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Shakhaar

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  1. Haha How would you implement that though? Everyone gets the pop at the same time, if someone declines and there is no available player playing then what can BioWare really do?
  2. Yes and no. The way the system works, you will only be put up with and against players who have selected the solo queue option. Hoewever you can still get premades in by premade players queing solo at the same time - there is no guarantee that it will work, but it often does. So you can face people on voice coms, if they get on the same team, which considering the non-existence of cross server queues is not that unlikely.
  3. The guide comes off as you being somewhat uncertain about most of the issues you describe yourself - it is very shallow and inaccurate. 1) Focus fire does not mean you never alternate between targets, it means that several DPS attack the same target. It isnt only efficient for dropping healers, but it also means that you rapidly decrease the amount of incoming damage since you kill enemy DPS faster than if everyone attacks their own target. But alternating between targets is perfectly viable and advisable - otherwise the focused target can just kite you around a pillar, and you all spend some time re-positioning to be able to target them. You do not always have to get the kill. 2) The magical resolve bar whom people do not understand is not affected by slows, electronets and roots. And you do not use your CC breaker when the bar is white, you use your CC breaker based on situation. Hydraulic overides have nothing to do with CC outside of knockbacks. 3) Spreading around is not always a bad move. Standing too close to eachother if the enemy team has considerable aoe pressure (what with everyone and their grandma rerolling smashmonkeys) is not a very clever thing to do - in fact sometimes luring enemies away from the node can help you cap.
  4. I feel the same about people who use tired ad hominems. Feel free to wiki what it is. On topic: At least on Ebon Hawk the amount of premades seems to have rapidly increased - you have a lot of players waiting for a specific member of their Arena team, and so they run normal WZs in the meantime, to practice coordination or just to pass time. I personally enjoy fighting against premades regardless of whether I am PuGing at that moment or whether I am in one myself - it just feels a lot more challenging fighting coordinated players who know how to play their class (because if they didnt, they probably wouldnt be allowed into a PvP premade eh? ) even if it means more deaths for me, since they actually do focus healers unlike a lot of PuGs.
  5. Shakhaar

    4v4 dumb!

    Solo ranked? Perhaps to an extent. The lack of voice communication and inability to select your group-mates turns it into something of a lottery ticket. But then again, their function was to allow players with little to no ability to form groups for PvP to engage in Rated PvP. Funny how the same people who would have probably complained if it wasnt released ("omg I actually have to interact with other players in an MMO for Rated?! Dumb BioWare!!!") are now hating on it. It also allows players who are not so experienced, not so geared up, or simply do not use keybinds to gain Rated coms due to there being a higher chance that the enemy team will have "someone" like that on their team as well - which will probably not happen in group ranked since the team would not take them. As for group ranked, not really. The amount of coordination, target swapping, CC announcing, kiteing etc is quite intense. If you disagree and consider it a mindless DPS race, then my only concern would be whether or not your team is the top team on the server. Unable to win a DPS race or completely missing something?
  6. I like them. I imagine the two reasons for why people dislike them are: 1) They do not enjoy DMing. and prefer objective based scenarios. 2) Whereas in an 8man it is possible to get carried by your team regardless of personal sklil and gear, in arena every player is vital to their team, and if someone isn't performing well in one way or another, they will lose a lot. From what I've seen in the team ranked Arenas, there is no space for poor performance, you just won't win.
  7. Didn't happen to me so far, but I've had a few stealthers cloak screen and run around in stealth until the acid turned up. Of course they died and lost anyway, but it is poor sportsmanship.
  8. There are 3 queues: -unranked, joinable with a team or as a solo player -ranked solo, where you are randomly teamed up with other PuGs and only face PuG ranked teams -ranked team, where you queue up with 3 other players Ranked and unranked are seperated. Albeit since you get 60 ranked coms or so for a loss, it might be more efficient to always run team ranked if you can. /shrug
  9. I did about 7 Warzones today and didnt get Arena a single time.
  10. Guildie is doing fine with the spec, dont think he lost a single Arena yet. =P
  11. What do you suggest then? Equal level queues? Have fun waiting millenia for a pop. Cross server queues would probably negate that to an extent (queue would still take ages), but BioWare cannot or do not want to implement those.
  12. Actually it is. Orbital strike in PvP allows you to prevent the node from being capped for the full duration of the ability, which is enough to buy your team time to ressurect in Voidstar, or hold the node for long enough till renforcements come. Hence why healer Operatives often selected it. I also once killed a smashmonkey with it.
  13. Shakhaar

    Premade wz

    I think it is more along the lines of a single mistake (such as a late inc call, no inc call, attacking blinded targets so they lose the CC etc.) can and often does decide the outcome of the game. People naively believe that having the same guild tag gives players an unfair advantage, but it really doesnt. I can think of several premades on Ebon Hawk, whom you really do not want on your team and would instantly trade for your average PuG anyday.
  14. Shakhaar

    Premade wz

    Heaven forbid you have to interact with other players in an MMO. BioWare do something, there are players in my game.
  15. Shakhaar

    Heal in PvP

    Any good DPS player can cause enough damage to force a healer to focus heal themselves - well geared players can put out 6k mauls/smashes if not more, which hurts the healer a lot. Not to mention most ACs have several means of interrupting - your normal interrupt, pushbacks, grips, CC, leaps etc, meaning if 1-2 players focus a healer, they can get them from getting any casted ability off within the kill span. Operatives can still use surgical probes, but if you are focusing them the chances are that they wont be able to generate as many Tactical Advantages to outheal your damage. The issue with healers arise mainly when several healers cross-heal eachother. Its not that this isnt counterable - it is, but the problem is that while it is relatively easy for us to cross-heal eachother, you DPSers have to start focusing and using your CCs. If you dont, and this might not be a you issue, but simply having X DPS on your team who will struggle to break the 70k dmg per match (yes healers have a breeze when the enemy DPS is bad), not use their CC, break your blinds etc., then it will most likely cost you the match. That is the thing with 55 PvP - in lowbies it is mostly just a matter of who is less experienced, but every single player who does not use their keybinds, is undergeared (because why would I cap coms before 55 when Im such a PvP allstar) know their rotation and how to counter what is a huge burden in 55s and healers have no trouble outhealing them. Hell Ive fought DPS who wouldnt outdamage the 700 or whatever tick on Kolto Probe if their life depended on it. If a game is a stalemate due to too many healers on both sides you need to realise that this is also because healers have a relatively low damage output, so both teams have lots of heals and no damage. But all that means is people need to play smart - try get first to the node, try cap from an angle that people do not notice you, use your CCs, ninja cap. There is more than one way to win a warzone, not just "tunnel tunnel tunnel oh look Im dead" or "tunnel tunnel tunnel oh look everyone else is dead, time to do objectives".
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