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SlimPikinz

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Everything posted by SlimPikinz

  1. Are older ranked tokens, say Season 7, supposed to be converted to current legacy tokens? I'm sitting on 60k and sure would be nice if they did.
  2. Supposedly, the Emergency Power set helps survivability and should enable you to stay alive long enough for your team to get the first kill.
  3. Could we get a 3rd neutral option of acquisition? 10k tech fragments for 1 RPM or OEM piece.
  4. Since this change is focused around PVP, I think this is a reasonable request. It could read something like: You deal 50% less damage to enemy players while guarding. Chris, can you explore this option and how it would effect PVP and PVE?
  5. What about if they changed Force Bound to apply the debuff after being affected by Awe instead of after it ending? If you sit through the Awe, you're not doing any damage to Jugg anyway but suffer zero accuracy loss upon waking. If it gets broken early from damage, now you have the debuff for whatever remainder of time, still less damage to Jugg. If you white-bar from Awe and break, now you have the debuff for whatever remainder of time, still less damage to Jugg. In it's current iteration, the recipient has no control of the debuff outside of not getting Awed. With the change, you can either wait out the CC and come out swinging or break and suffer the consequences. #playerchoice
  6. Change Grit Teeth: Enure/Endure Pain resets the cooldown of Focused Defense/Enraged Defense. So it would work the same as Defel Spliced Genes. or ED/FD is no longer charge-based but duration based. Reduce duration to last 10 seconds instead of 15.
  7. These are not small realistic changes that the developers can feasibly devote resources to. Small Quality of Life changes like tweaking numbers for class balance or gear requirements for ranked.
  8. A requirement of 306 Item Rating with a Tactical in slot to queue Solo Ranked. This restriction was in place in the past with the 2018 Expertise requirement. Devs, please.
  9. In my opinion, consistently winning the DPS lottery is the biggest factor of if you will win or not. If your team can pressure the enemy team more, you, as the healer, can spend less time healing and more time cc'ing the enemy healer or adding some DPS for killing blow. I know if my team is getting dumpstered, I have to spend every GCD for healing just to get my team out of execute range.
  10. I play Arsenal with as close to 663 Alacrity as possible, needs to be greater to break the threshold. 3.2k - 3.4k Critical and the rest into Mastery/Power With all Armor Pen Amps. Use Burning Bright for more burst damage Use Primed Ignition for more sustained damage Use Missile Blast Knockback for more trolling
  11. I agree but how and to what would you change it to? Also, Grit Teeth widens the gap even more. Get rid of the CDR and maybe give it the Defel treatment and just reset the cooldown on ED after x ability. Maybe Reflect or EP.
  12. Reverting Guard to tanks only is probably the best change for it but that has been suggested already. If Guard is here to stay on DPS classes, can we experiment with small incremental changes that might get it into the right place balance wise? Perhaps my suggested change doesn't really accomplish anything except lock-out non-Guarders from the Taunt damage reduction on enemies. Maybe add a Damage Dealt Reduction of x% to it while Guarding another player. There should be a consequence for using it as DPS. What that is is ultimately up to BioWare. Was there ever any clarification from BW of why they made that change? I think I was taking a break from the game when they changed it. What is their stance on it now since it is so unpopular among the PvP community?
  13. I agree with you but BW isn't known for reverting changes that aren't popular so here we are.
  14. Require Guard to be active on someone and within range in order to use Single and AOE Taunt. Defensive Bonuses will have to be moved to a different ability for AP and Hatred most likely. Shouldn't affect PVE too much since DPS probably aren't spamming taunts often. Thoughts?
  15. I've not had this bad of frame rate since I've upgraded my computer specifically for this game back in 2015. Before the latest patch I was well above 30+ FPS in mid node "mosh pits" but now I'm dipping into the single digits. I'm watching a PowerPoint presentation at this point. Is anyone else experiencing serious FPS issues since the latest patch?
  16. Please also makes map adjustments to all Huttballs. -Disable stealth in endzone or add acid in endzone -Since Operative roll through fire can't be balanced properly, make fire and acid traps insta kills ignoring Roll, Rocket Out, Blade Blitz. It's exhausting watching a single Operative carry a Huttball match 6-0 because of Roll. -Disable Phase Walk between endzone and the first set of traps on each catwalk. With the silly amount of movement and teleport abilities now in the game, the maps have been far outgrown.
  17. Now is a good time to learn or refresh on how Target Modifier and Resolve mechanics work during preseason. I stumbled across these old videos, courtesy of Kre'a, that really helped me when I was learning Assassin back in the day. Just thought I would bring them back into the light since I doubt YT recommends 5 year old SWTOR content to very many people. I think most stuff is still relevant but some stuff has changed. Advanced Resolve Mechanics: Focus Target Modifier: RIP Assassin Phase Walk Support Kre'a for creating quality SWTOR PVP content.
  18. What I meant was that the 6 piece bonus now makes the next Rail Shot, Mag Shot, or Emergency Scan a critical. Before the change, it was only Rail Shot and Mag Shot. I am still trying out all 3 tacticals to see what fits my playstyle the best but I would have to agree that Prog Scan tact is the best of the 3 since it synergizes the best with Supercharged Gas. Yeah, the flat Crit percentage increase will be missed.
  19. There's been several reports and claims over the years that Commando net, specifically, goes through Force Shroud. I think I remember Krea mentioning it in some of his videos. This is obviously a bug but I've not heard of it removing a charge of Cloak unless you activate it.
  20. I think CF will still end up being the best for Bodyguard and IO because of the Supercharge stacks. Also, healing gets a critical from the 6 piece bonus now. The new set 4 piece provides very little value once every 30 seconds. The new set 6 piece provides 0 value until your ally kills someone. Tech medic set 4 piece is nearly useless in regs PVP, and completely irrelevant in ranked. Tech medic set 6 piece is just the old HP-5 Dart Device tactical which was the worst of the healing tacitcals. I'm anxious to try the new tacticals but I don't think they will ever be as good as old Rocket Fuel Vapors.
  21. Ranked season 12 ends and rewards will go out with the start of season 13 Force Bound set changed to "Enemies affected by your Awe have their Force and Tech Accuracy reduced by 70% for 6 seconds after Awe wears off." New Set Bonus for Sentinels/Marauders New Set Bonus for Guardians/Juggernauts Guardian/Juggernaut Tactical changed: The Throwing Arm Tactical can now only be used with Guardian’s Saber Throw ability. The Obfuscate debuff now appears in the targets debuffs bar when using the Throwing Arm Tactical. New Set Bonus for Sages/Sorcerers New Set Bonus for Shadows/Assassins New Set Bonus for Gunslinger/Sniper New Set Bonus for Scoundrel/Operative -Bug fix for Mercenary/Commando Apex Predator set -CF set 4 piece gives 10% change to build Supercharge when healing or damaging. 5 second ICD. -CF set 6 piece activating Supercharged Gas makes Rail Shot, Mag Shot, Emergency Scan a critical. -Tech Medic set 6 piece kolto shot leaves a HoT on target -New Set Bonus for Commando/Mercenary -Reduced the base healing done by Proactive Medicine by roughly 2%. -Reduced the base healing done by Healing Scan by roughly 6%. -Rocket Fuel Vapors tactical changed to Kolto Pods heal for an additional 5% and last a second longer, gaining an extra tick of healing. -HP-5 Dart Device tactical renamed and redesigned to SC-4 Treatment Scanner: Progressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for a completed channel. -Running Rapid Restoration tactical renamed and redesigned to Running Restoration: Increases the healing output of Healing Scan by 15% and allows it to be activated while moving. -Innovative Ordnance/Assault Specialist gets the old CF 4 piece bonus built-in: In addition to its previous effects, Speed to Burn now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge Warzone Changes: -Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes while at an overall item rating of 306. -Regardless of their Ranked rating, players will now have their Ranked win/losses count reset on a specific character when transferred to another server. -In any PvP queue, players are now locked into their Discipline choice from the moment they enter the queue until after they leave the Warzone or Arena. -Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical items) while waiting in the queue for a Warzone or Arena. -Players can also do this while in the pre-game session of a Warzone or Arena, but this ability is suspended as soon as the PvP match starts. If players are between rounds of an Arena, Utility Points and equipment can be changed until the round starts.
  22. https://www.swtor.com/info/news/article/20200610 I had to go through Twitter to find this. Just posting for awareness.
  23. Why the skip on Season 3 replicas? Those are the best looking ones, in my opinion, and not many players around still who have the originals. I'm sure this was brought up in a meeting. Can we get the thoughts on this?
  24. Suggested changes so far by class experts: Separately: I mentioned this earlier in the thread but you may have overlooked it: Nerf: Reduce Roll immunity to 1.0 seconds from 1.5 seconds. Reduce healing from Kolto Infusion by x%. Buff: Increase Diagnostic Scan healing x% over the channel duration. Increase either Kolto Probe stacks to 3 or Kolto Probe healing by x% If we can narrow down and agree on what the actual problem that most people have with the class, BioWare might be more inclined to listen (highly unlikely but better than just screaming "nerf Op now!") and make the appropriate changes in the next class balance patch.
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