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Rkillerfin

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Everything posted by Rkillerfin

  1. The backbone of a solid gearing system is there but it's hidden under way too many gear tiers and layers and layers of RNG.
  2. Annihilation selfheals is rather small by itself, but the real kicker is the legendary utility Thirst for rage, while it only has small ticks (1324 per tick in BiS gear), you need to remember you get that tick everytime you use a rage consuming ability. Combining anni selfheals from tree with Thirst for rage gets you almost 2k HPS just on yourself, ofc it doesn't have immediate effect of some other selfheal abilities or medpacs, but it's not supposed to do that. http://parsely.io/parser/view/345004 Anni 2,5 mil parse, 1,8k HPS, 424k total healing over 4 minutes
  3. Nice nerf of 50-80 dps, loving it. And fury (a *********** burst spec) will still parse higher than anni (a *********** dot spec). Marvelous.
  4. Rotation part is valid but gearing and utility parts are terrible, for example you never want warbringer on vengeance because you get to use hew on any target anyways when it procs. I don't remember the utility names off the top of my head but I usually run: First tier: 2, 4, 5 Second: 2, 6 Third: 4, 6 Legendary: 5
  5. I play all specs on nightmare level, tho I mainly roll with annihilation because anni is love. I hate playing fury but I spec into it if for some reason I need more burst than what anni provides. I haven't played carnage in raids after BW destroyed the spec with the ferocity rework. You can find a solid rotation for carnage by browsing parsely, there might be something uploaded by me (Liffu), but I don't remember if I uploaded anything on carnage.
  6. As a marauder main, this makes me facepalm so hard my face is in another dimension now.
  7. It almost sounds like it's hard to look if there's ground or not where you're about to walk , also the only possible way to get knocked in a hole is if the candle is passed to the boss.
  8. Sorc dps rotations complex? Madness is the easiest dot-spec in the game and lightning is a very simple priority system, not to mention both specs have infinite force. Also saying sorcs have off-heals and bubbles is misleading because to utilize these you have to sacrifice your already low dps.
  9. Don't even bother with a healer/ tank in EC, best way to clear is to be dps yourself with dps or heal companion. Gear doesn't make a huge difference, I've cleared EC in 5.0 with a token lvl 65 vanguard with the gear provided by the token so It's certainly doable.
  10. Reason you're seeing energy issues is the changes to lethality in 5.6, you now get 1 energy per dot tick instead of 2 per dot crit. On lethality this means you have less energy at your disposal.
  11. As title says, this mount was removed as an effect of removing commendations vendors after 3.0, yet the mount is required to complete <longspur collector> achievement.
  12. Just putting in a #blamedela for not heroicly carrying the group through
  13. This post gave me cancer. Also Nif says hi.
  14. Oh the good old 3.0 days when master could be tanked by a half-afk dwt. To be fair, it's still possible now if you find a dwt who is brave/stupid enough to go for it. /Liffy
  15. I personally play all three juggy specs, preferrably rage, but some fights are certainly better for vengeance (Revan HM comes to mind). I'm still learning vengeance so my dps is lower on that (stiil 8k+). Mained tank for 2 years but decided to go dps for 5.0, and loving it so far .
  16. Hi! You may have seen me before (my juggernaut's name is Makrgo ). I like to see someone writing a guide for such an undervalued spec atm .
  17. Thanks to the new legendary utility added in 5.0 (piercing chill), chilling scream becomes the 3rd highest hitting ability in rage rotation (after raging burst and furious strike). Also, at the moment of writing, number 1 parse for juggs belongs to rage. http://parsely.io/parser/view/230757/0 ( done by me )
  18. Well, there's obviously more to the rotation, that's just the part that utilizes fuming rage. Here's my full rotation: 1st cycle: Raging burst Force crush Furious strike Ravage Chilling scream Retaliate (vicious throw if available) Obliterate 2nd cycle: Raging burst Sundering assault Furious strike Force scream Chilling scream Obliterate Enrage Do cycle 1 --> cycle 2 --> cycle 1 --> cycle 2 and so forth. Opener is cycle 1 with saber throw, force charge and enrage at the start. My highest parse with this is 8,7k.
  19. I dont know how your rotation looks like but you should be using raging burst --> force crush --> furious strike to make use of the proc.
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