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Tecktherex

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  1. I'm wondering if there's any specific's to tacticals and set bonus pieces dropping from flashpoints or if its completely random. If I'm trying to farm my pieces should I stick to master mode? Thanks!
  2. I want this more than anything else. Swoop Racing was one of the best things to do in KOTOR
  3. I just don't get how your freakin pistols can shoot as far as my sniper rifle? Who thought that one through.
  4. What do you have against gungans? I'd kill for an Oto Gunga Daily area
  5. bump... no one buys the assasin droid parts anymore and this is ridiculous that even after 2.1 its STILL NOT FIXED
  6. Ok I'm sure at one point something like this has been posted but it really annoys me that we barely use the type of weapons that define a BH. Mercenarys get a couple of missle attacks (HSM AND Tracer for Arsenal and then the FM and missle salvo for all mercs) but still one flamethrower ability that you have to stand there to cast and the two jetpack moves? one to uppercut and one to disperse. I would like to see some addition to the use of the (IMO) three big things that set a BH apart. this is just my thoughts but it has been annoying me that we arent defined as much as other classes.
  7. I know they werent designed to be neutral. My point is in general BH's and Smugglers are generally neutral and go where the credits are. Yes Pirates are generally regarded as scum, but in war times you will ally with the most unlikely people. My idea for the story is that you are brought in with no sincere ties to either faction but are a necessary ally in order to do what it takes to win the war. Im suggesting the pirate be the type of free spirit that Jack Sparrow is....both sides need him at certain points to help forward their own agenda and he picks which one is most beneficial. That would truly add the storyline RP to this with decisions that will greatly benefit yourself along with the side you choose.
  8. Ok so the BH and the Smuggler are supposed to be the free roaming, adventurous spirit with no close ties to their faction. But you are tied to either Empire as a BH or the Republic as a SSmuggler. So since a lot of people want a new class here is my thought for something i REALLY hope you devs would put into consideration... A SPACE PIRATE CLASS. Pirates pirates have always been a huge part of the Star Wars universe and we all want a new class right? Why not bring in the TRUE for hire, free-roaming spirit? I think it would be a great class to play and after you finish on your homeworld and you are at the option to choose your advance class you choose your faction as well. Possibly even halfway through the storyline make a climax to the story where you can choose to switch sides or something. Along with this class you could add in Weequay, Duros, and maybe Nautolan and Togruta. The first two becaus emany are commonly pirates and the last two due to such high demand. With the addition of the space raiders it would be really cool if you guys looked into PVP space combat and adding to that portion. Also one thing i think would be AWESOME to have in this game would be some way to do space raids on the other factions. Making a part of the fleet where you can attack and have people engaged in space first to get down the shields then you are able to launch boarding parties. To me i think expanding on the capabilities of space like that would add so much more to this game.
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