Jump to content

blluegames

Members
  • Posts

    10
  • Joined

Reputation

10 Good
  1. Read the patch notes for 6.1.4, we are getting a Legacy ignore feature, BUT WHY NO LEGACY FRIEND!? Guilds can ignore a legacy so they can't join, and now we can ignore a legacy to avoid people, why so much hate bioware? spread the love around and let us have friends!!
  2. With so many companions now, it's hard to keep track of the ones you prefer to use on characters, I think being able to favorite companions and them moving to a separate section at the top of the companions and contacts list would make it easier for people who switch out companions quite regularly, and people who just want one certain one with out scrolling down tons of companions
  3. Tried out the changes and makes the event SOOO much more fun, and less of a struggle trying to finish all the objectives! great work with the changes, can't wait to see what else is in store!
  4. Were the Missions fun? Each gangs mission was unique to themselves, but I felt they got pretty boring replaying it on more then one map and other characters, If there was a system like on Iokath that the missions rotate daily, I think it would keep players attention longer and wanting to go back and do more races. Were the Missions the right length? They where a perfect length, It didn't drag along feeling like a side mission, it made it feel more like a activity. Were the objectives for each mission clear? Beks: Toss Explosive - the containers felt hard too see across all maps, maybe get a arrow to point at it until you get too close to it? Mines- fun to dodge, but the explosion threw me over a barrier and I had to circle back, outside of the race to find a re entry point, maybe lower the impact or pub invisible walls up on barriers? Screamers: Flair - I think the cool down on it is a tad too long, adds for a bit of the Challenge, but hard to recover when another stand is right around the corner and it's on cool down. Which gang's Missions did you like the most? The least? I really liked the Razor's objectives, felt the easiest to finish, Bek's I struggled with, bomb management felt hard to aim it while trying to stay on track. Did each gang's objectives make the course feel a little different? Yes, having to do different objectives made it fun Were you able to easily stay on the course? They are a bit confusing the first few times playing it, trying to learn the bike, look at objectives and race, I barely noticed the signs pointing around the track, they are very open, and I liked that, there was a few times I got lost and got attacked on the swoop, maybe that will pose a issue? Did you understand the bike abilities? From the staging area to the race, gives you plenty of time to read over the abilities, so yes, I was able to know what the abilities did before getting into the race Did the speed of the bike feel good? On the track it feels a bit slow until you use a boost, U think maybe turning the speed up on it a bit would make it feel more like a race, and put a cool down on the speed boosts. What did I enjoy the most? What did I dislike? Likes: It's a fun and fresh concept for the game, the tracks are unique to each planet and are built into the surrounding area, The gangs seem neat, can't wait to see the update with cinematic and voice acting. It adds new reputation, and another activity to fill some time in ques etc. Riding up the the race on the bike was really fun (Can I race the gangs on my Kai Zykken mount? ) Disliked: The lack of mission variety for each gang, Tatooine is hard to navigate dust storms, hard to see the razor's objectives because of how bright it is on the ground, Parts of each map are very open, and easy to get lost and turned around. I was really hopping with racing coming to swtor there was going to be a multiplayer aspect to it, Maybe add some group missions? like group up with 2, 4 and 8 people and have a race with 1st, 2nd, and 3rd, prizes that give extra reputation and other stuff. Or have a option for an open race where people wait on the start line until more people show up. The jumps on the maps felt clunky, ride up to it, stopped, then jumped. I also feel like the Onderon map feels right in the middle of people doing dailies and story stuff? will this be a issue in the future? The event has great potential and I love it so far!
  5. Sorry for the late reply, That was made on a Inq Assassin
  6. Hi! I helped someone make Ranos as a character and wanted to share the presets! https://imgur.com/pPrcwxq <---Sliders https://imgur.com/Ln5BD7v <--- In game next to Ranos
  7. Heya, Theses guilds are currently MIA for the time, feel free to use my ranks as ideas for you're guilds! Welcome to Vox! Vox Nihili and Vox Aliquid are two Socialite/Conquest guilds. Ran by two brothers, the Niykari Twins, Their guilds are neither Sith nor Jedi, Imperial or Republic, but each brother has allied a population to each faction, and persuaded them to join a third party faction in the works of under minding and taking down those who threaten their way... To this end Viribus and Concordia, both guilds flagships, enter orbit over planets with active conflict zone. offering Direct combat support, Logistics, and Diplomacy to each faction they persuade to join there cause. Imperial/Republic Guilds ranks Officer ranks Vox/Vox - Guild Leader Oculi/Oculi - Second in command Auribus/Auribus - Third in command Person of Interest Guard of Nihili/ Guard of Aliquid - HM/NIM Raid team Conquest Ranks Devourer/Savior - 200k CQ Points Conqueror/Conqueror - 150k CQ Points Warlord/Warhero - 100k CQ Points Marauder/Sentinel - 50k CQ Points Disciple/Disciple - Joining rank It is the goal of the Vox that we support one another. Grouping and socialization are strongly encouraged. Heroics, Flashpoints, and Operations are great ways to obtain gear, experience, and social points.
  8. Honestly with the new gearing system, This is why 6.0 is going to crash. It’s too much change too late in the life of the game. Every major publish has halved the population. This doesn’t appear to be any different. They don’t have the track record to pull this off. Let me start with the change from Unassembled Components to to tech fragments or what ever they are called on PTS, To me its another useless token grind, You get rid of one system to put in a new one that basically does the same thing? My suggestion would be, scrap the tech fragments, Make components a legacy currency, instead of giving tech fragments out at the end of missions, give components, Utilize what players already know and have a understanding of and improve on it, Up the pricing a bit on the new armor to fall more in line with the current system. A whole new gearing system for 19 tiers of gear is crazy stupid. Don’t forget that they just had this half done gear grind with Ossus too. A vast majority of folks I encounter don’t have complete 248, let alone 258. Folks that did bring 258 went into hibernation already. Now we have to grind out 19 tiers when most players are still stumble along to catch up too 258 The Amplifier system I see as useless too, we have never had such a minor thing in game to start with, why add in one now?? I'v been playing since close to launch and have never seen anything like that in the game to this date, To me it is confusing and iv been reading about it and trying to figure it out while i'm on PTS, what about for the new players that is going to be a lot for them alone. The game state isn’t good, I’m just not seeing it. I do think people will come back for 6. Seeing as how they aren’t addressing the actual game though, there’s -nothing- that will make them stay. At the very least, get the engine on the latest direct x so that it can take advantage of more than 2 cores, and 2gb of video memory. The game brings even 4ghz processors to its knees because it’s not been kept modern. Another gear chase is about the -last- thing the game needs. Sigh. There aren’t enough folks to make any of this stuff work, which means more folks giving up. We -will- get a bump when it’s released, but folks will see this complexity, the bugs that are certain to be in it, and that will be it. Even Vulkk there is using qualifying language (words like should, probably, etc) so you know you’ve got issues when even your biggest fans aren’t seeing it.
  9. I think its time to listen to the player base again. This has been the worst patch since kotfe has started. I say revert back to the old conquest system for earning points, And ask the player base next time what they would like to see and have a guilds placed on the PTS dedicated to trying out different conquest formats and if you guys always do have that, then they are a really bad test subject. Ask the player base what they would like to see and what they think would bring more players back into the game.
  10. We need more in-game events other then what we have right now and more/new rewards I personally would love to see a jumping puzzle and stuff at the end or more open world events added. Rewards are getting stale they give out the same thing each time
×
×
  • Create New...