Again, what video cards are having these problems? All games out there have some issues like this, how widespread they are is the real factor. most people do not see this, and specific video cards havent been pinpointed, and most of the problems seen are fixed with a driver update. Could it be better? Sure. Is it gamebreaking that they sometimes dont do exactly what you want? No. Annoying, yes. Gamebreaking? No. You have a list of annoyances and minor bugs at best. The delay issue at the top is the only one that really stands to be a big issue, and even then its more of an issue in PVP than PVE, which is a smaller segment of the population. This is I believe the only game launch I have been in with no server crashes or unexpected downtime. The longest queue I have had was 5 minutes, and I was playing from the pre-release. Not to say there werent issues, and that these issues affect others more than they did me. But to say it wasnt an incredibly smooth launch for a game this size is just silly.
  11. I noticed that too. I think I got a set of bracers for light armor when I got legs for heavy and medium.
  12. I support anything that increases awareness of security keys and the likelihood of people having them. I have worked in tech support (not of an mmo), and telling people 'its not our fault you keep randomly googling **** sites' does not make for a happy customer. I have dealt with hacked accounts, both mine once, and a many friends, its no fun, and the security key is amazingly effective at preventing it. If I had a say, that thing would be included in the box for every copy of the game sold. So hell, put more, better stuff on the vendor, I'm cool with that.
  13. 8 character slots. 8 classes. 8 stories to see. not a coincidence. Make all of em
  14. Slicing profit should not, and should never have been, in the missions. Missions should pay for themselves so you can skill up off of them, but not run a huge profit. If I am doing say synthweaving, I need crystals. I can run archaeology missions to get them but I will go broke doing that. Archaeology is meant to be used to collect ground spawns to craft with. The missions are added so you can push to the next level if you didnt collect enough ground spawns, or effectively buy a few extra components while doing group content. You were never meant to be effective or solvent with a gathering skill from missions alone. Slicing makes money from collecting ground spawns, as it should. You will turn a tidy profit if you hit those. You will not, and should not turn the same tidy profit by leveling alts to 10 then skilling their slicing to cap and cycling them around every half hour. This isnt how any other crew skill works, it should not be encouraged. There are three types of skills, slicing is a gathering skill, not a mission skill. Go out and gather with it, you will make money.
  15. I hate self bumping, but I was hoping there would be a little discussion on my thoughts, so here I am.
  16. Here is a scale, from hardcore to casual, for lack of a better set of poles. ----------------------------------------------------------------------------------- Permadeath, cant change spec, AC, or looks. (D2 hardcore) 1 character per server, cant change spec, AC, or looks. multiple characters per server, cant change spec, AC, or looks. (most older MMOs) multiple characters, cant change AC or looks, can change spec sparingly (current SWTOR) multiple characters, cant change AC, can change spec and looks sparingly multiple characters, cant change AC, can change spec and looks freely (dual spec/ Wow) multiple characters, can change AC sparingly, can change spec and looks freely multiple characters, can change AC, spec and looks freely multiple characters, multiple specs (3+) for ac and spec. (Rift) multiple characters, multiple specs with predefined talent specs multiple characters, 'heal/dps/tank' buttons, no ac/talents involved. multiple characters, can do exactly the same things as every other character, no need to press buttons to change specs. ----------------------------------------------------------------- Higher on the chart aims for more permanance in characters and relevance to character choices. Lower on the chart aims for more versatility in characters, and concern with game options over character choices. I purposefully did not rate the PVP/PVE aspects in this scale, although they would be appropriate to have in here as it would overly complicate it. I put some notes on the end, to give an idea of other games that have these points. Now, in general, everyone falls somewhere on this scale, and very very few people would be interested in either end of the scale for any sort of long term game. That said, one of the main arguments against dual-speccing is that it 'makes the game easier'. This isnt exactly true. It does make the game casual friendly, and people that are against dual-speccing are worried that the game will continue to move down that scale. The want their character choices to remain as relevant and interesting as when they first made them. It would really be interesting if a company made a point to divide servers by this sort of a scale rather than the arbitrary 'PVE/PVP/RP' rulesets that have become the standard. You would find that people were a lot more likely to avoid a server where you could only have one character and not change your spec or looks than they currently avoid an RP server for example. There would also be a lot less complaints about Add this / Dont add this overall, if they only added certain features to certain flavors of servers. Of course this sort of server split would be hard to do, and so would never likely be implemented, but hey, it was a fun thing to ponder for a while.
  17. Not entirely true, the game took a pretty drastic turn of intent in late lich king, more firmly aiming towards casual play. about 90% of the people I know that have quit wow in the last 2 years did it right about that point. A suspect a lot of them are here, and hoping that bioware doesnt take that same direction as this game moves on.
  18. Eve skill training is spiffy for what it is, an alternative to a exp/level system. Sending crew out on skill missions is not the same thing. 3 weeks is just silly. Also there are skills that take even longer than that to train in eve. Even so, I would support a 'long' mission that was an occasional option for an 8 hour or 24 hour mission, so long as there were interesting rewards from it. But I would think it would need to be in the flavor of the 'unlocked and run once' thing rather than a 'this is what everyone runs when they go to bed / go out of town'. Remember also that when your crewman is on a mission, you cant have them in your party for adventuring, which can be a problem if you send out all your people for long missions.
  19. sad but true. the large mob of halfass casual players have shown they are the largest group playing MMOs today. Wow shows that any successful business model will cater to this crowd. This isnt exactly news tho, its been a slow direction for a long time in games, and hobbies in general. The smaller a thing is, the more dedicated the average hobbiest is. Games are no different. Go back 10 years and look at games across the board. They were harder. They punished failure, and you felt damn good when you managed to beat them. If you sucked you never beat them. Games today are designed so the average 8 year old can button mash their way through. If something is too hard for that demographic, it gets nerfed eventually. Sometimes a game will have a slightly harder 'hard mode', tho more and more these are settings that can be scaled while playing, just in case its too hard. Wow is just the big visible neon sign pointing all of this out. I dont want to see TOR go that route, but I would be surprised if it doesnt. I just hope to have as much fun out of it before the screaming masses ruin it.
  20. I recall the time before dual spec in wow, when you chose to enter a raid with extra healers to make fight X easier, or extra dps to make fight Y easier, and player skill made up the difference. At what point is the concept of talent trees pointless when they become trivial to change repeatedly and quickly? Why even have talent trees at all if you can have 2,3 4, whatever many of them? Why not just have that window have 3 big buttons 'DPS, Heal, Tank' and be done with it? Would that be simple enough for people? Thats half the reason I never went past the beta with rift, and it sounds like I made the right decision there. If what you do is no longer part of your character, it starts be be obvious that there are only 4 classes in the game in the first place. Every bit of distinction past that is good, not bad. Getting a group of people together and not just yelling at the first person with heals in their class to put on their healer hat is a good thing (albiet a better lfg tool would be nice).
  21. so roughly 98% of the gear in the game does not require alignment, and the other 2% is split roughly evenly between light and dark. Meaning that making a choice gives you access to roughly 1% more gear than not making a choice.
  22. I personally do not want dual spec added to the game. I expect I am in the minority, but time will tell. I especially hope they do not add changing of ACs. Both of these additions make player choices less meaningful. It will add advantages for some, basically allowing people who want to get one character to max level and not see any other parts of the game to be able to do more things. It does not allow healers to level faster. If you have a dps companion, and know what you are doing, healers already level just fine. This argument is silly, and a holdover to another game where it doesnt even really apply to anymore anyhow. Its very real that if dual specs are added, anyone with a healing or tanking tree in their class will be expected to have one of their dual specs built for that, and will be more forcefully asked to perform that role if it is needed in a group. Some people do not want to be stuck always assumed to be a healer when they are invited just because their class has a healing tree. IF dual spec is added I truely hope a LFG tool that includes role options is added first (and hopefully not a cross server, instant teleport, mindlessly run dungeons in silence tool).
  23. I remember a jedi knight quest that I really liked in this regards ** SPOILER ** On tython the twilek that you help asks if you would become a 'sister' to her, and help show the closeness of the pilgrims and yourself. The lightside choice was to say no, and walk away. The darkside choice was to do it, despiite the jedi code against attachments. Neither choice was evil, and it was a hard choice to make. The light and dark options made sense. But a lot of quests are not as well done as this one to be sure. And some that could be, are ruined by trying to hard to villianize a character to make the options more obvious (the romantic apprentices come to mind here, if they had been more discreet it would be a lot harder to justify turning them in).
  24. or go back to old planets and gather more level appropriate materials.
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