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Flame_Ya_One

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  1. U warned me nothing. I was never excited, just curious...as I think most of us were
  2. This game has always been imperfect and "broken". It always had "issues". But they were pretty fine to tolerate. Untill now... All these things testers were talking about. Making this "expansion" go live as it is is just a spit. A complete disrespect to us, players. Why do u do public tests and not take into consideration what ppl say? Why break ui? Where's new raid? New pvp zones? What's new appart from completely broke combat styles, keybinds and quickbars? so many questions... And I suppose there are good answeres for all of them. But why should I care? I mean, I pay sub - am I not supposed to get a good quality content for that? Why should I spent 40 minutes loading, then 1,5 hrs trying to sort out combat styles, quickbars and keybinds only on 1 of my chars to figure out all these things are completely broken. I have no time for that. But I have some healthy pride and self respect not to tolerate this developers' attitude towads me. It's sad, SWTOR was a nice place and realy helped me during dark times. And I was loyal for so many years closing eyes and ignoring obvious limitations. Not any more... May the Force be with you
  3. I was responsible for dealing with battery mechanics tonight. On one of the pulls I started to gain stacks that slow me (sry i dont know the name) incredibly fast. I think it was 3-4 times faster than usual. As an example, the starting route: "breaking the power transformer - make flairs - charge battery". Usually I end up with 0 stacks when battery is fully charged. But that specific pull there were 10 stacks on me. Continuing through the fight situation didn't changed, so I had to use stims after executing every mechanic to cut the ammount of stacks wich still kept me bouncing from 20 to 10 stacks. Wich overall ended with 99 stacks in burn due to big surprise and lack of stims since we were not ready. There was some strange behavior with Volntinator for several pulls. Cant tell u sepcifics didn't pay much attention to that.
  4. Yesterday we entered EC MM8. 6 out of 8 ppl were not downscaled to lvl 70 but stayed as 75 with all the stats not being capped. We killed the 1st boss to check if that's not just a visual bug, after that ppl who were not 70 just re-entered the phase and were downscaled as it supposed to be, we didn't reset the phase https://imgur.com/a/McdCe8W
  5. Veteran's Edge Pepega - oh my, that's nice) Make some hm undermen clears - would be nice point in removing VE stacks in hm
  6. If u re-read - I am talking about PRE 5.10, which means 248+236. When Nims were still a thing, u actually needed to do decent dps and execute mechnics. That was a nice balance in difficutly and gear.
  7. Ppl complained PT IS NOT A TANK, lots of timed runs done by pt tanks pre 5.10 prove ppl were wrong. Ppl complained SORC IS NOT A DPS, lots of timed runs done by sorc dps pre 5.10 prove ppl were wrong. Sorc dps even cleared every fight in Gods. Just stop complaining about ur classes, rly...
  8. Well, NIM raiding is supposed to be some other kind of fun, not the same u have in SM/HM. It is meant to be built around achievement through getting better, tryharding, learning the fight and knowing not only ur class but the entire group composition. Ppl were not bothering about armor debuffs lately, there's nothing to talk about... And all u need to build a new NIM team from scratch is 8 ppl willing to learn, fail, learn and fail again, a lot of failing. This will work, but only if ppl are able to work hard to become better. You don't even need experienced ppl (it is profitable, no doubt, but not required). Otherwise welcome to SM/HM.
  9. Do not return stacks to NIM, even more - get rid of VE stacks in HM/VM There's huge gap now between HM and NIM, there's no propper step between two modes. And yes, NIM was easy. Not so easy for majority with 248 gear, but it became pathetically easy when 258 came. If you check lots of vods and streams of that days you will find out that content was cleared by: - ppl who don't know their class (even basics, like sin tanks using unprocced volts made me "ahaha" a lot) - clickers (kinda good skill requirement, in what universe clickers are considered as good players capable of clearing hardest content?) - Ppl completting timed runs in 25-30 minutes instead of 60 - this can be continued... I have farmed lots of tittles on mara - tho I never played this class before even in HM. But I cleared all old timed runs on it. Maybe I should become a mara guide creator now? :wesmart: All the cryin is only beacuse BW made a nice low kick. So-called NiM-raiders' ego got hurt so much...
  10. Tyth - <Run'Away> Team Last Pull - Darth Malgus 1st kill after ~80 pulls of progression (4 days) Dead boss: https://cdn.discordapp.com/attachments/517259789861126146/565217456428285952/Screenshot_2019-04-09_20_51_09_450271.jpg 6 cheevos popped: https://i.gyazo.com/thumb/1200/7ee375f80b36eeb2f7983e689d449c34-png.jpg
  11. I took some money from GB to buy FS and unlock some stuff. I did bought a FS, but left credits on my character. Credits will be taken back to GB and I will have no FS, right?
  12. Can we have Last Bosses on MM drop 258, please? I see no reason why the drop 246 now
  13. Hey! We are rebuilding our team and currently looking for a Sniper and a multi-role player who can T and D. With our previous roster we cleared: -Monolith VM -EC(timed) -TfB(timed) -SnV also had some progression on Gods(2/5) and DF(4/5) Our goal is to clear DP and DF before 5.10 Raid days: mon-wed, sun(not always) Raid time: 18-20 CET / 17-19 GMT / 20-22 MSK Working microphone, starparse and discord - musthave. For all details and info contact me on discord: @Flameyaone#2726
  14. Up! LF for a flexible dps now : mara/jug/sniper preffered Contact me on discord: Flameyaone#2726 or Devil#8831 in our discord https://discord.gg/p6UEHRP
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