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Mariojediwookie

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Everything posted by Mariojediwookie

  1. I run my augment crafting through Kira for the +5. There is a difference because I average 2-3 criticals (a couple times I crticaled on all 5). The others I was getting 1-2. It helps
  2. The idea behind gathering materials by actually placing a machine down was a much better idea in galaxies than sending a bunch of alt companions on the same mission over and over again. You actually had to think which is why I saw it was better.....more engaging. In this game I'm not sure why there is crafting anyways
  3. STar Wars Galaxies crafting was awesome before the nuked the game with NGE. If the devs want any ideas that is.
  4. If I remember correctly the punishment was tame specially considering they were able to keep their gear. The only ones who had harsh punishments (at least I thought) were the ones who actually SOLD access to the exploit. Other than that suspending accounts for a day to a week was just ridiculous and totally made the punishment worth it since they kept their gear.
  5. I have never even seen that Revanite Walker. I remember the first week of the patch I sat there for an hour and thought it was a broken spawn. Then look on the internet to only find out the genius devs put a weekly mission on a 12 hr timer. Seriously did no one in test tell them this might be a bad idea? I've never finished that weekly so congrats Devs.....I'm assuming that was your goal.
  6. You will get 6 slots to choose from when your sub runs out (if you do not resub). IMO don't create them all at once. I did that and regretted that decision because I didn't make smart moves on what crew skills I should have had with certain toons. Of course you can always regrind anything but it becomes expensive and time consuming to do so. I would say create 3 characters and play those for a month. Then create another 3. If you don't plan to resub do not go over 6 because you'll end up choosing which toons to put in the cellar.
  7. This is what I thought it would be as well. The code is there to have i act like any exp buff. I hope that is what they do.
  8. I don't understand the need to nerf Force Storm if I'm taking the damage spec. If I was a healer, ok yes it needed to be nerfed since as a healer you should be able to do damage like that. I picked the damage spec and yet the devs are now saying we are not supposed to do damage? I'm confused. If they think we should be a healer if we are a sorcerer then just remove the different specs and make it a healer, period. It's confusing to say "here is the damage spec" then go make it un-useable as a damage dealer.
  9. and yes, this is a very popular pack. With the Jetpack and new Vort mounts, expect these to be in demand.
  10. On my server they were listed for 500k. The crate was 10 mill lol.
  11. yes most of the credits go to the crafter (which is why it isn't a credit sink) although we have the GTN tax and that does take money out of the game like a credit sink. Maybe his point was less sales = less money taken by the GTN tax?
  12. I know it's a component for that dark item to expand your guild ship.
  13. Why all the complaints for using force storm as the main attack? Have you seen how weak the other attacks are? I understand this is supposed to be the healer class but my spec is damage. If my main objective is kill someone and that is my best attack.....you're saying you wouldn't use it because "it's too easy"? It's fun.....you know what isn't fun, having a spec for damage, having weak DPS and weak Heals at the same time. That would be unfun.
  14. This happened to me the other day however it was really Bio Wares and my fault. The dam lag is so bad that I clicked on the cheapest but it switched (the sort was lagging) and didn't double check when it asked to confirm. Only lost a million credits but from now on I literally wait 5 seconds before I click anything to make sure the system isn't lagging.
  15. Everything looks fine except increasing the certificate drops. Right now the cost to get a cartel certificate through buying a pack is equivalent cost with the slot machine. The devs actually put some thought behind the nerf, it's actually balanced perfectly with the packs.
  16. Yep. I tried to craft stuff as f2p, lol. The constraints on the size of your bank account is ridiculous. All the unlock stuff I would have to buy as f2p just isn't worth it.
  17. Well technically the the crystals that can be used at level 10 give you a slight advantage over those who would have to use lower crystals at that level. But yeah, pretty much what you said. Pay to Win infers you are beating something or someone because you have money and they don't. If this was a beauty pageant then maybe you are paying to win.
  18. So maxing out rep when the only way to do it before the slot machine is buying 100 packs that are no longer sold or if they are are 400-600k+ each on my server (before the slot machine). Why does it have to be the do it all machine? Why can't it just have one purpose, maxing out rep? Isn't that enough for ONE single item? Do we need it to be a machine used for farming all mats and certificates as well?
  19. Go find a slot machine, max rep, then proceed to the rep vendor to buy one. I believe it takes 2 or 3 certificates and credits. It's definitely worth having when you are leveling.
  20. What, like another Rishi Lamp or Todempole? Maybe a houseplant that just sits there and does nothing. You would rather have that instead of a machine that will give you max reputation on packs that are not available anymore so you can buy the items? I want as many machines released as they can.......anything that gives you stuff not available is an awesome idea for those new to the game. Nothing like coming into the game and notice you'll never acquire something EVER because it's not possible to even buy it with real money.
  21. Funny how I was watching X-File in the background while reading this......now seems appropriate.
  22. I got it on my first hypercrate, which I wasn't even looking for because I was looking for a slot machine which I didn't get. I was asking people to trade that mount for the slot machine and no one could trade. If you look it up it's designated as Ultra Rare drop.......which is the rarest drop. Probably something similar to the new slot machine mount.
  23. Well considering that 1 cartel market certificate is a rare drop in a cartel pack, not such a waste of time. If the average pack cost 200-300k and you might get 1 to drop about 20% of the time.........how is the machine worthless again? Just because it used to drop certificates at an insane rate (literally got 3 certificates in 10 rolls more than a couple times) doesn't mean the new drop rate is worthless. The slot machine drop rate was out of balance, mats and certificates...right now it's perfect if you look at the entire game and how you obtain these items.
  24. Unfortunately crafting items that will actually sell more than likely you'll need rare mats to do it. So judging by what you want to do (which is spend time playing the game and just do this as a casual thing for some money), Gathering skills are best for this. As someone said, Arch/Scav/Bio would allow you to gather mats while you are playing the game from the random nodes you encounter. You can sell them once you get enough. Trust me they all sale because of the need to craft wartime supplies. Crafting would require you to buy from the GTN or make more toons to get the required skills to get the mats which is something that you do not seem to want to do. Go for the gathering skills, you're best option IMO.
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