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mastervalkar

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Everything posted by mastervalkar

  1. Good'ol Obi-Wan's "....from a certain point view" applies here between opinions, so I'll agree to disagree. I see the "spirit" of the event as fair, but the realities for Sub are far from fair in my mind. I'll continue my sub (no way at this point I'll stop it, too much money into the game to stop), but it will a while for me to get into this event. I'll be watching this forum and posts from the Devs. At some point, the anger alone from people like myself will force them to at least address the concerns. Will they fix anything? Not likely, but at least want a post or part of a Dev stream to respond to the worries.
  2. I fully know my own real life choices aren't Bioware's worry, but its there to say that people like me (Adults with heavy-load jobs and/or school) will never been able to get to top tiers of this event without retroactive help. I hope they realize the S-Storm they started by asking the most loyal subs to hit a reset button to make the most of the event. Even the people with the time to kill are angry by this. BE BETTER BIOWARE. Make Rewards fair for anyone involved. This is nothing more then a heavy-handed attempt at getting a ton of Subs and give them free stuff as a reward. School (off Topic)
  3. I have 16 characters currently. One of each class on each faction. All are done with all current content through Chapter 15 save for the E-Championship on most. All are Light V save for one, who is Dark III. I'e killed everything that could be killed via Ops, FPs, etc. I've done GSF and Warzone until my eyes bled. I even farmed HK-51 parts on 12 of the 16 toons... I done it all, now you are asking me to do it again on two more if I want everything?! That is months of new work, and 3 years of pass work for nothing. They are going to have to make some of the achvs retroactive or the Top tiers are only going to be broken by very few people that will troll the rest of us because we dont have 18+ hours a day for the next 6 months to devote to this stuff. I'm in college trying to become a teacher, taking 20 credits a term, I dont have to time for this. I hate to say this, but I'm going back to WoW and play through Legion, because this **** just hit my line of no return. I left wow at the end of 2013 for SWTOR, hoping never to have to return to WoW. I was happy for soooo long, but now you are basically forcing me back into the arm of the megacorp that honestly doesnt need or deserve my money. Shame on you, Bioware. Shame Shame Shame
  4. Jugg or Guardian or VG/PT, you cant go wrong with either of them
  5. Jedi Knight: Best: Kira, followed by Doc Worst: Scourge Trooper: Best: Elara (my favorite overall companion), followed by Jorgean Worst: None, though MX can get annoying Consular: Best: Nadia Worst: Theran. Biggest creep in the game.To like him, you have to either like stacking women or into the higher sciences Smuggler: Best: Bowdarr. One of the few companions in the game that is just a good person and comes with limited baggage. Worst: Risha or Gus, depending my mood. Gus can be funny as hell, but Risha can be seductive. Both can be royal idiots. Sith Warrior: Best: Tie between Vette and Dark Jasea. The old good vs. bad girl complex Worst: Quinn. Enough said Bounty Hunter: Best: Mako, followed by Blitz Worst: Skadge (Worst overall companion) Sith Inquisitor: Best: Khem and Ashara tie. Khem is just great, but I really like Ashara sense of wonder Worst: None Imperial Agent: Best: Temple, by far. The Imperial Elara Worst: Kailyo. Not into psychos.
  6. I quite like that my Sentinel and Mara can have every part of Defensive Forms now, the the utilities DF was spread too I use anyway. I can see for PvP it screws you on utility points, but having all 3 Form benefits at once is really nice now. Only changes I would like to see (so I use this thread correctly) Gore/Precision Back to 4.5 sec window, if not longer Removed Devastating/Clashing Blast, buff Blade Storm/Force Scream to the Blasts' damage level, then use the slot to create a better Weapon damage saber attack, ie like Concentrated Slice/Furious Strike, but add another auto Ataru proc to it as well. Combat/Carnage needs one more staple ability to not have to spam Rush/Massacre when nothing is available and Every Sent/Mara would be happy if Storm/Scream came back
  7. No one can reliably say what a Sage is like at 25. Forcequake was nerfed hard recently (25% less dmg, half duration channel, no more slow), so a ton of people think the class is now worthless based on that alone. Telekientics single target damage was nerfed a small amount, but I still play my Sage and Sorcerer and enjoy every moment of them. You can do competitive damage, but you arent a god anymore. That said, Commando/Merc destroy them single target by a lightyear, and Snipers/Slingers far surpass in them Single target, and just get over them on AoE (if you keep Wave/Chain out of the question at least)
  8. The only female I have is a my Sage. Iresso was nice, not overall gushy, which made it fast for a guy that couldn't care what was being said. Number One romance for me, from the Male character perceptive is hand down Kira. Without going into a huge list, here is my rankings Kira > Temple/ Elara > Vette/DS Jaesa > Ashara > Nadia/Risha > Mako/Akavi > Kailyo.
  9. Gree starts tomorrow, so probably getting the server ready for that. Would be nice to see some notes if any, but anytime they do maintenance is good for the server, specially The Harbinger. Those hamsters need a break every few weeks.
  10. Gunslinger right now is much easier to level. Period. The End If you like stealth, but hate AoE, then Scoundrel If like like AoE and dual pistols, but hate stealth, then Gunslinger #truth
  11. Bounty Hunters do Smuggling too if the money is right. Smugglers are Mercenaries for the right price. A Mercenaries is a gun for hire, no matter what your background is. Agree a Republic class that could use a Sniper Rifle would be great, as would a Imperial class that uses an Assault Cannon would be great. However, these are just facts as resent event have told us, they do not like add heavy amount of new content. When they do, everyone hates it until they get uses to it (by choice or otherwise). Even adding new ACs is way above what the Dev crew wants to put resources on now. They are much more focused on adding new buggy content and "balancing" classes.
  12. Do not let the complainers make a decision for you. I've had a Sentinel for the over a year, and just recently a Mara to 56 (as of yesterday). Concentration is a fantastic leveling spec, very powerful early on, with the best defenses you can have as a Sent. Combat and Watchmen aren't worth playing until at least 41 (more like 48 for Combat), when you get most of your rotation. My Mara has been in Fury (Concentration for Sent) for most of the leveling, stopping here and there after 41 to play with Combat and Watchmen in Flashpoints. The class story is very good if you don't have a Jedi Knight yet.
  13. My experience with the class is good, but these forums however...
  14. (shakes his head) There is the rest of the class threads, and then there is the Sentinel/Marauder threads. Why even bother when it either crying or trolling. (walks away, still shaking his head trying to erase this 3 minutes of time spent here tonight)
  15. Exactly. All you will get is kicked out of the building if you get on any level of aggression with them. If you start demanding answers at these events, they will shut down and start to actually not care. Right now there is the look and feel that they dont care, but if you push them, that will go into real uncaring.
  16. As long as I play my Sent or Mara in Concentration/Fury, I am able to somewhat enjoy playing them. Even leveled up a Mara for the last two weeks (he hit 55 last night). I never PvP, nor have I ever been a big fan of Annihilation or Watchman, so these issues do not hit me as bad. Wish Combat was a bit more complex, but for now I'm okay.
  17. In readable English please... On second thought, maybe off your high then speak. Might help
  18. Smuugler >= Knight > Inquisitor As far as overall, Knight and Smuggler are tied in my mind. Knight was the first story I finished, and Smuggler was the last I did. They are both very good for different reasons. I did all but one of my characters full Light side (My Mara is Dark-leaning neutral, mainly for Dark Jaesa purposes). If your Smuggler is male, then it fantastic with the triangle romance. Best part of Smuggler story is regardless of Light or Dark, you get the most flirt options in conversations throughout the story of any class. That alone will make you laugh constantly. The story itself has some dry spots, but the flirts keep it alive. Knight is your strong Jedi type that is a humble bad-a that defeats but doesn't always kill his enemies. The whole story is fun, with Chapter 1 and 3 really good.
  19. I have a lvl 60 Guardian, Jugg, and Sentinel, and as well a lvl 52 Mara currently. For me, my Guardian and Jugg have always been better then my Sent and Mara. Not solely based on better DPS, but because I know Vigilance/Vengeance on a much higher level then any of the 3 specs for Sent and Maras. If you go buy the numbers, Annihilation Maras are the top dog out of every Warrior spec within both ACs. Carnage Maras and Vengenace Juggs are about neck and neck after. Rage Juggs and Fury Maras can do some serious damage, somehow fall behind. Maras require a ton of practice to play well (Unless you play Fury, then its easy-mode for the most part). Juggs, to me, have the better overall class, with better defenses, slightly easier playstyle, and the ability to Tank when you are bored on constant DPS. Vengeance is a fantastic spec. Easy to play, yet fairly hard to master.
  20. Here is the list from dulfy.net. Starting With the original notes, then the March 5th and March 13th updates that added to it. These 3 together are the changes. Your welcome Jedi Consular The range of Mind Crush has been reduced to 10 meters (down from 30 meters). Shadow Kinetic Combat Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%). Serenity Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters). The life redistributed by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%). Serenity Strike no longer benefits from Mind Quell. Sage Force in Balance, Vanquish, and Mind Crush now additionally receive a 20 meter range increase from Force Reach. Telekinetics Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic blast that deals 25% damage (down from 30%) to a target. Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively). The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds). The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30). Sith Inquisitor The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters). Assassin Darkness Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%). Hatred Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters). The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%). Leeching Strike no longer benefits from Dreadful Nightmares. Sorcerer Death Field, Demolish, and Crushing Darkness now additionally receive a 20 meter range increase from Transmission. Lightning Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage (down from 30%) to a target. Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively). The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds). The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30). Trooper Commando- Assault Specialist Incendiary Round and Serrated Bolt no longer benefit from Assault Trooper. Bounty Hunter Mercenary- Innovative Ordnance Incendiary Missile and Serrated Shot no longer benefit from Ordnance Expert. March 5th Update Jedi Knight Guardian Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10). Sith Warrior Juggernaut Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10). Jedi Consular Sage Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage. Telekinetics Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts. Shadow Infiltration Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times. Sith Inquisitor Sorcerer Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage. Lightning Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts. Assassin Deception Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times. Trooper Commando Assault Specialist Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds. Rapid Recharge no longer benefits from a 2% alacrity increase. Gunnery Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds. Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round. Bounty Hunter Mercenary Innovative Ordnance Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds. Rapid Venting no longer benefits from a 2% alacrity increase. Arsenal Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds. Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile. March 13th Update Jedi Consular Sage The damage dealt by Forcequake has been reduced. Forcequake now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Forcequake has been removed. Balance Targets affected by Force Suppression now receive 15% additional damage (up from 10%) from your next 15 periodic damage abilities. Shadow Serenity Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously. Sith Inquisitor Sorcerer The damage dealt by Force Storm has been reduced. Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed. Madness Targets affected by Deathmark now receive 15% additional damage (up from 10%) from your next 15 periodic damage abilities. Assassin Hatred Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously. Trooper Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you up to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health. Vanguard Shield Specialist Soldier’s Grit has been updated to match the changes to Adrenaline Rush. Bounty Hunter Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you up to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health. Powertech Shield Tech Coolant has been updated to match the changes to Kolto Overload. Combat Bugs Jedi Consular Sage Fixed tooltip of Upheavel to properly express damage dealt. Telekinetics Fixed a bug that caused Tremors to prevent interrupts from Jolt and Disruption. Sith Inquisitor Sorcerer Lightning Fixed a bug that caused Convection to prevent interrupts from Mind Snap and Force Kick. Trooper Commando Fixed a tooltip bug that caused Hail of Bolts to display a lower damage score than its mirror ability. Gunnery Fixed a bug that caused Force or tech attacks to consume all charges of Decoy. Bounty Hunter Mercenary Arsenal Fixed a bug that caused Force or tech attacks to consume all charges of Decoy.
  21. Cool, Shadows and Assassins have a saber throw now. Could care less about the why or how, I just like saber throwing. Who doesn't?
  22. This or buy the Treek contract off the Cartel Market. I used Quinn on my Jugg and got over that quickly. My Mara is 38 atm (yay 2x weekend) and I'm been using Treek the whole time. Best CC ever spent
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