Jump to content

Sevec_Silver

Members
  • Posts

    5
  • Joined

Everything posted by Sevec_Silver

  1. I noticed that I couldn't move my character with the mouse like I used to while the map is up. What's the point of removing an optional feature anyways? Now I have to get used to the way the map works all over again. /signed
  2. I like some of these ideas. I don't see companion customization on the level of character customization happening. It'd be cool, but impractical. However, Some customizations that change species could be cool. Now I admit that I hated the idea of companion customizations at first, but the clone issue made me realize that it's necessary. And why is it so bad to have the option of changing a companion's species if we're already changing their race? I think that the customizations should still be logical though. I haven't gotten past the first chapter for any class besides the Sith Inquisitor, but I'll mention a few ideas about the companions I've encountered. Since I haven't finished many companion story lines, I'm lacking some info that could invalidate some of my observations. SPOILERS AHEAD Any companion with a relative that shows up in the game shouldn't have cross-species customizations. Corso's cousin being human when he's a cathar would be weird. Ashara's ancestor is clearly a togruta, so making her human would be odd - not impossible, but a bit hard to believe. And changing the appearance of these NPCs to change based on an equipped customization isn't going to happen. Companions like Aric Jorgan specifically mention their species in dialogue, so species-altering options for them are out. Yes, they could probably alter that dialogue, but the difficulty of doing so (and figuring out how to do it) make it unlikely to happen. Bioware won't bother. Obviously companions like Khem Val and T7-N1 that don't show equipped armor can't be changed into humans. If nothing else, that would alter their height, potentially causing issues with dialogue and combat animations. All we can do is hope for customizations that make them look very different, but still leave their species the same. I think any companions that don't speak basic fall under this category as well. I mean, can you imagine how ridiculous it would be to see a human Bowdaar speaking Shyriiwook? Now there are still plenty of companions that could have species-changing customizations. To my knowledge, Kira's never explicitly referred to as human. Assuming that's true, she could plausibly be a twi'lek, zabrak, mirialan. cathar, or miraluka. Any other playable species I think would be a bit more unusual in the Jedi Order, and wouldn't make quite as much sense story-wise. Andronicus Revel could totally be any of the species Kira could be (although miraluka might be a bit odd) and I can see him as a chiss or rattataki as well. Considering his lack of background information, he could even be a non-playable species like togruta or nautolan. Someone like Malavai Quinn, who has clear ties to the empire, would most likely be an Imperial-aligned species. Maybe chiss or zabrak, but I think he'd make a great sith pureblood. A sniveling, non-force sensitive pureblood trying to justify his existence seems fitting. There could definitely be some exceptions. I know that Kaliyo specifically came from Rattatak, but she could be a hybrid similar to Aurra Sing. I'd imagine that Bioware would be able to use some cc options from other species for companion customizations. If that's true, they could give Kaliyo some hair (like a Mohawk, nothing to girly) or maybe give a few non-human companions human eye colors, hairstyles, or cybernetic enhancements. This post got a bit longer than I anticipated, so sorry about that. But the lack of companion customization does suck. As much as I'd love to have fewer human companions, I also love for the non-human ones to get more variety. Honestly, Ashara needs options that don't just make her a clone of other NPCs. I also wouldn't mind some customizations that do or don't include "iconic" features. I wouldn't mind a few new customizations for Quinn that include his mole, but I'd also really love a look for Doc that doesn't include a mustache. I'm sorry but I can't stand beardless mustaches on my men. And for non-playable species, let's at least make them a bit different than the NPCs. For example, if a female companion was going to be given a nautolan customization, I'd like it to be someone with body type 2. I've only seen female nautolans with body type 1. Same goes for togruta (of both genders) all being body type 2. Long story short, please give use more variety!
  3. Giving bonus fleet req to new Galactic Starfighter players could encourage more people to try it out. Right now, you have a ton of experienced players and some less experienced players that usually get killed a lot. It would be nice to get a wave of new players to add a bit more balance. If I had 10,000 fleet req given to me when I started GSF, I wouldn't have been quite as discouraged as I initially was. The resemblance to Rogue Squadron (my first Star Wars game) and my desperation for exp were the only reasons I didn't give up. There are simply too many people who've got fully-upgraded ships and tons of experience playing GSF to make it easy enough to get started. Now, there will always be times when several experienced players are matched against newbies, but adding more newbies could at least give new players more even competition. An increased interest in GSF would also mean more attention by Bioware in future updates. I don't expect this to happen, but I'd love it if it did. I'd probably even play GSF with my other toons. As it is, upgrading the ships takes so long that I haven't bothered with more than one character in each faction. It's hard to go back to basics after playing with an upgraded version of your favorite ship.
  4. I only started Starfighter a few weeks ago (and I only joined SWTOR in March) so I don't remember all the ship names off the top of my head. I do remember getting killed all the time on my imp scout at the beginning because I was saving all my req for another scout (not the sting, whatever the other one is called). I only used the ship req for a few upgrades on the Blackbolt. Once I got the beautiful scout I wanted, I discovered that it sucked (or I sucked with it) compared to how good I was getting with the Blackbolt. So that was a waste. To this day I only leave the Blackbolt for a gunship when necessary. Still, having bonus fleet req when starting would be great for new players. I'd love to get more people to play it. It can get really old playing against waves of people who are way better than you. And I hate to constantly pick on anyone less experienced than me simply because I can actually defeat them. Offering new players extra req might be a great way to help balance things out.
  5. I know it's not a novel, but does The Force Unleashed II count? It was so dreadful on so many levels. I just want to erase the entire thing, even if it means erasing the first one (which I personally loved). I'd also say that I'm glad they're not adhering to the post-movie era stuff. Honestly, there wasn't room to make a good Star Wars movie that fit into all of the existing stories. Some of it was good, but I'd rather have films than more books and comic books than I can keep track of.
×
×
  • Create New...