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Mukoria

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13 Good
  1. Then either you change your builds for different situations or you don´t play on optimum
  2. Can we please get more loadouts. 10 is really to few. Considering that you normally need minimum two of each spec per class. 2x2x3=12. For the minimum
  3. Thanks. I change the word to prevent others from struggeling.
  4. All other nerfs and buffs around the classes besides. But I think it´s a good thing that only healers can do battlerezzes.
  5. Amen. Please make them stackable
  6. Man bodybuild one is somewhat of a child at least a teen
  7. To be fair you get warning. And in addition you can travel through this zones as a shortcut. Personally I don´t want to miss the possibilty of this shortcuts
  8. Hi there, just a little buff for players with an subscription saw in another game. How´s about to grant the subscription a buff which nullified the gear wearing from combat etc.. It doesn´t make them stronger in any kind buit adds a little spice that they don´t have to worry about their gear and that it will wear of during a battle.
  9. Several offhand tertiary stats went from alacrity to crit with the update. For examaple maraudeur offhand and vanguard focus. Which makes the overallstats a total mess. While the vanguard can secure himself with an alacrity earing instead of crit. The maraudeur is doomed cause he already used the alacrity earing cause of his dou crit implants.
  10. The problem here is to seperate pvp and pve. For defence chance to avoid force and tech damage as well would in pvp nice for the overall classbalancing so that yellownumber creater need accuracy as well, but in pve it would be to powerful. the allready low dtps will drop further. For yellow grit, as much as I loved it in 6.x (as main juggtank) in pvp. for pvp it was to powerful, around 70% uptime was to much. for pve it would be still nice to have. to grant the healers a break or give them time for other stuff. Maybe we should stop gearstats and boni in pve completely (set this to cero) and grant everything with a buff we gain with entering the arena: 40% critchane 60% crit magnitude 110% accuracy 7.2% alacrity or even the 1.3 gcd value 400k endurance 15k mastery 15k power 5k shield and absorb 15% chance o incoming damage avoiding of all attacktypes 40% damage reduction
  11. They,re relly good tanks. Especially with the buble gain from the LI. Only lack is the missing selfcleanse.
  12. Best would be to rework th LI´s that they get a slot, so we can have the bonus, mastery, endurance a stat of our choice, would increase the possiblilities of playing and individulizing our char to our playstyle. But yeah in general some bonusses suck and it is a shame that we have only to for tanks which means no choice unless we want to loose a bunch of survivalbility.
  13. I don´t even now the range of it. even in cuddling phases I don´t see a weaker shields on my mates. But this coun´ts for a lot of LIs and changed skills that hteyx should describe the range of effect and the amount of weaker
  14. Thanks a lot, I will try this both
  15. With which tactical I should go on the burstdps with 7.0? Thanks in advance
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