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Mertaal

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  1. A Hutt NPC would be awesome. Gammorian guards would be awesome. A RANCOR PIT WOULD BE AWESOME! Yes, I'm sure you can see a recurring theme . I'd also like to chime in with others and say that I'd like to be able to add the sorts of ordinary bathroom and kitchen stuff you'd find in a normal home.
  2. To be honest, I'd be reasonably happy if they just removed the bugged items from the title achievements, so that all titles are achievable, and add them back in as they fix. Really pleased to see these being dealt with. It's one in the eye to all the cynics and complainers that insist that the few team only work on things that make money. Thanks Bioware. Not every player is a hostile whiner, they're just over represented on the forums.
  3. *signed. Got shouted at the other day for letting the enemy cap while I was guarding. There was literally nothing I could do about it, and the game was close enough that it lost us the match. Sucky.
  4. Having read the whole thread, and not just what was added in the last 24 hours, I am well aware of what people are saying. You may be happy with Bolster in princple (but not in execution) but, excluding you for a moment, many dissenting voices in this thread dislike the very concept and not just the execution as you imply. I was also quite clearly giving an example of bolster working. So in other words, thanks for the flamebait, but I think my comment is relevant regardless of your opinion.
  5. QFT. Gear should give a meaningful advantage, but not remove the skill element. The point of PvP from my perspective is to become a better gamer, not to get enough gear that I can lazily drive people in to the ground with no effort, and make them leave PvP in frustration. When I first started PvPing I was pretty bad, but my results were entirely based on my performance. When I played badly I got hammered, and when I played better I did a bit better. In other words, Bolster allowed me to correlate my results with my performance. Previously to that I had pretty much no chance without gear. "Just grind gear" some of you will say, and you have a point. However, it's in all our interests to keep as many people PvPing as possible, so I really think it's of great advantage to us all to allow new players a meaningful , performance based experience, and not a "u no haz gear I stamp on your face for a week till you do" experience.
  6. 100% wrong for every class? Nonsense. Bringing your hyperbole to a conversation where a new player is asking for help is counter-productive. Please start your own thread and discuss if you want to vent- don't confuse new players in their own threads.
  7. Please don't feed the ninjatrolls.
  8. It does when you're talking about an Alien Race.
  9. Fine by me. I'd pay up to 500CC's to be able to do this.
  10. Honestly, what does it matter what "cyborg" mean in other genres. This is Star Wars. In Star Wars cyborgs are humans, even if they're "more machine now than man".
  11. Possibly, but it's odd storytelling to make the one example of the thing you're illustrating an exception to the norm.
  12. I bet they'd sell a lot more legacy unlock: field respec if it had this functionality.
  13. If that's what you were trying to imply, then you failed to effectively communicate in your original post. It implied pretty much what the OP said it implied. I am with the OP on this one. Certainly in my case, and in the case of my guildmates you are incorrect. I'm sure there are many more like us. I belong to a mainly light RP/PvE guild which is advertised as "Casual", but nonetheless has a good proportion of highly skilled players. They/we/I enjoy casual PvP as well. My main focus is PvE, but I am eager to improve my PvP skill level as well. However, due to the structure of the game, as described by the OP and others in this thread, I don't PvP nearly as much as I would do if it was a bit more "crossover friendly" post 55. Currently I PvP while levelling. I barely PvP post 55 as the gear gap compounds the already existing (and acceptable) skill gap already in place at that level. Your assumption that a restructuring of the gear and rewards system to allow players to switch activities more readily would be a waste of time is, therefore, incorrect.
  14. Agreed. It'd be a bit of work to implement obviously, but other games have it.
  15. If you've played the Bounty Hunter class quest, a lot of what Mako (the only, to my knowledge, cyborg companion) says would contradict what you've just said. She describes them as "implants" that her parents had installed, not as the tip of the iceberg of her totally remodelled mechanical/electronic body. I respect what you're saying about the coolness of the cyborg in classic sci fi questions such as "what makes us human", but i just don't think there's any evidence of that whatsoever in the depiction of cyborgs in SWTOR. Lobot was a cyborg, clearly. He "switched on", and was clearly wired in to the Cloud City mainframe. Vader? Maybe, but less so/ only in a physical rather than psychological way. Luke? No, I don't think so. One prosthetic doesn't make you a cyborg.
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