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mongotee

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  1. Xlphonex, That is one dorky looking pic.
  2. Kurtdunn, Quit playing the victim. You came in being all passive aggressive. Be civil and you will learn alot.
  3. Is there any benefit to maximizing absorb and minimizing defense on a sin tank? I.e., all absorb augs, all robust mods, all bulwark enhancements. Lvl 72 gear.
  4. The visual effect of dark ward is the least of sin tank problems. When I say least, I mean dead last. Fix tanking first, then all the other nonsense.
  5. Good points Leafy Bug. The consensus on why the game lacks tanks is threefold: 1) Most people are too dumb to tank properly. 2) Most people are too dumb to support a tank properly. 3) Bioware is too dumb to to give tanks incentives to grind.
  6. This idiotic behavior spawns from "Call of Duty" genre of games where you kill anything and everything everywhere by any means necessary as quickly as possible.
  7. SWTOR lacks tanks because few are capable of tanking. Tanking requires 1) fast pace 2) constant responsibility and 3) awareness. Most people cannot handle this because they are fools. DPS is just pew-pew weak to strong. DPS requires no skill whatsoever, which is why a vast majority of players are DPS. Any monkey with a mouse can DPS. Bad tanking will always be plainly visible. Tanks must take responsibility for tanking. Bad DPS can simply hide behind good DPS and take credit for good DPS. Bad DPS likes to hide because bad DPS are cowards and they are retarded.
  8. Anyone know the answer to this? Is it really better to give up 2551 hp for half a percent of mitigation? Thanks for the ideas.
  9. So is 72 commendation gear crap across all classes? Or just for sin tanks? An example of the lunacy is 72 Verpine enhancement for sin tanks comes with alacrity instead of mitigation. For all those sin tanks who stack alacrity. . .
  10. Crafted 69 mods exceed Verpine 72 mods in mitigation stats. When buying a Verpine tank piece for my sin tank I immediately rip out the mod and enhancement but keep the armoring mod. The result is a 72 armoring mod and a 69 mod and 69 enhancement. What is with 72 gear that has less mitigation stats than 69? I don't get it.
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