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Dumbaxx

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Everything posted by Dumbaxx

  1. Most of the changes are bad and I am not much of a crafter (I only craft augments, stims, adrenals, and medpacks for myself). The one I do like is the one craft equals one craft no matter how many are made in the stack. A change I would have liked to see is the character getting conquest has to craft things at it's level, I.E. a level 20 character can craft items for level 20+ and get credit, however, a level 75 character would have to craft things at 650-700 to get credit. Instead of making sweeping changes that affect the vast majority of players playing by the rules how about enforcing your terms of service. If you have enough proof of "botting" to make the changes then you have enough proof to enforce the ToS. Right? As for the guilds getting the number one spot week in and week out; who cares? Join them to get the title. Do you people cry about seeing people flying on Wings of the Architect? Should they make it so HM Brontes or even SM Brontes drop the wings? What about the titles and other mounts from NiM/HM OPS? Anyways, crafting in general needs a complete overhaul as some are completely worthless, like Artifice.
  2. You guys are making this game more intolerable to play. If it isn't getting a huttball map literally 80% of the time you're making gearing almost impossible. If that isn't enough you're making the new OPs and warzones so graphic intense that even on lowest graphics settings people can't do them because their frame rates are dropping too low. People not completing them has nothing to do with mechanics of the fights. I don't know if EA/Bioware is in a war with ArenaNet and Blizzard on who can ruin a game with so much potential just to see when people will finally switch it off. Or if it's intentional to get people to drop the colossal mess so you can make another game only to bring disappointment after disappointment with every patch.
  3. Dumbaxx

    Ratings

    Beat him in a round in ranked. Happens every time to me when my team beats his in a round.
  4. Dumbaxx

    Ratings

    Yup one of the most notorious cheaters is Prum on Satele Shan. I don't care I'm going to start calling out everyone I have personally seen on the forums.
  5. Yeah only pubs thought this was a great idea so they can get carried. Well sorry to say you're bad. Pub players are really bad in fact. The warzones are pretty much who has to carry more pubs on their team (more pubs on your team means you lose). I'd much rather have competitive warzones where people at least knew the basics of pvp, their class, and gearing. Fix the MMR so we can be matched against players around our ability. But nope we get useless pubs on our teams now all in the name of "faster queues".... BTW I haven't noticed any difference in queue times. Maybe the community wouldn't be dieing off if they got things properly put together and actually cared about people cheating and had a rating system that put people of equal skills against one another. This is most likely the last straw for me.
  6. Dumbaxx

    Ratings

    I just thought about some pros and cons of the different ratings systems I have seen in MMOs. The best one I have seen so far, as far as making sure no one throws matches, is to have the rating be account wide. This would greatly reduce the amount of people throwing Solo Ranked (SR) matches. GW2 does a pretty good job of this. The only thing I would say is continue to let a loss lose rating if someone disconnected so they can't save their friends rating. I know it seems like a punishment to the others on the losing team but they can recover their rating easier by going down to a "lower" bracket. As far as known cheaters (hackers for a lack of a better term) they shouldn't be able to get ratings of any sort, even if they cheated in only one match, and anyone or team that lost to someone that cheated should get their rating(s) bumped up. These are the two of the biggest reasons people have been leaving SWTOR in droves over the past few years. To address the people that still want rewards for being top three in their class; I would say that could be kept in a TR atmosphere or do away with it as far as being class specific and make it top 50 overall players, going back to account wide rating. The 50 is just an abstract number for arguments sake and not what I really think the number should be.
  7. Dumbaxx

    PvP Changes

    yes because the way things are presented are more important that what's written. also, i was typing that out on my phone and it looked far worse than that.
  8. I have had both those issues on my Sorcs and Sages. I know several others that are having the issues and it's been a few months that I can remember having these issues.
  9. Dumbaxx

    PvP Changes

    I'm starting this post to see what people think of these. If you agree, cool. And if you disagree, cool. Either way state why you think the way you do or add other things you would like to see. These changes I would like to see are only for PvP as I don't really mind in PvE except every class (specialization) should be viable for NiM (which they are not and that would be a different thread). The first change I would like to see is a DPS cap on tanks. With that, they would need to change how the mitigation works to actually work. Secondly, take guard away from all non-tanks. It's kind of ridiculous to go against a team that has at least one DD that can put guard on a healer reducing the damage they take while the other team might not have one (ranked). It's just a tad bit unbalanced especially since those classes usually have higher DPS than any of the other classes. Third, let us queue for which warzone we want to participate in. I have talked with several people and they do NOT want another stupid Huttball map. We get the other two too often as it is. Also, nothing again like Odessen Proving Grounds, which I have yet to meet anyone who says they legitimately like it. They only tolerate it. Just let us queue for the warzones we like so we don't get Quesh Huttball 6-7 times in a row followed by 6-7 Odessen Proving Grounds. Or from leaving warzones requiring a back-fill of others. Fourth, stop having Gore and Electronet blocking the Sorcerers and Sages Force Barrier. Just have it block Force Speed and Phasewalk at the most. Those two abilities (Gore and Electronet) only stop people from using speed enhancing abilities on any other class (I don't know why Sorcs and Sages are hated on so much). Fifth, if Mercenary and Commando heals are going to have as many DCDs as they do they need a slight nerf on their HPS in warzones. And the final change I would like is for some type of nerf on Operatives/Scoundrels. There is no reason for them to have the highest DPS, most mobility, shortest DCDs, can't be interrupted (mainly DDs), hardest time stunning/cc'ing them and highest HPS for off-healing. I know Mercenarys and Commandos get the most flak for being the most overpowered but they are really, at best, mid tier (I play all classes and specializations except Operative/Scoundrel because they are way too strong and for skill less players i.e. new players).
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