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Wizard_Thoarin

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  1. Good to know I'm not the only one that's been having this problem over the last few days. Hope there is a fix for this in Saturday morning's patch.
  2. If I remember correctly, I don't recall too much of a difference between the 22, 22A, or 22B (maybe a slight increase in 1 or 2 of the stats on each) Mods, Enhancements, Armor, etc. However, there can be a big difference between the various named versions.... such as Commando versus Reflex although I think those are armor and/or barrel examples. Anyway, there are a lot of level 50 Mods with various names that I can't look up at the moment and the name seems to have more to do with how the stats are arranged then the number at the end of the list. If I remember correctly As an example, but from Artifice not Cybertech, there are 3 different Enhancements with Endurance, Shield, and Defense stats. Those 3 are Immunity, Bastion, and Steadfast. The values of each stat in those 3 Enhancements are very different from each other though. Anyway, Mods at the higher levels work pretty much like Enhancements although I think they have different names. So, don't focus so much on the 22, 22A, or 22B but on the names in front of Mod 22, Mod 22A, or Mod 22B.
  3. +1 for adding Mod stations as a Legacy Perk for my ships.
  4. I believe it is partly because of the possibility of two people clicking the buy button at almost the same time. It's not happened often to me, but on a few occasions I have received my money back instead of the item with a message something along the lines of "We are sorry but the item you tried to purchase was no longer available." Now if the purchase wasn't near simultaneous with another person then I should of received the text message when trying to buy it and not in the mail I expected to contain the item. Anyway, I suspect they don't want this possibility granting two or more payments to a seller for a single sale then having to go back and try to retrieve the credits from the seller to return to the buyers that didn't receive an item.
  5. They talked about this when the game first launched and even a dev back then chimed in about it. Sadly nothing has popped up allowing us to do that.
  6. A little too much Star Wars Galaxies without the make schematic option to plug into a factory. Plus, Bioware is too invested in Crafting is not fun but a side thing and we give you companions to do that so you can go out and adventure... I guess crafting never really passed Bioware's goal of "would Vader do this". Anyway, I don't see Bioware adding any kind of skill or twitch based system especially since it could wreck their game balance.
  7. You do know that if you hover your mouse over the sales price it will show you the price per unit don't you? I go through the list and check the price per unit each time the quantity for sale changes and I hover over the sales price with my mouse to get the per unit sales price. I find the best deals that way. However, I still find the prices way out of line and only use it when I don't have or want to make the time to get the raw materials myself.
  8. In my opinion, new crafters biggest problem is getting a hold of enough regular harvested raw materials (green crafting RAW's) and not the rare blue's or purples for the better schematics you get from reverse engineering. getting a paltry 2 or 4 green raw materials for your money and time just isn't worth it. They need to double or triple the base return of these missions at the least... I'd prefer a X5 for a base of 10 green raw materials with the crit returning 20. An increase in those raw materials would make it much easier to stay ahead of the Reverse Engineering curve. You can leave the rate for blue and purple grade raw materials where they are for the most part.
  9. The only thing I'd like to see is an increase in the amount of raw materials rewarded for the harvesting and rare materials missions. Moderate missions rewarding a whole 2 raw materials (maybe 4 if you crit) is kind of pointless and its not much better for the Abundant to Rich missions either. You could easily multiply the number of returned raw materials by 5 or 10 so crafters have a chance to get enough raw materials to craft. It would probably help out by lowering the cost of those raw materials on the GTN also.
  10. as far as I know, there is no schematic. you get the recipes for mod 27, armor 27, enhancement 27, etc. by pulling out those pieces from dread guard gear and RE'ing them. You can also buy other peoples mod 27, armor 27, etc and put them in a piece of modable gear then pulling them out to clear the created by tag on the piece and then RE'ing that piece. At least that is the way I understand it.
  11. If you want to be self sufficient and actually craft for yourself, that is going to be hard. You could take one of each crafting type (1 for each of your 6 characters) with their associated harvesting skill then buy the prototype (blue) and or artifact (purple) mission raws off the GTN. It would be expensive to do but you could get yourself at least the prototype recipes and when you had enough credits buy the mission based raws you will need for Prototype Gear. On the other hand if your interested in money, I'd pick up Slicing for every character and then probably Scavenging and Archeology along with Underworld Trading. I'd probably put Scavenging, Archeology and Underworld trading on 2 characters each and skip the others. You could also check the GTN to see how raw materials both the harvestable types and the mission ones are selling on your server. Remember though for the mission based ones like Underworld Trading your going to have to spend some money to get those rares in order to sell them.
  12. Wasn't it more like late summer or early fall when the Hutts took over the GTN and you could sell to everybody?
  13. Armstech is probably the worst crew skill you can get if your trying to make money. If your looking for better barrels for custom grade weapons then go for it. But your not going to make much money (if any) on Prototype (blue) barrels although you can make money on the Artifact (purple) barrels but not as much as other professions, in my opinion. Biotech has too much competition, but if you pay attention to the GTN you can make an ok amount of money on low level implants. Cybertech and Artifice make the most money of all my crafters. You can do decent on lower level armor from both Synthweaving and Armormech also. Of course if your an alt-aholic like I am, you'll have one of each crafting class plus some slicers/gatherers. With all 6 crafting classes plus one slicer, I keep all my characters and companions geared better then what I can get off the drops unless I get a rare purple drop. And even then my blue gear is sometimes better. Plus I can add Augments to all my gear that I make myself.
  14. nope, no set time. However missions update when you zone and you get the screen load, so going to and from your ship or if you have quick travel to another planet like the Black Hole quick travel legacy perk that will refresh your mission list. Also, whenever a mission is successfully completed and you get the results, that seems to refresh the mission list for that tier. You have to remember though that any mission currently being run by a companion won't show up in the list again until that mission has been completed. A lot of people looking for a specific type of resource will head to their ship and once outside their ship send their companions out on all the missions they don't want for a given tier and then board their ship. Once on the ship they will look at the refresh list then cancel all those missions they don't want and pick up the missions they do want. They then do the same thing before leaving the ship so they can get missions they want when they get off the ship.
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