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Meltheran

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  1. 1. For PVE I think that others feel Shield Spec Vanguards are fine. For PVP I think people just think of us as guard and health batteries. 2. For PVE I think we do great, I have had no problems holding aggro or staying alive unless something really unfortunate happens. For PVP however, I feel really downtrodden. Tanking gear has very limited uses in PVP due to the mitigation limitations. As far as DPS goes though we can put up decent numbers on the final scoreboard, it is really from aoe damage, and our single target damage is very lackluster. Unfortunately I feel the change to Static Surge which reduced the effectiveness of stock strike, hurt Shield spec vanguards quite a bit.
  2. The Big Three (As far as I'm concerned..) 1. Buff/ Debuff sizing and organization. Even as small as something like removing them from the self/target frames so we can resize them alone. 2. Mouse Over Healing, I would love to see guard go on this list too. 3. Some form of threat indicator. (This is MUCH less of a problem since 1.3.) Even something like healthbars changing colors, I would say we don't need exact numbers. (For Tanking Green=Have threat, Yellow=About to Lose Threat, Red=Lost Threat)
  3. I want Solo Queuing too OP, but not right now. The only way I want to solo queue is if everyone else on both sides is also a solo queuer. Solos against full pre-mades? Heck No!
  4. Firebug damage is not being affected by the tank changes. The only change that will hurt them is the change to relics and adrenals. The problem with these changes is that tanks will not be putting any pressure on the opposing team. Meaning all we will be is health batteries for our guard targets. That may seem fine to some folks, but I think it is going to be insanely boring.
  5. Unfortunately "Tank" gear can be next to useless in PVP. A lot of us play tanks in PVP because we also tank in PVE and don't want to respec constantly. As a Vanguard tank, I PVP in dps gear, and do fairly well. I usually am in the top 25% of damage done, and sometimes am at the top. I'll guard when it is appropriate, especially with a pre-made. But I have another job to do as well that is just as important, shutting healers down. If I can shut a healer down for a good amount of time then the dps can either kill them or kill those they Should be healing. I'm not saying you are wrong, there are a LOT of bad PVP tanks out there, but some people do know what they are doing. Unfortunately those of us that play utility tanks are getting our burst damage nerfed in 1.3 so it may get worse, kind of have to wait and see.
  6. I agree with this post. But I will say one thing. I'm not sure what some of us that do both PVP and PVE are going to do. Respeccing 14 times a week is not possible for most of us. So not only will you lose your tanks in PVP but also in PVE. Good luck with the group finder with even fewer tanks.
  7. I tested this over the weekend. I was extremely dissappointed that the spec I've played (31/10/0) since 1.2 is pretty well dead for PVP. As a tank in DPS gear I was able to contribute in PVP before, but with this change I'm nothing more than a meat shield. Before I did ok damage with a bit of burst. Now I do marginal damage with no burst. Since burst kills in PVP, I'm useless for any kind of pressure on an opponent. Respeccing is out the window since I both PVP and PVE, with dailies for both flashpoint and pvp, I would need to respec 14 times each week. Even with the reduced cost that is not going to happen. BioWare you really need to reconsider this. On an up note, PVE tanking was spectacular.
  8. Some good info in this. Only thing is I am pretty sure you don't have to be valor 70 for warhero gear. Only have to be rank 70 to wear the crafted gear.
  9. I hope this gets in before people start bashing this thread for being "Full of Bads." I thought I remembered this as well, and honestly hope and pray they go back to it. Maybe along with the warzone rewards change that should be going live "Soon."
  10. I agre with a lot of your points but not all. 1. I kind of like this idea, but listing names could breed greifing. "I hate that guy, I'm not going to take this queue becasue I don't want to play with him." Maybe do the same thing but don't list the names. 2. My understanding is that this is how it worked on the PTS and is how it will work when RWZ's hit. 3. Again this is how it works I believe. 4. I solo queue a lot when my guild is not around, so I WANT solo play. But I don't want to solo against premades. I say put solo in but only once cross server is in so solos only play agains solos. Once Cross Server is in simultanious queuing should be harder. 5. I like this idea. But only if the population in cross servers can support it. 6. Cuold be interesting, I would support it. 7. Absolutely! I have a sneeking suspition this is the big reason RWZ's got put on hold. Having ranked and unranked players in the same match was going to be a nightmare. 8. I think I remember them saying something similar was in the works. 9. Agreed. 10. & 11. I acctually would not have a problem with changing gear and specs, but only if it was allowed in the minute or so in the starting area before the match started. Especially for solo play I think this could be a real help, it sucks not having a healer, and if someone can and is willing to heal I say let them. But not after the actual match has started. 12. The ranked screen in the game had a place that listed your highest ranking achieved. My guess is that it was exactly for this reason. It would really stink to not be able to use the gear you own.
  11. I'm going to guess that you are on an extremely unbalanced server and most of your Hutt Ball games are same faction. If so, then 1.2 should relieve some of the stress of constant Hutt Ball since 3/4 of the warzones are supposed to be same faction enabled. If that is not the case then yeah, bad luck is bad. Choosing which warzone you want to be in is on the table and coming someday, but not until cross server is enabled. Honestly you can either have decent queue times and random selection, or you can wait possibley hours and play the one that you want. With the current state of things you can't have both.
  12. Loved the vid man, Nice to see another Iron Fist tank on GtH. I even managed to see a few guildies in your video. [Edit] After watching the vid again I noticed I was actually in it LOL. Davin
  13. I don't think server mergers will help the population imbalance, to many servers lean to heavily to the Imp side. It would mean there were more people on each side, but the imbalance will still exist.
  14. While I don't disagree with you on the Population Imbalance, the changes they are making cure the some of the symptoms of the problem. Honestly what problems are there due to the server imbalance? These are the ones that I see. Open World PVP - Has Basically been removed Que Times on the Higher Pop Side (To much Huttball) - 3/4 warzones now same faction Economy - Legacy mail means you can put stuff up on the other sides GTN easily PVP Gearing Differential - Effective Gear reset in 1.2 Population to low for PVE - No fix in sight I do think they need to do some work to fix this, but I'm not sure what they can do. Server transfers will not help with the imbalance since Most of the servers have a heavy Imp leaning, plus it doesn't seem like they have transfer tech working yet. Story is a limiting factor for faction transfers (could probably be figured out), again I think thye are having problems with the tech.
  15. The only thing the Locked Highest Rank is going to matter for is the use of the Ranked War Hero Gear. It basically keeps your highest rank there so you will never be locked out of gear you already own if you have a string of losses. The ranking system (ELO) is a dynamic system that you get or lose points based on you wins and losses. If you win against someone with a higher rating then you would get more points than if you win against someone with a lower rating. If you lose against someone with a higher rating then you lose less points than you would if lost against someone with a lower rating than you. The ELO rating will be used for the matchmaking system, trying to match up similarly scored people, which SHOULD mean better (closer) PVP matches. It will also be used for the leader board etc.
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