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JamesMijkael

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  1. Agreed. It's not just a Madness/Balance problem but also a Hatred/Serenity problem also. I really don't understand why they did this. They already had a relatively new animation that was much more subtle, and it was only added within the last year too.
  2. What on earth has been done to the healing animation from dots? The giant beams of green light are so weird and giving me a headache. Who possibly thought this was better than the perfectly good animation that already existed and had only been in place for 6 months anyway. Is this a bug or a conscious decision? It's utterly bizarre and way too much. Please change it back to what it was. I don't need to see giant beams of green slime or dark sludge constantly shooting my character as I try to play. It gets even worse with dot spreading.
  3. Hey I discovered upon logging in post update that the decorations Green Bush and Voss Shrub have bugged textures. Instead of their normal lush green color they have this horribly ugly blurry puke color. It's a minor thing, but I hope it gets fixed. Shouldn't be difficult to do.
  4. Eh, it's fine. They don't share the same problems, those being overly long, boring, long cut scenes, basically the tutorial level, virtually no point running a dot class because things die to fast.
  5. 100%. People play Hatred, but its by no means a flavour of the month like Death Knell deception was at the start of 6.0.
  6. This really isn't necessary at all. You've finally got Hatred/Serenity to a point where it's playing well, it's accessible, it's versatile and does really good damage, but does so at a cost, of being one of the biggest glass cannons in the game. It's basically balanced. There really is not rationale to reducing its damage as it's supposed to be near the top as a melee dot class. The execute phase of Hatred/Serenity is one of the main reasons people play this spec in pve, it's what makes it what it is. I understand the urge to nerf classes that are doing really good damage, but it's supposed to be.
  7. So it did not go down in price at live. It is 14 tokens on live. It's really not that much bigger than the fleet strongholds at all, if at all, and they're 8 tokens a deed.
  8. As a token of appreciation, I'd like to commend the dev team from changing strongholds so you can click THROUGH decorations that you've placed that cover hooks that you can no longer click on. This is a fantastic quality of life change. Well done. PS. The Mek Sha stronghold is way too expensive for what it is.
  9. I am once again asking the devs to actually fix rocket out. It's seriously annoying to get bugged out, be not able to move, die and then end up back in spawn where I still can't move, stuck doesn't work and I end up getting timed out as a deserter and then get the lock out from joining a new warzone for good measure. I could use stronger words but you get the idea. A personal whine yes, but holy moly batman, the devs have had plenty of time to fix this bug but it still happens constantly. How many years since rocket out has been a thing? I've lost count.
  10. Remove Esseles and Black Talon from the Vet queue or scale up enemies so it isn't so mind numbingly boring and a pain for any dot class to play through.
  11. The New Mek-Sha stronghold looks okay, reused area from the planet, but whatever. What is really stupid about it though is the price. It's currently 14 Galactic Seasons tokens on PTS. This is unacceptable to make it to live. The fleet strongholds were 8 tokens each. Making this cost 14 would result in basically no tokens for anything else in Galactic Seasons 3. It is unnecessary gate-keepy and it's really not that impressive enough of a stronghold to justify the price at all. The fleet strongholds were and in many cases still are buggy with issues never being addressed like floating floor decorations. If you're going to charge a lot, it needs to be amazing, and if it's not amazing, then it needs to be much less. Can already foresee this stronghold being way too dark and drab, which may have a certain appeal, but at this stage the stronghold is not worth 14. Drop it to 8 like the fleet strongholds were and then you're in the ballpark on value.
  12. So the next stronghold will be Mek Sha apartment via galactic seasons. Discuss. Looks good but dark. I hope they add more lights to the game that look good as well as actually giving off light.
  13. Hey so with the new Mek Sha apartment stronghold coming next GS, I think it might be a good idea to start a dialogue on a better stronghold decoration access. I say this as someone with a lot of credits and a lot of good decorations also, so what I say here is not out of jealousy. I have stocks lol. Lighting is one of the biggest shortcomings of stronghold building, there are only a handful of good looking lights that actually give off adequate light. The amount of chandeliers that look great but give of next to no light (eg - Alderaan and Zakuul chandeliers), are too many to count, and this goes doubly for sconces and other wall lights too. Players, especially the ones without billions of credits to spend on decorations, should have better access to nice decorations via reputation and other rewards vendors. I think the Ruhnk reputation vendor had some great items but was repetitive, as did Manaan. However, a lot of these decorations are civic and environmental decorations, of which we already have a massive variety. Decorations really lacking in this game at the moment are unique NPCs and lights. (As an aside, please just make all unique NPC holo decorations, not holo and you solve that problem too.) Please add more good looking lights to the game that actually give off enough light to light up a gloomy stronghold like this Mek Sha one looks like. Make them easy to access via rewards without breaking the bank. Civic items are great and all but you don't need many of them, but you need many lights. So wanting to decorate with certain themes are difficult without breaking the bank.
  14. The damage and mobility is fine, they're just annoying because of the roots. There are too many roots in game. Otherwise this just comes off as "I got killed by a madness sorc a whole bunch of times today."
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