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tharlainmar

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  1. Dw we will get a major update about 6 months or so into the expansion if not less and then those are the big class changes you will get until the next expansion, enjoy the 10 year celebration guys! as it stands with the direction its definitely a longterm step, meaning expect whatever you want to expect out of swtor with ''play how you want'' at the 20th celebration! HURRAYYYY
  2. Currently typing this as i'm streaming, for the past 7-8 hrs, 3 hrs today and like 4-5 hrs yesterday i've gotten no civil wars or novare coasts and yavin. And voidstar being the highly popped map. Even have the past broadcasts to prove it. Actually ridiculous
  3. I wouldn't worry about what should be added or buffed yet, as what we have seen so far on PTS with every class has been nerfs and prunes to make you decide certain dcds and movement skills or utility that should be mandatory but forcing you to choose either that skill or a another utility/dcd/movement skill, so you can already expect powertechs to be losing a few things here and there, don't forget they are also getting rid of utility points so more than likely also means you will be losing out on whatever was good there also.
  4. tharlainmar

    Huttball

    at least with 7.0 expansion most classes aside from operatives being able to roll won't be able to desync as hard anymore because of less movement skills and movespeed overall KEKW. Every class actually can't leap to the 3rd platform or teleport across acid on 3rd platform. You can roll through acid with operative roll, blade blitz on mara and jugg or mercs jet blast backwards to go through acid. Not sure if you can leap to a friendly with the ball to the platform as a jugg since i've forgotten, as far as I know that might work as well as ofc sorcs being able to pull and pts being able to pull enemies. Its mainly just teleports and most leaps to enemies don't work. It's definitely harder to score as a class that's not operative though, still doable but harder, desyncs no doubt suck hard in Quesh, sometimes you can predict a desync by throwing a random grenade on the ground where you think the target will be and if it hits that'll fix the problem for the 1 situation
  5. tharlainmar

    Huttball

    That's not what hes asking, he wants a separate mode/button to queue for huttball specifically but like what trixxie says there isn't a big enough population for that. And huttball is already made like the way you said, all huttballs currently count as 1 category so it doesn't pop as often, they made the change awhile back
  6. depending on what you choose more less 4-5 keys
  7. If you search forums there are a few posts only maybe 1-4 with some that are in bug reports about quesh acid, one dating back to 2016. Not sure why you haven't experienced or heard about it in a quesh ball yet. Might just not have pvped as much as you thought you did, or it doesn't happen in midbies due to less movement, who knows ¯\_(ツ)_/¯
  8. Low population and queues will never pop and you will be getting way longer queue times or have decent population with throwers and bad players in the mix, can't win em all bro. Just get used to it or don't play ranked at all, more than likely all the decent players you see in ranked will be the same players you see every season, every year for as long as you play swtor
  9. its been there since the beginning of quesh so its not recent whatsoever, not sure how it works but it happens to operatives and sorcs too so i can safely assume it happens like how abhaxus says with movement skills, the huttball score bug might just be the ball itself bugging out and its possible its over the moment the other team grabs the ball. Could just be sheer luck that the bug happened to the ball and only the other team managed to pick up the ball super fast everytime. this bug has also been around since forever, before movespeed nerf, before quesh or vandin was added even but unlike the acid for quesh this happens randomly to any of the huttball maps. Like you said i've only seen it score again once also, this video proves it can happen more than 2 times ofc, could just be the stars lining up with this one
  10. quesh acid death bug happens more frequently than this bug of the ball scoring over and over again. Also I can guarantee you the scoring bug would have happened whether or not that guy picked up the ball. if that guy is teleport hacking then i must be the tooth fairy. Its basically the same thing as falling off the edge in odessen and dying and then dying again after respawning because the game thinks your location is still at the bottom, so you die another time and I think that bug happens all the time from what I can tell. regardless I suppose OP can send it to bioware if they don't see this post first if thats what OP wants, gotta get the bioware police on this because this is next level hacking even beyond jeezy if he's able to score back and forth in seconds ''teleporting'' while attacking and being attacked by OP at the same time hes teleporting to score lol. 99% sure just swtor game bug though.
  11. highly doubt its a cheat considering match is almost over with other team 3-1 and then scoring 4-1, seems like the ball bugged out after that 4th score. definitely not a cheat, seems more like swtor bugging out on itself tbh, happens from time to time usually end up being 1 extra point, havent seen it like this though. similar to the acid bug in quesh where u die to acid, respawn and die over and over and over again nonstop except this is with the ball scoring over and over again. player you are attacking is still in same spot and hasnt moved, and u are still hitting him even after the score goes up which means he hasn't teleported to end zone at all. definitely a swtor game bug issue, doubt it will get fixed though
  12. the only issues you should have is against actual good operatives. Most operatives that play other chars know how to deal against operatives if at least the bad and average ones. You can literally **** on 75% of ops with any class in the game. I main operative yes, but i've been playing every other class for a good while now since hypergate and voidstar has been popping up all the time to which i dislike playing esp with my operative hence why i've been consistently playing my sniper or merc or pt etc and i find no trouble in most operative players. Its a different case if you got 2 conc operatives tunnel only you every single match and they are good but i highly think thats not it, clearly you still have a l2p issue, against a good operative you won't win 1v1 thats just how it is, but you shouldnt die within 20 seconds either.
  13. this thread so far has given me a good chuckle, thank you OP 10/10 good troll post
  14. Operatives definitely aren't as bad as how some of the other classes have gotten so far for sure, as with the 10s CR on stim boost, its not bad considering they would need to take the other passive for even quicker cd + making stim boost a root break. Now operatives will have to choose between using stim boost as a root break/saving it for root break purposes or using it as a TA and Offensive ability. Medicine heals haven't tried yet but you have to realize with ability pruning for all classes and a lot losing out on dcds, every class will not have as many dcds or dmg reduction and movespeed as they do now which will allow them to die faster i'm assuming
  15. definitely a l2p issue, just keep playing the game and learning with whatever class is most fun for you. you'll get there OP
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