Well, obviously Bioware listened to some low-skilled nabs that have problems fighting Sorcerers, but I wonder why they never figured out that it's not an op class, there's just a hell lot of them on servers.
This patch notes is an instant goodbye notes from Bioware, to this day I never said a bad thing about Bioware, and there are ppl that will confirm it, but now I have to say that I'm glad that they released patch notes so soon, it will prevent me from buying another pre-paid and allow me to save some money for good games...
I've devoted a lot of time to get my rakata and bm sets, to develop my playing style, and now?
now I can't heal 1 damn player when he's in near death situation, why?
cuz he have to w8 2,3 second to get his damn heal, and pls don't say u got other skills, only dark infusion combined with recklesness and relic can save some1 from death while being attacked either on wz or hm/nm operations.
I can understand the nerf of Force Surge, but why for the love of God nerfing Force Bending?
It was the only thing that gave us the opportunity to save some1 from dying, isn't it what we're supposed to do as healers??
Make it like usable once every 10 seconds or sth, but don't take it away completely...
Same thing for wrath, once every 10 seconds but usable with chain lightning.