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CaesarVI

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  1. Thank you for bringing attention to the matter of Operative DPS. I also wanted to address this topic since launch of the expansion but your post is far better than what i would have ever done Well backed up with statistics and not just a "feeling". I knew that Operative isn't played much right now but the numbers are alarmingly low (together with Merc of course). Operative DPS needs some changes asap. I'm playing mostly Operative since 3.0 and this class was never in a worse state than now. In a lot of instances you really have trouble surviving the constant AoE attacks while on the other hand you don't bring anything to the table for your group. It's really frustrating and unrewarding playing this class in the current state. I really like your suggestions and i hope the Dev team gets some inspiration from it. Revitalizers being tied to an offensive CD always bothered me but wasn't as much of a problem until now. But with the loss of AoE DR it's the only meaningful defensive. Making it an extra ability would greatly increase the value of it and you don't have to sacrifice DPS by delaying Stim boost. Like you said AoE DR is needed - especially for melee classes. Passivly granted AoE DR didn't need any skill, so I'm in for the concept that you have to actively use an ability. I'm not sure if I like tieing it to Evasion tho because it already has other use cases. Maybe returning countermeasures with AoE DR and aggro drop would be the better choice but BioWare is probably not too keen on bringing back old abilities that got patched out. If that is the case Evasion is the best option.
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