Can these character classes be de-nerfed to the point where they aren't dead weight please? I play mostly imps so I'll be mentioning them, but with the mirroring the same applies to pubs.
I love playing as the Sith Sorcerer. I love the look, I love the story, I love the companions, but the gameplay just sucks. I tried playing sorc and actually got him to full set of level 70 tier 1 equipment, but compared to other classes he is just so weak, both as a damage dealer and in terms of health. I could set my companion to tank but then my mobs in PvE took relatively long to kill and when I set them to DPS, mobs would kill me fairly quickly unless I used shields and other buffs which aren't necessary when playing as Mercenary for instance.
While I understand the low health part, inquisitors having only light armor and being the "mage" equivalent of this Star Wars MMORPG, the damage output should be way higher.
Snipers/Gunslingers are DPS-only. Stands to reason that they have the highest damage. But Inquisitors are almost identical to Bounty Hunters and yet are weaker in every way. Both have a close range tank spec and long range Healer cast spec. But while BH has heavy armor and decent damage, Sorcs have light armor and weak damage.
Shouldn't Inquisitors have higher damage output than BH to compensate for the armor difference? Or the fact that sorcs have a lightsaber which is almost completely unused when casting at long range? I understand that mastering buffs may be necessary to successfully play this class in PvP, but being forced to memorize rotations just not to die when doing the story sucks.