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yandcabral

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  1. If they are 'not contributing', they are useless. If they are contributing in some form, they are not useless. Can't be both. The scaled rewards is a good idea. But unfortunately, like many others, it will end up buried under the demands for more bans and restrictions.
  2. Wrong. I've seen several matches turned when people changed ships and we had 3 or 4 gunships sat on a bomber with the heal drone on. And if the teams are evenly distributed in the match, having the means to outliving your opponents can decide the game in your favor. By the way, don't get caught serving yourself from the players you are disparaging. It would be quite awkward... But feeders are contributing; they're doing damage. Even if you can detect a pattern and see a player is running kamikaze attacks, he is still doing damage and will never get flagged as "not contributing". If you can't effectively kick the bad players, then the innocent players are getting punished in vain. And this is how you get players who were just bad at GSF, now pissed and purposefully derailing the matches.
  3. That actually answer the question and is on the topic. But i disagree and here is why. It is true that you can't outheal damage in GSF, but that is only true when you're trying to heal while in active combat. Players retreat, and come back fully healed, and they are not self- destructing, otherwise the message would appear. I've seen Tae-gun do it. I did it myself. This "bot" actually stimulates you to be one of the monkeys in the five monkeys experiment. Unlike the poor monkeys, who have no choice, i'm leaving the room.
  4. Today, i ended up resorting to that, after receiving the 30s warning. With too many foes to evade, i got blown up. Rinsed and repeated til the end of the match. Nobody said anything in the chat, but even if they did, they tried to kick me out, i owe them nothing. That was the most unsettling for me. I was seeing the green numbers up, as teammates flew by to heal, and got kicked for not contributing. I thought it was a stupid bot created by devs, but no, the very people benefiting from my heals kicked me out for not contributing. Maybe some of the blame is in Bioware, for making rules based on infractors, instead of the good portion of the player base. But i think this is a problem of players can't have a modicum of power without abusing it. It would be better if the devs just created a special legacy ignore, pvp only, with a six month expiring date. That would take care of infractors, remove the need for bots, and let players make an assessment if they are really being fair in their complaints. Self-destructors would be put on bench to think about their attitude, but i suspect the prima donnas howling for more bans would also find themselves locked out of queue very fast...
  5. I probably haven't made myself clear. It's obvious you need to do damage. By damage farmers i refer to the players who forsake the match objectives to farm big numbers (usually damage and kills) and top the chart. But that is not the main point. This is the point, i didn't asked about damage type, how much damage you need to do, or % accuracy.
  6. Having damage as the sole metric for kicking players is poorly thinked, and unfair. It only benefits damage farmers, who time and again throw warzones and domination matches in favor of their personal score, and can't be kicked for that. People eventually get tired of it and just park somewhere. Or self-destruct, in case of GSF. But that's just temporary, eventually these players will realise it's pointless, and they will move on to the next step, which is leaving and not coming back.
  7. I rather have fun 80% of my games, but to each their own. I read your wall of text, but... what if all i want is to play casually, for fun? I see from other posts that i'm not the only one questioning why damage is the only way of "contributing". Which would explain why damage farmers can get away with throwing matches in favor of their personal scores, and never get punished, because they are "contributing".
  8. You made my point. I was close enough to be nuked by gunboats, as soon as i left cover. According to you. None of my teammates were complaining. Here is me, "not contributing" my way to the 4th place in a DM, https://i.imgur.com/CeWC6iK.png https://i.imgur.com/BiS9tc8.png And here is me, parked in a way that prevents scouts from sneaking from behind us. But since i'm not glued to the satellite, i'll get the "not contributing" yadda yadda. https://i.imgur.com/MjTr46o.png https://i.imgur.com/7xsZlkY.png We're winning, we can afford the luxury of letting the losing team come to our fortified position. Yet we CAN'T, because we're all wearing rylothian slave collars. Moreover, players who want to throw the match, still do it. Just not the obvious ways.
  9. Was playing DM as a bomber, map was Iokath battle. I've set up a nest where teammates could fall back to heal and refill ammo. Was hit with "you are not contributing" BS; was told by one of the other players to get out and shoot someone, or i would get kicked. Got out, got blasted by gunship. When i respawned, the System message popped, warning me i had 5 secs to damage someone or get kicked. Restoring health, shields, ammo, setting up sensor spawn beacons IS contributing, and can actually make a difference between winning or losing the match. If the bot can't tell between doing other than engaging in dogfight, and really doing nothing at all, then it just end up being another one of those "improvements" nobody asked for.
  10. Players can't foresee when they will get DCed. If they cannot come back before the end of the match, they will get punished anyways. As was also mentioned many times before, it would be better to address the issues aggravating the players. And while there's no solution in the horizon, that the players sort themselves out to avoid animosity.
  11. Exactly. But there are no leagues in swtor. That was the point. You joined the game yesterday and your introductory match is against a premade? Too bad for you. And to add insult to injury, you might also be victim of some karen demanding your removal for not contributing.
  12. PVE - wipe. respawn. try again. PVP - you lose. you're out. wait in queue again.
  13. Well, the situation is not really the same. In pve, a team can afford a couple of minutes to see if the DCed player will come back, in pvp, they often do not. I saw a fair number of arenas turnabouts, when one of the teams lost one player and didn't get a replacement.
  14. When the adversary is winning while they duel in the middle of nowhere, yes, i rather get rid of them. But i take it the gun you want to point at others would then be pointed at you, hence the objection? 😁 In real life football, the teenage juniors league team wouldn't be allowed to play against a professional team of grown men. It's a good idea for pve, but in pvp it could be abused to do wintrade. If bare minimum conditions were required before the forfeit option is available, then it should be good to go in pvp as well.
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