I'm starting this post to see what people think of these. If you agree, cool. And if you disagree, cool. Either way state why you think the way you do or add other things you would like to see. These changes I would like to see are only for PvP as I don't really mind in PvE except every class (specialization) should be viable for NiM (which they are not and that would be a different thread). The first change I would like to see is a DPS cap on tanks. With that, they would need to change how the mitigation works to actually work. Secondly, take guard away from all non-tanks. It's kind of ridiculous to go against a team that has at least one DD that can put guard on a healer reducing the damage they take while the other team might not have one (ranked). It's just a tad bit unbalanced especially since those classes usually have higher DPS than any of the other classes. Third, let us queue for which warzone we want to participate in. I have talked with several people and they do NOT want another stupid Huttball map. We get the other two too often as it is. Also, nothing again like Odessen Proving Grounds, which I have yet to meet anyone who says they legitimately like it. They only tolerate it. Just let us queue for the warzones we like so we don't get Quesh Huttball 6-7 times in a row followed by 6-7 Odessen Proving Grounds. Or from leaving warzones requiring a back-fill of others. Fourth, stop having Gore and Electronet blocking the Sorcerers and Sages Force Barrier. Just have it block Force Speed and Phasewalk at the most. Those two abilities (Gore and Electronet) only stop people from using speed enhancing abilities on any other class (I don't know why Sorcs and Sages are hated on so much). Fifth, if Mercenary and Commando heals are going to have as many DCDs as they do they need a slight nerf on their HPS in warzones. And the final change I would like is for some type of nerf on Operatives/Scoundrels. There is no reason for them to have the highest DPS, most mobility, shortest DCDs, can't be interrupted (mainly DDs), hardest time stunning/cc'ing them and highest HPS for off-healing. I know Mercenarys and Commandos get the most flak for being the most overpowered but they are really, at best, mid tier (I play all classes and specializations except Operative/Scoundrel because they are way too strong and for skill less players i.e. new players).