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dailus

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  1. ^ This. I do not like the zoomed out look at all.
  2. Is there one? I recently got the new kingpin blaster pistol and was super excited as it is imo the most "star warsy" pistol I have yet to see. I equipped it, great every thing fine. I add a crystal and bam!... laser sight. Its just not my thing. If anyone knows a way to turn off this vfx it would be much appreciated.
  3. I experience what can only be described as whiteout conditions when I activate combat command. This condition only last maybe a second or two, but very annoying when you are dogfighting very near a satellite. More than once I lost sight of the satellite fins and had a near collision.
  4. Nice set. What pieces did you use?
  5. I am in the ion/quad/concussion camp, but usually end up just using ion to concussions. I usually end up with a boat load of assists running this build.
  6. Ok so the politcal reference was a bad idea, but I stand by my opinion. I am an older gamer, I am definately not as quick with the controls as many out there, but I stuck with it and learned. I have also started on a new server recently and it doesnt take long to become competitive. Gsf is not hard, if I can catch on and play competitively anyone can.
  7. All i can say is wow. Everyone wants somthing for nothing. They want to be "good" at gsf with no practice. By OP's testimonial he did pretty well even on a starter ship because of his skill. I say suck it up buttercup and learn to fly, as you learn you upgrade. Its not that hard. Edit : Removed politcal reference.
  8. I have to chime in my disapointment. I have pretty much abandoned the ground game for GSF. I like others fear this shift signals a shift away from GSF development in general. Gsf is a big part of why I have maintained my subscription. Unless something wonderful happens to replace it my sub will probably end about the time gsf gets stale.
  9. Here is what I am running in my Quell. It is definately one of my favorite ships. I like to start out a domination match with a barrel roll/ after burner to the node, then open up with a torp to an incoming enemy, then I hit f2, turtle up and try to hold the node. Quads and clusters work pretty great for defending the node or busting turrets for the capture. Quad lasers - crit & dmg to shield Cluster missiles - range & plasma warheads Proton torpedos - speed & range Quick Charge Shields - regen during dmg Barrel roll - turning Lightweight armor Damage Capacitor Munitions cap extender Speed thrusters Crew : Copilot - MZ-12 (hydro spanner) offence - MZ-12 defense - Writch Hurley tactical - Malavai Quinn engineering - Avren Geth
  10. My build is mostly the same although I opted for reinforced armor and koiogun turn and I completely agree with your assessment.
  11. I believe most of what you are seeing can be attributed to pilot skill. Most well practiced pilots can do pretty well even in a starter ship.
  12. This is a complete exaggeration. I play daily and I play both sides and it has been rare that things have gone completely lopsided. Are matches sometimes challeging? Yes, but for a variety of reasons, players skill, mismatched matchmaking, group make up. Saying that one particular bomber build is making domination matches a farce, now that is ridiculous.
  13. I think I would like to see an semi open space zone (think outlaws den for ground pvp). This open zone would have both pve targets piloted by AI, and be an open pvp area for newbie pilots. Req's could be earned by completing objectives. I think the zone should have a ship cap on it so experienced players cannot harrass new players and have diminishing returns on the reqs earned to encourage players to get into the "real" gsf matches.
  14. I notice that two of the scout builds have LLC and frequency capacitors recommended. I am trying this combination now, but not seeing a whole lot of difference between LLC & FC and rapid fires and damage capacitors. Do most of you see similar numbers when comparing these combinations as well?
  15. Well you are certainly entitled to your opinion, but I fly a strike fighter often and do not feel I die more or contribute less than in my scout fighters. I fly all three types and still enjoy both types of matches very much in the games current state. Changing conditions on the battle field and changing my build to meet the challenge keep me interested.
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